10.465.719
11.246
10.465.719
11.246
Various options normal to any trainer, the world's simplest speedometer, either in KM/H or MP/H or both, 60 Teleporting options that can be customized using the trainerv.ini, 12 vehicle spawning options assigned to hotkeys, which also can be customized using trainer.ini, all other car models can be spawned by using the menu. you can force a default station in each vehicle you enter, or when using the mobile radio, both configurable in game and using the trainer.ini You can change your player model using the menu.
It also features time and weather options, and a bunch of car options Also any predefined teleport slot can be customized in game, overwriting the predefined values
The trainer also includes bodyguard /ped spawning, any model can be spawned, any weapon can be given , defaults in trainer.ini, these can also be altered using the bodyguard menu in game. In additional to bodyguards, also drivers, combat peds and peds and drivers that attack the player can be spawned. Normal peds can be given a total of ten tasks. You can assign the same tasks to the last spawned ped. You can set the bodyguards to follow you in a car. You can also select a specific ped and do stuff on the selected ped.
The trainer includes the mobile radio, which works outside of the car, all features that are available with the normal radio, also work with the mobile radio.
Trainer.ini contains the defaults section, where you can set certain settings to be enabled on game start.
More information and installation instructions available in the ReadMe.
Changes from 15.5
-updated to latest patch for recording UI and Snow.
-added 33 vehicles.
-added 16 Vehicle crew Emblems.
-added 22 Peds to Mpchristmas3 + MP202301/02
-added 3 weapons, 2 attachments and 3 attachments for existing weapons (Combat Pistol,Special Carbine and Heavy Sniper).
-added 9 teleport locations in other teleports, MP202302 teleports.
-added 599 objects to objects 62.
-added 7151 animations to Animations MP Christmas3/MP202301/02.
-added 14 cutscenes.
No Ini Changes
Changes from 15.6
-fixed issue with weapon attachments in bodyguard menu.
-fixed issue with snow at game start.
-added cargoship and inside cargo ship at mp202302 teleports.
-added 23 timecycles.
-added 22 voices and 2955 speeches.
-added 32 tattoos, 1 hair for both female and male MP character.
-ability to customize the Salvage Yard and control radio.
-various other small fixes.
-ability to set color for projector in the two nightclubs, or use random color.
No Ini Changes
Changes from 15.7
-changed snow a little bit to have reduced grip and white dirt color. If you don't want reduced grip, add SnowGrip=0 in defaults section of ini.
-support for latest fivem build.
-added 10 added vehicles menu pages, taking the total up to 2000 added vehicles.
-various other small changes.
No Ini Changes
Changes from 15.8
-added new color to MPsum2 warehouse.
-updated to latest patch for recording UI.
-added 21 Vehicles.
-added 14 Vehicle crew Emblems.
-added 15 peds to MP Ch3 + MP 2023 + MP 2024
-added 1 weapon and 1 attachment for the Stun gun MP.
-added 3 teleports in other teleports, MP202401 teleports
-added 544 objects to objects 62.
-added 2119 animations to Animations MP xmas3/MP2023/2024.
-added 9 cutscenes.
-added 5 timcecycles.
-added 32 voices and 1513 speeches.
-added 2 walkstyles
-added support for latest FiveM version.
No Ini Changes
Changes from 15.9
-thanks to Ikt and Unknownmodder, the recording UI global is now automatically set, no longer hardcoded.
-small changes to the Bail office teleport.
-added two weathers (Halloween snow and Halloween rain).
-added total number of added peds to 1000.
-changed keyboard handling for text input.
-ability to add your own showers, it needs x,y,z (obtained using trainer's display coordinates) and the height offset (relative to the shower head).
Add showers section in trainerv.ini:
[showers]
x1=-266.82
y1=-738.05
z1=125.41
zo1=2.1f
up to
x100=-266.82
y100=-738.05
z100=125.41
zo100=2.1
As you can see 100 showers supported.
No Ini Changes
Changes from 16.0
-small change for VMP3 my mp3/streaming mod.
-ability to define your own beds for sleeping, same as showers, but there are also x offset, z offset and heading, the way you can make this work is go to the left top side of the bed facing front, record the coords and heading in trainer,
then reverse the heading and try x and y offset, z offset for beds is usually -0.95
add this to trainerv.ini:
[beds]
x1=-269.61
y1=-726.96
z1= 125.49
xo1=0.2
yo1=1.2
zo1=-0.95
heading1=250
and up to 100.
-ability to define your own couches, same as with beds. go to the desired position on the couch, face the couch, record coords and heading, reverse heading and x,y offsets need to be tried. zoffset for most couches is -1.5
add this to trainerv.ini:
[couches]
x1=-293.99
y1=-732.90
z1=125.01
xo1=0.0
yo1=-0.49
zo1=-1.45
heading1=350
and up to 100
No Ini Changes
Changes from 16.1
-Added lift in Casino, you can enter Casino and Music Locker from outside. Inside main door of Casino, and main door of Music Locker on the other side of the building. Elevator allows you to go to casino, penthouse, garages, Music Locker, the terrace and the roof.
