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@Tanthai1969 I can add that feature, but won't your maps be full of Addon vehicle icons that spawn?
@Ubica Nooobbbbbovvv
dlclist name, example
[Vehicles]
Models=mercedes214,teslaxx,audi34y
@DriftApe @EDU545 I don't have GTA5 Enhanced, so I don't know if this works on Enhanced or not, sorry about that
@mitto_backup That seems like a cool idea, I might be able to make it, but I don't know when, lol
@wildcrew84 I have made a new version, please try it
@Mika87 Yes, it's under development, as per the comment I pinned.
@Dominicky1994 Thank you, I’m glad you like it!, Adding specific behaviors for police or taxi add-ons would definitely be interesting, but for now it’s something I still need to think about and explore further.
@nj5050 It’s not a direct bypass, but rather a clean workaround that avoids editing popgroups/popcycle while still achieving the same effect.
@enmael Thank you! Glad you like it 🙌
Yes, automatic detection of add-on vehicles from dlcpacks is currently being explored and worked on.
The goal is to let the mod validate vehicles directly through the game engine (instead of relying only on manual lists), so valid add-on vehicles can be detected more intelligently and safely.
It’s still work in progress, but definitely something planned for the future.
@Van_Zandt Yes, conceptually it’s similar — but technically it’s very different.
This script does not modify popgroups or popcycle.
It spawns vehicles externally at runtime and lets the game AI handle them, so it’s more like a script-managed traffic layer on top of the vanilla system.