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  • Default

    @R3QQ Thanks! It was the block_melee_with_animation=0, that worked :D

    27 de julio de 2017
  • Default

    @prodriguez use Notpad++ with the config file dummy. Don't rate it badly just cause you didn't read the description. >:/

    27 de julio de 2017
  • Default

    Whenever I turn the mod on, cops and peds trying to shoot me spaz out and can't shoot at me! D: I wen't through my config twice and don't see anything preventing them. Here's my set up
    ;This is the default configuration file for version 2.6.1 of Family Friendly Free Roaming by R3QQ.
    ;
    ;---------------------------------------Settings are set/updated directly----------------------------------------------------
    ;Settings can be changed during gameplay. Note that it might take a while for all settings to reset after
    ;inactivating the mod during gameplay. Move in the world until you have loaded in new vehicles and pedestrians.
    ;--------------------------------------------------------------------------------------------------------------------------

    [Key]
    ;
    ;You can disable keys from activating features below by setting them to -1.
    ;If you want to use two keys to activate features, then set for example change_to_closest_vehicle
    ;to 0x11 (CTRL) and change_to_closest_vehicle_2 to 78 (N).
    ;
    activate=-1
    ;Key to activate/deactivate the mod and its features with. Use for example "Delete" (0x2E).
    ;Leave this at -1 (as done by default) to inactivate this feature.
    activate_2=-1
    ;Key 2, used together with the first one. Leave at -1 to inactivate use of this extra key.
    ;
    increase_engine_power=107
    ;Default "+" (107).
    increase_engine_power_2=-1
    ;Key 2, used together with the first one. Leave at -1 to inactivate use of this extra key.
    ;
    decrease_engine_power=109
    ;Default "-" (109).
    decrease_engine_power_2=-1
    ;Key 2, used together with the first one. Leave at -1 to inactivate use of this extra key.
    ;
    unstuck_key=35
    ;Default "End" (35). Teleports your vehicle to the closest path/road. If already on a path/road, teleports
    ;to an asphalt road. If already on asphalt, teleports to asphalt close by. Huge planes teleports to the
    ;desert airport. If no player vehicle exists at all, it teleports the player.
    unstuck_key_2=-1
    ;Key 2, used together with the first one. Leave at -1 to inactivate use of this extra key.
    ;
    change_to_closest_vehicle=78
    ;Default "n" (78) Moves the player as a driver to the closest vehicle.
    change_to_closest_vehicle_2=-1
    ;Key 2, used together with the first one. Leave at -1 to inactivate use of this extra key.
    ;
    change_as_passenger_to_closest_vehicle=66
    ;Default "b" (66) Moves the player as passenger to the closest vehicle. But only if it has a driver.
    change_as_passenger_to_closest_vehicle_2=-1
    ;Key 2, used together with the first one. Leave at -1 to inactivate use of this extra key.
    ;
    ;------------------------HOW TO CHANGE KEYS-----------------------------------------------------------
    ;Go to https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731%28v=vs.85%29.aspx or
    ;http://pastebin.com/CX2nZVLN and replace the number above with the one of your keys.
    ;
    ;For example, in order to change from "Delete" to "Insert" on the keyboard, change "0x2E" to "0x2D"
    ;-----------------------------------------------------------------------------------------------------