-Change a few things at the Casino (screens), the Penthouse (sitting positions) and the Penthouse terrace (sitting positions).
-I have created a new Other Teleports 2 menu, which can be selected as last option on Teleport Menu 1. Some options previously in Other Teleports have been moved there. Other Teleports has been renamed to Other Teleports 1.
-Fixed a bug in the aircraft carrier menu.
-Fixed a bug in Vehicle Mod Menu (plaques).
-Shower will now clear blood from Ped.
-Since people have reported that showers, couches and beds won't work when the interior actually isn't a proper interior, I have dropped the requirement for these to only work when it's a proper interior.
No Ini Changes
Changes from 16.2
-The problem with gen9 console exclusive clothes has been solved, you can now select all clothes, and the navigation will go through. Of course, the gen9 clothes cannot be applied, as they are not on PC.
-Added text labels for the MP_M and MP_F freemode models in clothing menu. (Thanks Rootcause !).
No Ini Changes
Changes from 16.3
-small fixes in clothes menu.
-added garage system in Agencies, each garage holds 25 vehicles. Each Pedmodel has it's own garage. Just enter with a vehicle, and that vehicle will be placed on the first available slot and saved, until all 25 slots are used up. If the garage is full, you will need to delete one vehicle if you want to enter with a vehicle (unless you exited with that same vehicle). When you drive out a parked vehicle, the vehicle is not removed and will be there when you return. You have the ability to delete or modify the vehicle when parked, there is also a management system that will allow you to delete or modify the vehicle or move the vehicle to any available slot.
No Ini Changes.
Changes from 16.4
-ability to change the garage interior from Vehicle Management menu in each garage, this will also change the Agency interior once you save to ini, also when you change the Agency, and save to ini, the garage will also change. Also ability to set a radio and station per garage, also saved when saving to ini.
-various small fixes for the agency garage system.
-fixed a potential problem where people that have default radio station enabled, have set the station to a non existing radio in their game, when that happens, I set the value to the highest it can possibly get on your game copy.
No Ini Changes
Changes from 16.5
-fixed problem with off-road menu and other teleport 2 menu.
-fixed problem with default radio station.
-added Eclipse Boulevard 50 car garage, with the ability to choose the floor you want to enter by car too, the agency garages have also been changed for this. The only exception is when you return an existing car, that one will go to the previous slot.
-Also added the Casino Penthouse Garage, 10 cars and the Casino Garage, 38 cars, works the same as above garages. In total the trainer now supports 198 slots per character.
No ini Changes.
Changes from 16.6
-fixed small bug in garage system when deleting vehicle, also fixed a few more small bugs in the garage system.
-added the Arena Garages, in total 30 cars.
-Swapped keys for Garages, E = Modify, Z=Delete.
-added 18 vehicles.
-added 6 vehicle crew emblems.
-added 10 peds to Spawn MP Ch3 + MP 2023 + MP 2024
-added 3 teleports in other teleports 2 MP202402 teleports
-added 366 objects to objects 62.
-added 3555 animations to Animations MP xmas3/MP2023/2024.
-added 8 cutscenes.
-added 9 timcecycles.
-added 14 voices and 1822 speeches.
-added 1 hair for both male/female.
-added support for FiveM 3411 version.
PLEASE NOTE:
Rockstar wrongly defined some clothes that would lead to a fat crash to desktop on a few items of clothing, no idea if they are going to fix this. To fix the crash, download https://forum.jvangent.com/download/gen9_exclusive_assets_peds.meta and put his file into MODS\update\update.rpf\common\data
Thanks to root for sharing this file with me.
No ini Changes.
Changes from 16.7
-fixed a bug with the new Arena Garage and changing the interior.
-added the Tuner Garages, 5 garages each with 10 cars.
-added the Nightclub garages, 5 floors with 10 cars each, 10 nightclubs. This brings the total number of garage parking slots in Trainer to 778 for each character.
-Also ability to set the nightclub and the garage interior at each location. For the Garage, it can be changed at the usual place (the garage console) for the Nightclub, when you come in from the outside, I show the menu, otherwise, you can always access the menu to change the nightclub by going to the office near the computer with the nightclub name and press E to bring up the menu. Also working elevators that bring you to the nightclub, the garages and the exits.
-when you press E to enter the garage, now the number of available parking slots per floor are displayed.
-added radios in Arena garages, Nightclub garages and the Casino garages.
-for the lazy drivers, the in vehicle options now include an option to exit the garage, without having to drive to the door.
-added blips for the garages.(4 Agencies, Eclipse boulevard, Casino, Arena 5 Tuner and 10 Nightclub Garages). If you don't want the blips, add Garageblips=0 to defaults section of Ini.
-added markers for Garage entrances (Green), Office entrances (Yellow), Agency entrances (Red), Casino entrances (Cyan) and Nightclub entrances (Orange).
