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  • Default

    The mod works great, saves vehicles just fine. Although, minor things such as neon lights do not get saved. Is there a way to fix this, or is this a bug?

    9 de noviembre de 2017
  • Default

    @Slash_Alex this worked. thanks!

    5 de noviembre de 2017
  • Default

    @Slash_Alex
    <?xml version="1.0" encoding="utf-8"?>
    <ent-config>
    <keys>
    <!--
    A listing of available key values is available at http://www.garybeene.com/code/gbsnippets_gbs_00292.htm
    Most if not all of those are supported, at least in theory.
    For now, if you want controller input, you need to map it to a key first using some utility.
    If you cock up this file and enter an invalid key, the default will be used instead.
    If you manage to assign the same key to multiple functions, who knows?

    Use VK_NOTHING to signify no assignment.

    -->
    <key function="toggle_main_menu" value="VK_F4"/>

    <key function="menu_up" value="VK_UP"/>
    <key function="menu_down" value="VK_DOWN"/>
    <key function="menu_left" value="VK_LEFT"/>
    <key function="menu_right" value="VK_RIGHT"/>
    <key function="menu_select" value="VK_ENTER"/>
    <key function="menu_back" value="VK_DELETE"/>

    <key function="veh_boost" value="VK_NUMPAD9"/> <!--this is what speeds up a vehicle-->
    <key function="veh_stop" value="VK_NUMPAD3"/> <!--this is what stops a vehicle immediately-->
    <key function="veh_rockets" value="VK_ADD"/>

    <!--The following are for the feature that lets you move around beyond normal limits, e.g. noclip-->

    <key function="toggle_airbrake" value="VK_F6"/>
    <key function="hotkey_throughdoor" value="VK_DIVIDE" modCtrl="true" modAlt="false" modShift="false"/>

    <key function="airbrake_up" value="VK_KEY_Q"/>
    <key function="airbrake_down" value="VK_KEY_Z"/>
    <key function="airbrake_forward" value="VK_KEY_W"/>
    <key function="airbrake_back" value="VK_KEY_S"/>
    <key function="airbrake_rotate_left" value="VK_KEY_A"/>
    <key function="airbrake_rotate_right" value="VK_KEY_D"/>
    <key function="airbrake_speed" value="VK_SHIFT"/>
    <key function="airbrake_freeze_time" value="VK_KEY_T"/>
    <key function="airbrake_help" value="VK_KEY_H"/>

    <key function="objectplacer_up" value="VK_KEY_Q"/>
    <key function="objectplacer_down" value="VK_KEY_Z"/>
    <key function="objectplacer_forward" value="VK_KEY_W"/>
    <key function="objectplacer_back" value="VK_KEY_S"/>
    <key function="objectplacer_rotate_left" value="VK_KEY_A"/>
    <key function="objectplacer_rotate_right" value="VK_KEY_D"/>
    <key function="objectplacer_speed_up" value="VK_OEM_6"/>
    <key function="objectplacer_speed_down" value="VK_OEM_4"/>
    <key function="objectplacer_freeze_time" value="VK_KEY_T"/>
    <key function="objectplacer_freeze_position" value="VK_KEY_G"/>
    <key function="objectplacer_help" value="VK_KEY_H"/>

    <!-- To enable your hotkeys, change VK_NOTHING to a real key, and optionally alter the other attributes-->
    <key function="hotkey_1" value="VK_NOTHING" modCtrl="false" modAlt="false" modShift="false"/>
    <key function="hotkey_2" value="VK_NOTHING" modCtrl="false" modAlt="false" modShift="false"/>
    <key function="hotkey_3" value="VK_NOTHING" modCtrl="false" modAlt="false" modShift="false"/>
    <key function="hotkey_4" value="VK_NOTHING" modCtrl="false" modAlt="false" modShift="false"/>
    <key function="hotkey_5" value="VK_NOTHING" modCtrl="false" modAlt="false" modShift="false"/>
    <key function="hotkey_6" value="VK_NOTHING" modCtrl="false" modAlt="false" modShift="false"/>
    <key function="hotkey_7" value="VK_NOTHING" modCtrl="false" modAlt="false" modShift="false"/>
    <key function="hotkey_8" value="VK_NOTHING" modCtrl="false" modAlt="false" modShift="false"/>
    <key function="hotkey_9" value="VK_NOTHING" modCtrl="false" modAlt="false" modShift="false"/>

    <!--
    This next bit should be self-explanatory. The function names are the same.
    Add multiple buttons to a single entry to produce a combo.
    The setup provided below should be the default.

