Is it scenario files that break main missions? The car seller selling car when he gives the second mission, when finished talking to me mission fails telling i disturbed the sell, i so well looked at what could fail somehow and seen car moved (like by magic) a verry tiny bit and that's what appeared to annoy the buyer !! I had to skip (next step is in front Mick home to stole his car).
Is there case scenario i should use this well known one or LumitelessVehiclesc (aka v32.5) ??
https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars It's my mods btw (case):
PCGWiki=
Fixes & Improvements
Map Fixes
Map Updates
QOL Vehicle Pack
ScenarioGroups
+
Forests of San Andreas
Remastered Ultimate (perhaps)
+
The requirements
+
no blur ca dof glow tracers
&
few scripts
I found, but only searched in same DLCs :
\dlcpacks\mpchristmas2017\common\data\ai\weapons_doubleaction.meta
\dlcpacks\mpgunrunning\common\data\ai\weapons_heavysniper_mk2.meta
\dlcpacks\mpheist3\common\data\ai\weapon_navyrevolver.meta
\dlcpacks\mpheist3\common\data\ai\weapon_tranquilizer.meta
\dlc_patch\mpgunrunning\common\data\ai\weapons_pistol_mk2.meta
You change line :
<TracerFx>bullet_tracer</TracerFx>
TO:
<TracerFx />
So, may i ask, about ScenarioGroups MOD, it has some conflict with:
rancho.ymt = fix&improv
south_los_santos.ymt = fix&improv
vinewood.ymt = mapfix
Letting it with 14 of his 17 scenarios not conflictiing, can i apply those alongside your mods ?
What do you think of the mod tho ?
Is it scenario files that break main missions? The car seller selling car when he gives the second mission, when finished talking to me mission fails telling i disturbed the sell, i so well looked at what could fail somehow and seen car moved (like by magic) a verry tiny bit and that's what appeared to annoy the buyer !! I had to skip (next step is in front Mick home to stole his car).
Can we disable hotkey , Like set 0 !
Map Fixes OKay, but what about his Map Updates MOD ?
https://www.gta5-mods.com/maps/map-updates
It's been merge with Interiors Additions
Perfect, i'll look at yur other mods..
... and ask advices on known goods mod like this one (pluginbc i'm done moding data files) :p
Is there case scenario i should use this well known one or LumitelessVehiclesc (aka v32.5) ??
https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars
It's my mods btw (case):
PCGWiki=
Fixes & Improvements
Map Fixes
Map Updates
QOL Vehicle Pack
ScenarioGroups
+
Forests of San Andreas
Remastered Ultimate (perhaps)
+
The requirements
+
no blur ca dof glow tracers
&
few scripts
Can't compare it to Dilapidated in WinMerge, no line match :\
Instead i applyed those since the ini and asi :p
Oh well, that's also one of yours, good news, so i skip the 3 conflicts, right ?
I found, but only searched in same DLCs :
\dlcpacks\mpchristmas2017\common\data\ai\weapons_doubleaction.meta
\dlcpacks\mpgunrunning\common\data\ai\weapons_heavysniper_mk2.meta
\dlcpacks\mpheist3\common\data\ai\weapon_navyrevolver.meta
\dlcpacks\mpheist3\common\data\ai\weapon_tranquilizer.meta
\dlc_patch\mpgunrunning\common\data\ai\weapons_pistol_mk2.meta
You change line :
<TracerFx>bullet_tracer</TracerFx>
TO:
<TracerFx />
So, may i ask, about ScenarioGroups MOD, it has some conflict with:
rancho.ymt = fix&improv
south_los_santos.ymt = fix&improv
vinewood.ymt = mapfix
Letting it with 14 of his 17 scenarios not conflictiing, can i apply those alongside your mods ?
What do you think of the mod tho ?