-changed the livery menu, so you can scroll through all valid liveries. This was needed due to gen9 exclusive liveries.
No ini Changes.
Changes from 16.8 = What's new in 16.9
-added an entry to the Casino loading area (at the back of the casino), also added the loading area and the vault to the lift menu for the Casino.
-added shortcut to enable mobile radio, G+5, you can customize this by adding MRadioKey1 and MRadioKey2 with relevant values in keybindings section of trainerv.ini.
-you can disable most entrances in game (casino, offices, nightclubs, agencies, for compatibility with other mods by setting EnableEntrances=0 in defaults section in ini.
-support for the Enhanced version, this means the 5 vehicles and one weapon can now be spawned, also restrictions on certain liveries and vehicle mods should also be lifted, same goes for clothes.
-added Vinewood Club Garages in other teleports 2, MP 202401 teleports (Enhanced only). Added elevator as well.
-create Vinewood Club garage, 100 cars on five floors. Enhanced only.
-added support for Chameleon Colors. Enhanced only.
-We have the ability to backport Gen9 content back to Legacy, if you did backport content, you can add OverrideDetection=1 in defaults section of ini, in which case Trainer will run as if you are running Enhanced in Legacy.
-Some things will not work on enhanced. N for next song is disabled, so is the autodetection of add-on vehicles, for now they need to be defined in ini again. Also tracks for snow does not work on enhanced.
-YOU CAN USE YOUR EXISTING INI. Just copy it from legacy to enhanced.
No ini Changes.
Changes from 16.9= What's new in 17.0
-fixed vehicle search not working on enhanced.
-fixed vehicle and ped tracks for snow on enhanced.
-Thanks to Vincent, the unlockallobjects code works again on Enhanced, making the MOC teleport work again, and other objects that wouldn't spawn without it, now do spawn.
-change the vehicle spawn menus to use GXT instead of hardcoded values.
-fixed various other small issues.
No ini Changes.
Changes from 17.0 = What's new in 17.1
-you can now apply Chameleon Pearls.
-fixed an issue that would lead to trainer crashing when loading a save or replaying a mission.
-thanks to avail the autodetect for add-on vehicles is back on enhanced.
No ini Changes.
Changes from 17.1 = What's new in 17.2
-Chameleon paints didn't have the correct pearl applied, this is now fixed.
-reveal map would revert after using director mode, this is now fixed.
No ini Changes.
It also features time and weather options, and a bunch of car options Also any predefined teleport slot can be customized in game, overwriting the predefined values
The trainer also includes bodyguard /ped spawning, any model can be spawned, any weapon can be given , defaults in trainer.ini, these can also be altered using the bodyguard menu in game. In additional to bodyguards, also drivers, combat peds and peds and drivers that attack the player can be spawned. Normal peds can be given a total of ten tasks. You can assign the same tasks to the last spawned ped. You can set the bodyguards to follow you in a car. You can also select a specific ped and do stuff on the selected ped.
The trainer includes the mobile radio, which works outside of the car, all features that are available with the normal radio, also work with the mobile radio.
Trainer.ini contains the defaults section, where you can set certain settings to be enabled on game start.
More information and installation instructions available in the ReadMe.
Changes from 15.5
-updated to latest patch for recording UI and Snow.
-added 33 vehicles.
-added 16 Vehicle crew Emblems.
-added 22 Peds to Mpchristmas3 + MP202301/02
-added 3 weapons, 2 attachments and 3 attachments for existing weapons (Combat Pistol,Special Carbine and Heavy Sniper).
-added 9 teleport locations in other teleports, MP202302 teleports.
-added 599 objects to objects 62.
-added 7151 animations to Animations MP Christmas3/MP202301/02.
-added 14 cutscenes.
No Ini Changes
Changes from 15.6
-fixed issue with weapon attachments in bodyguard menu.
-fixed issue with snow at game start.
-added cargoship and inside cargo ship at mp202302 teleports.
-added 23 timecycles.
-added 22 voices and 2955 speeches.
-added 32 tattoos, 1 hair for both female and male MP character.
-ability to customize the Salvage Yard and control radio.
-various other small fixes.
-ability to set color for projector in the two nightclubs, or use random color.
No Ini Changes
Changes from 15.7
-changed snow a little bit to have reduced grip and white dirt color. If you don't want reduced grip, add SnowGrip=0 in defaults section of ini.
-support for latest fivem build.
-added 10 added vehicles menu pages, taking the total up to 2000 added vehicles.
-various other small changes.
No Ini Changes
Changes from 15.8
-added new color to MPsum2 warehouse.
-updated to latest patch for recording UI.
-added 21 Vehicles.
-added 14 Vehicle crew Emblems.
-added 15 peds to MP Ch3 + MP 2023 + MP 2024
-added 1 weapon and 1 attachment for the Stun gun MP.