    [Controller]
    activate_controller=0
    ;1 means that you can use the controller to trigger features described below by assigning buttons.
    ;
    ;You can a disable buttons from activating features below by setting them to -1.
    ;To use, replace with a number corresponding to a button (check below).
    ;If you want to use two buttons to activate features, then set for example change_to_closest_vehicle
    ;to 44 (RB) and change_to_closest_vehicle_2 to 22 (X).
    ;Note that activate_controller above needs to be set to 1 for this to work.
    ;
    mod_on_off=-1
    ;Button to activate/deactivate the mod with.
    mod_on_off_2=-1
    ;Button 2, used together with the first one. Leave at -1 to inactivate use of this extra button.
    ;
    plus_engine_power_button=-1
    ;Button for increase of vehicle engine power.
    plus_engine_power_button_2=-1
    ;Button 2, used together with the first one. Leave at -1 to inactivate use of this extra button.
    ;
    minus_engine_power_button=-1
    ;Button for decrease of vehicle engine power.
    minus_engine_power_button_2=-1
    ;Button 2, used together with the first one. Leave at -1 to inactivate use of this extra button.
    ;
    unstuck_button=-1
    ;Teleports your vehicle to the closest path/road. If already on a path/road, teleports to an asphalt road.
    ;If already on asphalt, teleports to asphalt close by. Huge planes teleports to the desert airport.
    ;If no player vehicle exists at all, teleports the player.
    unstuck_button_2=-1
    ;Button 2, used together with the first one. Leave at -1 to inactivate use of this extra button.
    ;
    change_to_closest_vehicle=19
    ;Default D-pad down (19) Moves the player as a driver to the closest vehicle.
    change_to_closest_vehicle_2=-1
    ;Button 2, used together with the first one. Leave at -1 to inactivate use of this extra button.
    ;
    change_as_passenger_to_closest_vehicle=74
    ;Default D-pad right (74) Makes the player join as a passenger to the closest vehicle. But only if it has a driver.
    change_as_passenger_to_closest_vehicle_2=-1
    ;Button 2, used together with the first one. Leave at -1 to inactivate use of this extra button.
    ;
    ;------------------------HOW TO CHANGE BUTTONS-----------------------------------------------------------
    ;To change a button, replace the number with one of these, A-18, B-45, X-22, Y-23, LB-37, RB-44, L2-10, R2-11,
    ;L3-28, R3-29, Select-0, Start-Unknown
    ;D-Pad is Left-15, Right-74, Up-27, Down-19
    ;Left-Stick is Left-34, Right-9, Up-32, Down-8
    ;Right-Stick is Left-5, Right-1, Up-3, Down-2
    ;Easier to read: http://pastebin.com/X6X2hUB7
    ;---------------------------------------------------------------------------------------------------------

    ;Below, 1 means on and 0 means off (if not stated otherwise).

    [Mod_Options]
    on/off=1
    ;1 means that the mod is activated. 0 means deactivated. Changes to this setting while in game will be written/updated to this file.