    Available controller values you can use:

    BUTTON_X
    BUTTON_Y
    BUTTON_A
    BUTTON_B
    DPAD_LEFT
    DPAD_RIGHT
    DPAD_UP
    DPAD_DOWN
    L_SHOULDER
    R_SHOULDER
    L_TRIGGER
    R_TRIGGER
    BACK
    START
    L_STICK_LEFT
    L_STICK_RIGHT
    L_STICK_UP
    L_STICK_DOWN
    R_STICK_LEFT
    R_STICK_RIGHT
    R_STICK_UP
    R_STICK_DOWN
    L_STICK_CLICK
    R_STICK_CLICK
    NOT_BOUND - this can be used to assign no button
    -->

    <controller function="toggle_main_menu">
    <button value="R_SHOULDER"/>
    <button value="BUTTON_Y"/>
    </controller>

    <controller function="menu_up">
    <button value="DPAD_UP"/>
    </controller>
    <controller function="menu_down">
    <button value="DPAD_DOWN"/>
    </controller>
    <controller function="menu_left">
    <button value="DPAD_LEFT"/>
    </controller>
    <controller function="menu_right">
    <button value="DPAD_RIGHT"/>
    </controller>
    <controller function="menu_select">
    <button value="BUTTON_X"/>
    </controller>
    <controller function="menu_back">
    <button value="BUTTON_Y"/>
    </controller>

    <controller function="veh_boost">
    <button value="L_SHOULDER"/>
    <button value="L_TRIGGER"/>
    </controller>
    <controller function="veh_stop">
    <button value="R_SHOULDER"/>
    <button value="R_TRIGGER"/>
    </controller>
    <controller function="veh_rockets">
    <button value="L_SHOULDER"/>
    <button value="R_SHOULDER"/>
    </controller>

    <controller function="toggle_airbrake">
    <button value="R_SHOULDER"/>
    <button value="BUTTON_A"/>
    </controller>

    <controller function="hotkey_throughdoor"></controller> <!--i.e. no controller combo-->

    <controller function="airbrake_up">
    <button value="L_TRIGGER"/>
    </controller>
    <controller function="airbrake_down">
    <button value="R_TRIGGER"/>
    </controller>
    <controller function="airbrake_forward">
    <button value="L_STICK_UP"/>
    </controller>
    <controller function="airbrake_back">
    <button value="L_STICK_DOWN"/>
    </controller>
    <controller function="airbrake_rotate_left">
    <button value="L_STICK_LEFT"/>
    </controller>
    <controller function="airbrake_rotate_right">
    <button value="L_STICK_RIGHT"/>
    </controller>
    <controller function="airbrake_speed">
    <button value="BUTTON_A"/>
    </controller>
    <controller function="airbrake_freeze_time">
    <button value="BUTTON_B"/>
    </controller>

    <controller function="objectplacer_up">
    <button value="L_TRIGGER"/>
    </controller>
    <controller function="objectplacer_down">
    <button value="R_TRIGGER"/>
    </controller>
    <controller function="objectplacer_forward">
    <button value="L_STICK_UP"/>
    </controller>
    <controller function="objectplacer_back">
    <button value="L_STICK_DOWN"/>
    </controller>
    <controller function="objectplacer_rotate_left">
    <button value="L_STICK_LEFT"/>
    </controller>
    <controller function="objectplacer_rotate_right">
    <button value="L_STICK_RIGHT"/>
    </controller>
    <controller function="objectplacer_speed">
    <button value="BUTTON_A"/>
    </controller>
    <controller function="objectplacer_freeze_time">
    <button value="BUTTON_B"/>
    </controller>
    <controller function="objectplacer_freeze_position">
    <button value="BUTTON_Y"/>
    </controller>

    -->
    </keys>
    </ent-config>

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    5 de noviembre de 2017
  • Default

    @Slash_Alex file:///D:/Steam/steamapps/common/Grand%20Theft%20Auto%20V/ent-config.xml

    5 de noviembre de 2017
  • Default

    i have changed my settings for my key functions, but after multiple changes my "select" key still does work. Please help

    5 de noviembre de 2017