-added 3 teleports in other teleports, MP202401 teleports
-added 544 objects to objects 62.
-added 2119 animations to Animations MP xmas3/MP2023/2024.
-added 9 cutscenes.
-added 5 timcecycles.
-added 32 voices and 1513 speeches.
-added 2 walkstyles
-added support for latest FiveM version.
No Ini Changes
Changes from 15.9
-thanks to Ikt and Unknownmodder, the recording UI global is now automatically set, no longer hardcoded.
-small changes to the Bail office teleport.
-added two weathers (Halloween snow and Halloween rain).
-added total number of added peds to 1000.
-changed keyboard handling for text input.
-ability to add your own showers, it needs x,y,z (obtained using trainer's display coordinates) and the height offset (relative to the shower head).
Add showers section in trainerv.ini:
[showers]
x1=-266.82
y1=-738.05
z1=125.41
zo1=2.1f
up to
x100=-266.82
y100=-738.05
z100=125.41
zo100=2.1
As you can see 100 showers supported.
No Ini Changes
Changes from 16.0
-small change for VMP3 my mp3/streaming mod.
-ability to define your own beds for sleeping, same as showers, but there are also x offset, z offset and heading, the way you can make this work is go to the left top side of the bed facing front, record the coords and heading in trainer,
then reverse the heading and try x and y offset, z offset for beds is usually -0.95
add this to trainerv.ini:
[beds]
x1=-269.61
y1=-726.96
z1= 125.49
xo1=0.2
yo1=1.2
zo1=-0.95
heading1=250
and up to 100.
-ability to define your own couches, same as with beds. go to the desired position on the couch, face the couch, record coords and heading, reverse heading and x,y offsets need to be tried. zoffset for most couches is -1.5
add this to trainerv.ini:
[couches]
x1=-293.99
y1=-732.90
z1=125.01
xo1=0.0
yo1=-0.49
zo1=-1.45
heading1=350
and up to 100
No Ini Changes
Changes from 16.1
-Added lift in Casino, you can enter Casino and Music Locker from outside. Inside main door of Casino, and main door of Music Locker on the other side of the building. Elevator allows you to go to casino, penthouse, garages, Music Locker, the terrace and the roof.
-Change a few things at the Casino (screens), the Penthouse (sitting positions) and the Penthouse terrace (sitting positions).
-I have created a new Other Teleports 2 menu, which can be selected as last option on Teleport Menu 1. Some options previously in Other Teleports have been moved there. Other Teleports has been renamed to Other Teleports 1.
-Fixed a bug in the aircraft carrier menu.
-Fixed a bug in Vehicle Mod Menu (plaques).
-Shower will now clear blood from Ped.
-Since people have reported that showers, couches and beds won't work when the interior actually isn't a proper interior, I have dropped the requirement for these to only work when it's a proper interior.
No Ini Changes
Changes from 16.2
-The problem with gen9 console exclusive clothes has been solved, you can now select all clothes, and the navigation will go through. Of course, the gen9 clothes cannot be applied, as they are not on PC.
-Added text labels for the MP_M and MP_F freemode models in clothing menu. (Thanks Rootcause !).
No Ini Changes
Changes from 16.3
-small fixes in clothes menu.
-added garage system in Agencies, each garage holds 25 vehicles. Each Pedmodel has it's own garage. Just enter with a vehicle, and that vehicle will be placed on the first available slot and saved, until all 25 slots are used up. If the garage is full, you will need to delete one vehicle if you want to enter with a vehicle (unless you exited with that same vehicle). When you drive out a parked vehicle, the vehicle is not removed and will be there when you return. You have the ability to delete or modify the vehicle when parked, there is also a management system that will allow you to delete or modify the vehicle or move the vehicle to any available slot.
No Ini Changes.
Changes from 16.4
-ability to change the garage interior from Vehicle Management menu in each garage, this will also change the Agency interior once you save to ini, also when you change the Agency, and save to ini, the garage will also change. Also ability to set a radio and station per garage, also saved when saving to ini.
-various small fixes for the agency garage system.
-fixed a potential problem where people that have default radio station enabled, have set the station to a non existing radio in their game, when that happens, I set the value to the highest it can possibly get on your game copy.
No Ini Changes
Changes from 16.5
-fixed problem with off-road menu and other teleport 2 menu.
-fixed problem with default radio station.
-added Eclipse Boulevard 50 car garage, with the ability to choose the floor you want to enter by car too, the agency garages have also been changed for this. The only exception is when you return an existing car, that one will go to the previous slot.
-Also added the Casino Penthouse Garage, 10 cars and the Casino Garage, 38 cars, works the same as above garages. In total the trainer now supports 198 slots per character.
No ini Changes.
Changes from 16.6
-fixed small bug in garage system when deleting vehicle, also fixed a few more small bugs in the garage system.
-added the Arena Garages, in total 30 cars.
-Swapped keys for Garages, E = Modify, Z=Delete.
-added 18 vehicles.