    [Player_Options]
    remove_all_player_weapons=0
    ;0, 1 or 2. If 0, disable_all_firing_and_melee also need to be 0 in order for the
    ;player to be able to shoot. By changing back to remove_all_player_weapons to 0 while playing, the player gets
    ;his weapons back automatically. Also, the player gets his weapons back when deactivating the mod.
    ;1 means remove all, 2 means all but flash light and golf club are removed (so that golf can be played)
    ;(only when disable_all_firing_and_melee is set to 1).
    ;1 and 2 also makes all Ammu-Nations locked and their interiors disabled. A game restart is needed to get the interiors
    ;back after setting remove_all_player_weapons to 0.
    ;
    removal_of_disturbing_player_skins=1
    ;If set to 1, players skin will be reset if altered to a disturbing one. If 2, only reset if sexually disturbing.
    ;3 only reset if the skin is violent including Wade.
    ;
    police_ignore_player=0
    ;
    everyone_ignore_player=0
    ;
    clear_player_wanted_level=0
    ;
    dispatch_cops_for_player=1
    ;If 0, no cops will be spawned to arrest you.
    ;
    clear_area_of_cops=0
    ;Removes most cops in the area.
    ;
    player_can_be_hassled_by_gangs=1
    ;
    player_can_be_dragged_out=1
    ;1 means that the player can be dragged out of the vehicle. 0 means can't. -10 means same as 0 and also
    ;peds can't enter the drivers door of players vehicle, to hinder them from driving away.
    ;
    player_can_ragdoll=1
    ;Refers to ragdoll physics. Animations when hitting something, stumbling etc.
    ;
    player_can_attack_friendly=1
    ;If 0, the player can't shoot if aiming at a friendly ped.
    ;Also check out disable_all_firing_and_melee and under [Both_Options], can_be_targetted.
    ;
    stick_to_vehicle=0
    ;Player can't fall off or leave the vehicle, use a trainer to spawn into other ones or press N.
    ;
    teleport_when_into_water=0
    ;Teleports to closest path/road for all vehicles (except dodo, if not upside
    ;down because it can land on water). Also not huge planes, they will teleport to the desert airport.
    ;
    switch_vehicle_on_collision=0
    ;Switch vehicle with the peds inside the vehicles you hit.
    ;
    no_visual_jacking=0
    ;If no_visual_jacking is set to 1, peds_like_you_and_wont_flee set to 0 and ped_can_be_dragged_out is set to 1, this
    ;setting removes the dragging out, smashing of windows etc. but you still get into the vehicle.
    ;Has no effect when peds_like_you_and_wont_flee is set to 1. In that case ped_can_be_dragged_out set to 1 will give
    ;about the same outcome.
    ;
    bussing_peds_with_horn=0
    ;Using the horn makes peds who wants, come to join you in your vehicle. 2 means only when using a bus or taxi.
    ;
    funny_visual_effects_and_sounds=0
    ;0 means feature off. For every addition by 1 to this setting a new funny effect
    ;is activated when using the horn from 1 to 15. 15 is max and means that all effects are on (triggered by using the horn).
    ;1: Closest ped driver responds more to your horn signal by using the horn too. 2: Random new horn for peds and players vehicles.
    ;3: Ped vehicles gets random colors. 4: Same as 1 but longer signal. 5: Particle effect behind peds vehicles. 6: Particle effect,
    ;smaller version, behind players vehicle. 7: Same as 4 but much longer signal. 8: Peds vehicles uses firework and flare.
    ;9: Players vehicle uses firework and flare. 10: Steeper firework and flare for peds vehicles. 11: Firework more common and
    ;moves faster for the player. 12: Same as 11 but even more and slightly more for ped vehicles. 13: Players vehicle only uses
    ;firework. 14: Closest ped vehicle drives against traffic and tries to overtake. 15: Player vehicle gets random colors.
    ;The effects described can be demanding and may lower your fps when used heavily.
    ;
    extra_engine_power=0
    ;Engine power multiplier. Negative values lowers the acceleration and max speed. Positive values increases.
    ;Changes made in game updates the value of this setting here.
    ;
    vehicle_light_multiplier=-1
    ;-1 means this setting is not currently used. 0 means off. 1 means normal.
    ;Everything above 1 is more powerful than normal. Remember to set a value you like before setting back to -1.
    ;
    disable_all_firing_and_melee=0
    ;If 1, player can't attack with melee or shoot. Can still aim.
    ;Also check out player_can_attack_friendly and under [Both_Options], can_be_targetted.
    ;
    max_vehicle_speed=-1
    ;-1 means not currently used/off. Everything above will set the max speed in meter per second,
    ;for your vehicle. Remember to set a value you like as max speed before setting back to -1.
    ;
    stop_cutscenes=1
    ;
    change_to_new_vehicle_as_driver_mode=0
    ;1 means only use nearby vehicles. 2 means spawn random car or motorbike
    ;when there are no nearby vehicle. 3 means always spawn random. Everything else means same as 2.
    ;
    max_distance_to_new_vehicle=100
    ;A new vehicle will only be looked for within the distance (in meters).
    ;
    new_vehicle_max_height_over_ground=100000
    ;If a vehicle, for example a helicopter or a plane is above this height it will be ignored.
    ;
    consequences_when_crashing_into=0
    ;0 means no consequences. 1 means engine stops and needs to be "fixed" (hotwired).
    ;2 means more of the same as 1. With crashing means crashing into vehicles and peds.
    ;
    no_player_collisions=0
    ;0 means no collision changes (normal collision). 1 means no player vehicle collision with
    ;other vehicles. 2 means no player vehicle collision with peds. 3 means both 1 and 2. Peds trailers disappears to
    ;prevent glitches. Some trailer glitches may still occur because all can't be removed entirely.
    ;Note that when switching back to 0, the player needs to move a bit since the current close by peds/vehicles are
    ;still affected.
    ;
    no_certain_police_sounds=3
    ;1 means Wanted Music Disabled. 2 means Police Scanner Disabled. 3 means 1 and 2.
    ;Setting these back to 0 requires a game save reload before the sound/music is back.
    ;
    no_flight_music=0
    ;1 means no special music when flying. When flying, special music is normally played instead
    ;of the radio etc. Setting this back to 0 requires a game save reload before the music is back.
    ;2 means same as 1 but also starts the radio automatically when getting inside, like in cars.
    ;
    can_switch_player=0
    ;Mainly to prevent trevor from being used.
    ;
    can_use_phone=1
    ;To prevent showing email, text messages, Internet and contacts when set to 0.
    ;But this also disables the ability to quick save and take photos.
    ;
    player_invincible=0
    ;player_can_be_damaged set to 1 overwrites this setting.
    ;
    player_can_be_damaged=1
    ;No difference from the native invincible noticed.
    ;
    ;When player_invincible is set to 0 and or player_can_be_damaged is set to 1, you can still make
    ;yourself invincible to chosen types of damage. 1 for player_bulletProof means that you wont get hurt by
    ;bullets for example.
    player_bulletProof=0
    player_fireProof=0
    player_explosionProof=0
    player_collisionProof=0
    player_meleeProof=0

    [Pedestrian_Options]
    remove_all_ped_weapons=0
    ;Removes most peds weapons.
    ;
    disappear_underground=0
    ;All close vehicles with peds inside will go underground to prevent collision with you.
    ;very high speeds may make it so the function isn't runned in time before the collision.
    ;
    block_melee_with_animation=1
    ;
    can_attack_friendly=1
    ;If 0, the ped can't shoot if aiming at a friendly ped.
    ;
    create_random_cops=1
    ;If on, the system sometimes spawn random cops.
    ;
    ped_can_ragdoll=1
    ;
    ped_can_be_dragged_out=1
    ;Can get vehicle stolen*.
    ;Also see no_visual_jacking under [Player_Options] (only needed when peds_like_you_and_wont_flee is set to 0).
    ;
    no_strippers_hookers_or_cults=1
    ;1 removes all disturbing peds. 2 removes only sexually disturbing peds.
    ;3 removes only violent including and Wade, Lamar and Denise. (Lamar to prevent story mode).
    ;
    no_tattoo_shops=1
    ;If set to 1, all tattoo shops are closed and locked and the interior lowered in quality (part of the game's exterior).
    ;Setting it back to 0 reloads the shop if you're close. You might have to restart your game to get back the others.
    ;
    peds_like_you_and_wont_flee=0
    ;
    max_police_vehicle_speed=-1
    ;-1 means not currently used/off. Everything above will set the max speed in meter per second,
    ;for police vehicles when peds are driving. Remember to set a value you like as max speed before setting back to -1.
    ;
    no_smoking_or_drug_dealing_animations=1
    ;1 means less smoking. 2 means no drug dealing. 3 means both 1 and 2.
    ;
    max_distance_to_ground_to_use_parachute=250
    ;Peds wont use their parachutes until they reach this altitude (in meters) or lower. Needs to be higher than 50.
    ;
    ped_invincible=0
    ;ped_can_be_damaged set to 1 overwrites this setting.
    ;
    ped_can_be_damaged=1
    ;No difference between this native and ped_invincible has been noticed.
    ;
    ;When ped_invincible is set to 0 and or ped_can_be_damaged is set to 1, you can still make peds invincible to
    ;chosen types of damage. 1 for ped_bulletProof means that peds wont get hurt by bullets for example.
    ped_bulletProof=0
    ped_fireProof=0
    ped_explosionProof=0
    ped_collisionProof=0
    ped_meleeProof=0

    [Both_Options]
    can_fly_thru_windscreen=1
    clear_ped_blood_damage=0
    can_be_targetted=1
    ;Also check out player_can_attack_friendly and disable_all_firing_and_melee under [Player_Options]
    ;and can_attack_friendly under [Pedestrian_Options].
    stop_audio_scenes=0
    ;Audio scenes are mostly used in missions: pastebin.com/MtM9N9CC
    ;
    vehicle_invincible=0
    ;vehicle_can_be_damaged set to 1 overwrites this setting.
    ;
    vehicle_can_be_damaged=1
    ;No difference from the native invincible noticed.
    ;
    ;When vehicle_invincible is set to 0 and or vehicle_can_be_damaged is set to 1, you can still make vehicles
    ;invincible to chosen types of damage. 1 for vehicle_bulletProof means that vehicles wont get hurt by bullets for example.
    vehicle_bulletProof=0
    vehicle_fireProof=0
    vehicle_explosionProof=0
    vehicle_collisionProof=0
    vehicle_meleeProof=0
    ;
    ;Vehicle Deformation Options. Only matter if vehicle_invincible=0 and vehicle_can_be_damaged=1
    vehicle_tyres_can_burst=1
    ;vehicle_bulletProof needs to be 0 for vehicle_tyres_can_burst to matter.
    vehicle_strong=0
    ;No crash damage
    vehicle_wheels_can_break=1
    vehicle_can_be_visibly_damaged=1
    vehicle_engine_can_degrade=1
    ;
    vehicle_avoid_explosion=0
    ;Only matters if the vehicle can be damaged.
    ;
    can_do_drivebys=0
    ;This is mainly to prevent the player and peds from taunting/ giving the middle finger when set to 0.

    [Player_Sounds]
    pain_sounds=1
    speech_sounds=0
    player_noise_multiplier=1

    [Pedestrian_Sounds]
    pain_sounds=1
    speech_sounds=-40
    ;0 means no ambient speech. -10 means same as 0 and stop ped speech.
    ;-20 means same as 0 and stop scripted conversations (like over radio in taxis and soapboxer preachers).
    ;-30 means same as 0, -10 and -20. -40 means same as -30 except scripted
    ;conversations are allowed when inside a taxi.