-added 6 vehicle crew emblems.
-added 10 peds to Spawn MP Ch3 + MP 2023 + MP 2024
-added 3 teleports in other teleports 2 MP202402 teleports
-added 366 objects to objects 62.
-added 3555 animations to Animations MP xmas3/MP2023/2024.
-added 8 cutscenes.
-added 9 timcecycles.
-added 14 voices and 1822 speeches.
-added 1 hair for both male/female.
-added support for FiveM 3411 version.
PLEASE NOTE:
Rockstar wrongly defined some clothes that would lead to a fat crash to desktop on a few items of clothing, no idea if they are going to fix this. To fix the crash, download https://forum.jvangent.com/download/gen9_exclusive_assets_peds.meta and put his file into MODS\update\update.rpf\common\data
Thanks to root for sharing this file with me.
No ini Changes.
Changes from 16.7
-fixed a bug with the new Arena Garage and changing the interior.
-added the Tuner Garages, 5 garages each with 10 cars.
-added the Nightclub garages, 5 floors with 10 cars each, 10 nightclubs. This brings the total number of garage parking slots in Trainer to 778 for each character.
-Also ability to set the nightclub and the garage interior at each location. For the Garage, it can be changed at the usual place (the garage console) for the Nightclub, when you come in from the outside, I show the menu, otherwise, you can always access the menu to change the nightclub by going to the office near the computer with the nightclub name and press E to bring up the menu. Also working elevators that bring you to the nightclub, the garages and the exits.
-when you press E to enter the garage, now the number of available parking slots per floor are displayed.
-added radios in Arena garages, Nightclub garages and the Casino garages.
-for the lazy drivers, the in vehicle options now include an option to exit the garage, without having to drive to the door.
-added blips for the garages.(4 Agencies, Eclipse boulevard, Casino, Arena 5 Tuner and 10 Nightclub Garages). If you don't want the blips, add Garageblips=0 to defaults section of Ini.
-added markers for Garage entrances (Green), Office entrances (Yellow), Agency entrances (Red), Casino entrances (Cyan) and Nightclub entrances (Orange).
-changed the livery menu, so you can scroll through all valid liveries. This was needed due to gen9 exclusive liveries.
No ini Changes.
Changes from 16.8 = What's new in 16.9
-added an entry to the Casino loading area (at the back of the casino), also added the loading area and the vault to the lift menu for the Casino.
-added shortcut to enable mobile radio, G+5, you can customize this by adding MRadioKey1 and MRadioKey2 with relevant values in keybindings section of trainerv.ini.
-you can disable most entrances in game (casino, offices, nightclubs, agencies, for compatibility with other mods by setting EnableEntrances=0 in defaults section in ini.
-support for the Enhanced version, this means the 5 vehicles and one weapon can now be spawned, also restrictions on certain liveries and vehicle mods should also be lifted, same goes for clothes.
-added Vinewood Club Garages in other teleports 2, MP 202401 teleports (Enhanced only). Added elevator as well.
-create Vinewood Club garage, 100 cars on five floors. Enhanced only.
-added support for Chameleon Colors. Enhanced only.
-We have the ability to backport Gen9 content back to Legacy, if you did backport content, you can add OverrideDetection=1 in defaults section of ini, in which case Trainer will run as if you are running Enhanced in Legacy.
-Some things will not work on enhanced. N for next song is disabled, so is the autodetection of add-on vehicles, for now they need to be defined in ini again. Also tracks for snow does not work on enhanced.
-YOU CAN USE YOUR EXISTING INI. Just copy it from legacy to enhanced.
No ini Changes.
Changes from 16.9= What's new in 17.0
-fixed vehicle search not working on enhanced.
-fixed vehicle and ped tracks for snow on enhanced.
-Thanks to Vincent, the unlockallobjects code works again on Enhanced, making the MOC teleport work again, and other objects that wouldn't spawn without it, now do spawn.
-change the vehicle spawn menus to use GXT instead of hardcoded values.
-fixed various other small issues.
No ini Changes.
Changes from 17.0 = What's new in 17.1
-you can now apply Chameleon Pearls.
-fixed an issue that would lead to trainer crashing when loading a save or replaying a mission.
-thanks to avail the autodetect for add-on vehicles is back on enhanced.
No ini Changes.
Changes from 17.1 = What's new in 17.2
-Chameleon paints didn't have the correct pearl applied, this is now fixed.
-reveal map would revert after using director mode, this is now fixed.
No ini Changes.
Subido por primera vez: 26 de mayo de 2015
Última actualización: 25 de mayo de 2025
Descarga más reciente: hace 5 segundos
All Versions
17.744 Comentarios
More mods by sjaak327:
Various options normal to any trainer, the world's simplest speedometer, either in KM/H or MP/H or both, 60 Teleporting options that can be customized using the trainerv.ini, 12 vehicle spawning options assigned to hotkeys, which also can be customized using trainer.ini, all other car models can be spawned by using the menu. you can force a default station in each vehicle you enter, or when using the mobile radio, both configurable in game and using the trainer.ini You can change your player model using the menu.
It also features time and weather options, and a bunch of car options Also any predefined teleport slot can be customized in game, overwriting the predefined values
The trainer also includes bodyguard /ped spawning, any model can be spawned, any weapon can be given , defaults in trainer.ini, these can also be altered using the bodyguard menu in game. In additional to bodyguards, also drivers, combat peds and peds and drivers that attack the player can be spawned. Normal peds can be given a total of ten tasks. You can assign the same tasks to the last spawned ped. You can set the bodyguards to follow you in a car. You can also select a specific ped and do stuff on the selected ped.
The trainer includes the mobile radio, which works outside of the car, all features that are available with the normal radio, also work with the mobile radio.
Trainer.ini contains the defaults section, where you can set certain settings to be enabled on game start.
More information and installation instructions available in the ReadMe.
Changes from 15.5
-updated to latest patch for recording UI and Snow.
-added 33 vehicles.
-added 16 Vehicle crew Emblems.
-added 22 Peds to Mpchristmas3 + MP202301/02
-added 3 weapons, 2 attachments and 3 attachments for existing weapons (Combat Pistol,Special Carbine and Heavy Sniper).
-added 9 teleport locations in other teleports, MP202302 teleports.
-added 599 objects to objects 62.
-added 7151 animations to Animations MP Christmas3/MP202301/02.
-added 14 cutscenes.
No Ini Changes
Changes from 15.6
-fixed issue with weapon attachments in bodyguard menu.
-fixed issue with snow at game start.
-added cargoship and inside cargo ship at mp202302 teleports.
-added 23 timecycles.
-added 22 voices and 2955 speeches.
-added 32 tattoos, 1 hair for both female and male MP character.
-ability to customize the Salvage Yard and control radio.
-various other small fixes.
-ability to set color for projector in the two nightclubs, or use random color.
No Ini Changes
Changes from 15.7
-changed snow a little bit to have reduced grip and white dirt color. If you don't want reduced grip, add SnowGrip=0 in defaults section of ini.
-support for latest fivem build.
-added 10 added vehicles menu pages, taking the total up to 2000 added vehicles.
-various other small changes.
No Ini Changes
Changes from 15.8
-added new color to MPsum2 warehouse.
-updated to latest patch for recording UI.
-added 21 Vehicles.
-added 14 Vehicle crew Emblems.
-added 15 peds to MP Ch3 + MP 2023 + MP 2024
-added 1 weapon and 1 attachment for the Stun gun MP.
-added 3 teleports in other teleports, MP202401 teleports
-added 544 objects to objects 62.
-added 2119 animations to Animations MP xmas3/MP2023/2024.
-added 9 cutscenes.
-added 5 timcecycles.
-added 32 voices and 1513 speeches.
-added 2 walkstyles
-added support for latest FiveM version.
No Ini Changes
Changes from 15.9
-thanks to Ikt and Unknownmodder, the recording UI global is now automatically set, no longer hardcoded.
-small changes to the Bail office teleport.
-added two weathers (Halloween snow and Halloween rain).
-added total number of added peds to 1000.
-changed keyboard handling for text input.
-ability to add your own showers, it needs x,y,z (obtained using trainer's display coordinates) and the height offset (relative to the shower head).
Add showers section in trainerv.ini:
[showers]
x1=-266.82
y1=-738.05
z1=125.41
zo1=2.1f
up to
x100=-266.82
y100=-738.05
z100=125.41
zo100=2.1
As you can see 100 showers supported.
No Ini Changes
Changes from 16.0
-small change for VMP3 my mp3/streaming mod.
-ability to define your own beds for sleeping, same as showers, but there are also x offset, z offset and heading, the way you can make this work is go to the left top side of the bed facing front, record the coords and heading in trainer,
then reverse the heading and try x and y offset, z offset for beds is usually -0.95
add this to trainerv.ini:
[beds]
x1=-269.61
y1=-726.96
z1= 125.49
xo1=0.2
yo1=1.2
zo1=-0.95
heading1=250
and up to 100.
-ability to define your own couches, same as with beds. go to the desired position on the couch, face the couch, record coords and heading, reverse heading and x,y offsets need to be tried. zoffset for most couches is -1.5
add this to trainerv.ini:
[couches]
x1=-293.99
y1=-732.90
z1=125.01
xo1=0.0
yo1=-0.49
zo1=-1.45
heading1=350
and up to 100
No Ini Changes
Changes from 16.1
-Added lift in Casino, you can enter Casino and Music Locker from outside. Inside main door of Casino, and main door of Music Locker on the other side of the building. Elevator allows you to go to casino, penthouse, garages, Music Locker, the terrace and the roof.
-Change a few things at the Casino (screens), the Penthouse (sitting positions) and the Penthouse terrace (sitting positions).