    [Radio]
    ;VALUES FOUND BY SAKRATT @ GTA5-MODS.COM
    ;1 for on, to make the stations playable in game. -1 for skip channel.
    RADIO_01_CLASS_ROCK=1 ;--LOS SANTOS ROCK RADIO
    RADIO_02_POP=1 ;---NON - STOP - POP FM
    RADIO_03_HIPHOP_NEW=-1 ;---RADIO LOS SANTOS
    RADIO_04_PUNK=-1 ;---CHANNEL X
    RADIO_05_TALK_01=-1 ;--- WEST COAST TALK RADIO
    RADIO_06_COUNTRY=-1 ;---REBEL RADIO
    RADIO_07_DANCE_01=1 ;---SOULWAX FM
    RADIO_08_MEXICAN=-1 ;---EAST LOS FM
    RADIO_09_HIPHOP_OLD=-1 ;---WEST COAST CLASSICS
    RADIO_11_TALK_02=-1 ;---BLAINE COUNTY RADIO ---- not available in game.
    RADIO_12_REGGAE=-1 ;---BLUE ARK
    RADIO_13_JAZZ=-1 ;---WORLDWIDE FM (Hip-Hop and more, not pure jazz. Content changed during the development, not the name)
    RADIO_14_DANCE_02=-1 ;---FLYLO FM
    RADIO_15_MOTOWN=-1 ;---THE LOWDOWN 91.1
    RADIO_20_THELAB=-1 ;---THE LAB
    RADIO_16_SILVERLAKE=-1 ;---RADIO MIRROR PARK
    RADIO_17_FUNK=-1 ;---SPACE 103.2
    RADIO_18_90S_ROCK=-1 ;---VINEWOOD BOULEVARD RADIO
    RADIO_19_USER=1 ;---SELF RADIO
    OFF=0 ;--- OFF 1 means always off.

    initial_home_radio_station=RADIO_19_USER
    ;Choose between radio stations above and change "RADIO_19_USER" to something you want to listen to.
    ;In addition to those you can try these ones as well:
    ;HIDDEN_RADIO_01_CLASS_ROCK, HIDDEN_RADIO_02_POP, HIDDEN_RADIO_07_DANCE_01
    ;
    make_initial_home_radio_station_permanent=1
    ;If set to 1, house radios will keep the radio station set above
    ;and not change when player's vehicle changes radio station.
    ;
    use_dlc_homes=0
    ;Beta. If set to 1, attempts will be made to play above set channel
    ;from emitters added in game updates, if any are loaded by another mod.
    ;
    no_static_location_emitters=1
    ;Beta. 0 means no change. 1 means attempts to shut down disturbing sound emitters.
    ;2 means same as 1 but then also tries to play the radio from the sound emitters.
    ;
    peds_radio_same_as_players=1
    ;If set to 1, allowed radio stations above also applies to peds vehicles.

    [Native_Scripts]
    ;1 means no change. 0 means terminate and keep it off. A game save needs to be reloaded after
    ;changing some of these before effect happens.
    ;
    app_internet=1
    ;Disables the webbrowser when set to 0.
    ;
    app_textmessage=1
    ;If set to 0, the phone might freeze when getting a message.
    ;
    app_contacts=1
    ;
    blip_controller=1
    ;At 0, all blips from scripts on the map are removed.
    ;
    bong_smoking=1
    ;Also drinking.
    ;
    event_carsteal=1
    ;
    disturbing_player_scenes=0
    ;
    random_disturbing_events=0
    ;
    sexually_disturbing=0

    Expandir para leer el comentario completo
    26 de julio de 2017
  • Default

    @R3QQ Ah I see. So is that not something you will change in future versions?

    24 de octubre de 2016
  • Default

    This mod is really good and does a great job at removing some of GTA V's more offensive content. But it is still FAR from being "Family Friendly". The Strip Club is still in the game along with its highly provocative signs, and there are countless billboards and advertisements with pictures of girls with hardly any clothes on. i would not play this with y parents yet... There are also some shop names that have foul words in them. And i couldnt figure out how to turn the radio in Franklins house off which kept using the F word. I'm not trying to sound ungrateful, you have no idea how much I appreciate your efforts in making this mod! It's a dream come true! I just don't like all the obscene, foul, and explicit content in GTA V, and yes most people would curse me for saying that, but hey, it's my life! If that's how I feel don't judge me for my desicions. But anyways, I eagarly await the next update hopefully removing some of these things that are still in the game. I do know it's a LOT of work, but it is appreciated SO MUCH!!! Can't wait too see the looks on my parents faces when I ask them if they want to play GTA V with me XD

    12 de octubre de 2016