-I have created a new Other Teleports 2 menu, which can be selected as last option on Teleport Menu 1. Some options previously in Other Teleports have been moved there. Other Teleports has been renamed to Other Teleports 1.
-Fixed a bug in the aircraft carrier menu.
-Fixed a bug in Vehicle Mod Menu (plaques).
-Shower will now clear blood from Ped.
-Since people have reported that showers, couches and beds won't work when the interior actually isn't a proper interior, I have dropped the requirement for these to only work when it's a proper interior.
No Ini Changes
Changes from 16.2
-The problem with gen9 console exclusive clothes has been solved, you can now select all clothes, and the navigation will go through. Of course, the gen9 clothes cannot be applied, as they are not on PC.
-Added text labels for the MP_M and MP_F freemode models in clothing menu. (Thanks Rootcause !).
No Ini Changes
Changes from 16.3
-small fixes in clothes menu.
-added garage system in Agencies, each garage holds 25 vehicles. Each Pedmodel has it's own garage. Just enter with a vehicle, and that vehicle will be placed on the first available slot and saved, until all 25 slots are used up. If the garage is full, you will need to delete one vehicle if you want to enter with a vehicle (unless you exited with that same vehicle). When you drive out a parked vehicle, the vehicle is not removed and will be there when you return. You have the ability to delete or modify the vehicle when parked, there is also a management system that will allow you to delete or modify the vehicle or move the vehicle to any available slot.
No Ini Changes.
Changes from 16.4
-ability to change the garage interior from Vehicle Management menu in each garage, this will also change the Agency interior once you save to ini, also when you change the Agency, and save to ini, the garage will also change. Also ability to set a radio and station per garage, also saved when saving to ini.
-various small fixes for the agency garage system.
-fixed a potential problem where people that have default radio station enabled, have set the station to a non existing radio in their game, when that happens, I set the value to the highest it can possibly get on your game copy.
No Ini Changes
Changes from 16.5
-fixed problem with off-road menu and other teleport 2 menu.
-fixed problem with default radio station.
-added Eclipse Boulevard 50 car garage, with the ability to choose the floor you want to enter by car too, the agency garages have also been changed for this. The only exception is when you return an existing car, that one will go to the previous slot.
-Also added the Casino Penthouse Garage, 10 cars and the Casino Garage, 38 cars, works the same as above garages. In total the trainer now supports 198 slots per character.
No ini Changes.
Changes from 16.6
-fixed small bug in garage system when deleting vehicle, also fixed a few more small bugs in the garage system.
-added the Arena Garages, in total 30 cars.
-Swapped keys for Garages, E = Modify, Z=Delete.
-added 18 vehicles.
-added 6 vehicle crew emblems.
-added 10 peds to Spawn MP Ch3 + MP 2023 + MP 2024
-added 3 teleports in other teleports 2 MP202402 teleports
-added 366 objects to objects 62.
-added 3555 animations to Animations MP xmas3/MP2023/2024.
-added 8 cutscenes.
-added 9 timcecycles.
-added 14 voices and 1822 speeches.
-added 1 hair for both male/female.
-added support for FiveM 3411 version.
PLEASE NOTE:
Rockstar wrongly defined some clothes that would lead to a fat crash to desktop on a few items of clothing, no idea if they are going to fix this. To fix the crash, download https://forum.jvangent.com/download/gen9_exclusive_assets_peds.meta and put his file into MODS\update\update.rpf\common\data
Thanks to root for sharing this file with me.
No ini Changes.
Changes from 16.7
-fixed a bug with the new Arena Garage and changing the interior.
-added the Tuner Garages, 5 garages each with 10 cars.
-added the Nightclub garages, 5 floors with 10 cars each, 10 nightclubs. This brings the total number of garage parking slots in Trainer to 778 for each character.
-Also ability to set the nightclub and the garage interior at each location. For the Garage, it can be changed at the usual place (the garage console) for the Nightclub, when you come in from the outside, I show the menu, otherwise, you can always access the menu to change the nightclub by going to the office near the computer with the nightclub name and press E to bring up the menu. Also working elevators that bring you to the nightclub, the garages and the exits.
-when you press E to enter the garage, now the number of available parking slots per floor are displayed.
-added radios in Arena garages, Nightclub garages and the Casino garages.
-for the lazy drivers, the in vehicle options now include an option to exit the garage, without having to drive to the door.
-added blips for the garages.(4 Agencies, Eclipse boulevard, Casino, Arena 5 Tuner and 10 Nightclub Garages). If you don't want the blips, add Garageblips=0 to defaults section of Ini.
-added markers for Garage entrances (Green), Office entrances (Yellow), Agency entrances (Red), Casino entrances (Cyan) and Nightclub entrances (Orange).
-changed the livery menu, so you can scroll through all valid liveries. This was needed due to gen9 exclusive liveries.
No ini Changes.
Changes from 16.8 = What's new in 16.9
-added an entry to the Casino loading area (at the back of the casino), also added the loading area and the vault to the lift menu for the Casino.
-added shortcut to enable mobile radio, G+5, you can customize this by adding MRadioKey1 and MRadioKey2 with relevant values in keybindings section of trainerv.ini.
-you can disable most entrances in game (casino, offices, nightclubs, agencies, for compatibility with other mods by setting EnableEntrances=0 in defaults section in ini.
-support for the Enhanced version, this means the 5 vehicles and one weapon can now be spawned, also restrictions on certain liveries and vehicle mods should also be lifted, same goes for clothes.
-added Vinewood Club Garages in other teleports 2, MP 202401 teleports (Enhanced only). Added elevator as well.
-create Vinewood Club garage, 100 cars on five floors. Enhanced only.
-added support for Chameleon Colors. Enhanced only.
-We have the ability to backport Gen9 content back to Legacy, if you did backport content, you can add OverrideDetection=1 in defaults section of ini, in which case Trainer will run as if you are running Enhanced in Legacy.
-Some things will not work on enhanced. N for next song is disabled, so is the autodetection of add-on vehicles, for now they need to be defined in ini again. Also tracks for snow does not work on enhanced.
-YOU CAN USE YOUR EXISTING INI. Just copy it from legacy to enhanced.
No ini Changes.
Changes from 16.9= What's new in 17.0
-fixed vehicle search not working on enhanced.
-fixed vehicle and ped tracks for snow on enhanced.
-Thanks to Vincent, the unlockallobjects code works again on Enhanced, making the MOC teleport work again, and other objects that wouldn't spawn without it, now do spawn.
-change the vehicle spawn menus to use GXT instead of hardcoded values.
-fixed various other small issues.
No ini Changes.
Changes from 17.0 = What's new in 17.1
-you can now apply Chameleon Pearls.
-fixed an issue that would lead to trainer crashing when loading a save or replaying a mission.
-thanks to avail the autodetect for add-on vehicles is back on enhanced.
No ini Changes.
Changes from 17.1 = What's new in 17.2
-Chameleon paints didn't have the correct pearl applied, this is now fixed.
-reveal map would revert after using director mode, this is now fixed.
No ini Changes.
It also features time and weather options, and a bunch of car options Also any predefined teleport slot can be customized in game, overwriting the predefined values
The trainer also includes bodyguard /ped spawning, any model can be spawned, any weapon can be given , defaults in trainer.ini, these can also be altered using the bodyguard menu in game. In additional to bodyguards, also drivers, combat peds and peds and drivers that attack the player can be spawned. Normal peds can be given a total of ten tasks. You can assign the same tasks to the last spawned ped. You can set the bodyguards to follow you in a car. You can also select a specific ped and do stuff on the selected ped.
The trainer includes the mobile radio, which works outside of the car, all features that are available with the normal radio, also work with the mobile radio.
Trainer.ini contains the defaults section, where you can set certain settings to be enabled on game start.
More information and installation instructions available in the ReadMe.
Changes from 15.5
-updated to latest patch for recording UI and Snow.
-added 33 vehicles.
-added 16 Vehicle crew Emblems.
-added 22 Peds to Mpchristmas3 + MP202301/02
-added 3 weapons, 2 attachments and 3 attachments for existing weapons (Combat Pistol,Special Carbine and Heavy Sniper).
-added 9 teleport locations in other teleports, MP202302 teleports.
-added 599 objects to objects 62.
-added 7151 animations to Animations MP Christmas3/MP202301/02.
-added 14 cutscenes.
No Ini Changes
Changes from 15.6
-fixed issue with weapon attachments in bodyguard menu.
-fixed issue with snow at game start.
-added cargoship and inside cargo ship at mp202302 teleports.
-added 23 timecycles.
-added 22 voices and 2955 speeches.
-added 32 tattoos, 1 hair for both female and male MP character.
-ability to customize the Salvage Yard and control radio.
-various other small fixes.
-ability to set color for projector in the two nightclubs, or use random color.
No Ini Changes
Changes from 15.7
-changed snow a little bit to have reduced grip and white dirt color. If you don't want reduced grip, add SnowGrip=0 in defaults section of ini.
-support for latest fivem build.
-added 10 added vehicles menu pages, taking the total up to 2000 added vehicles.
-various other small changes.
No Ini Changes
Changes from 15.8
-added new color to MPsum2 warehouse.
-updated to latest patch for recording UI.
-added 21 Vehicles.
-added 14 Vehicle crew Emblems.
-added 15 peds to MP Ch3 + MP 2023 + MP 2024
-added 1 weapon and 1 attachment for the Stun gun MP.
-added 3 teleports in other teleports, MP202401 teleports
-added 544 objects to objects 62.
-added 2119 animations to Animations MP xmas3/MP2023/2024.
-added 9 cutscenes.
-added 5 timcecycles.
-added 32 voices and 1513 speeches.
-added 2 walkstyles
-added support for latest FiveM version.
No Ini Changes
Changes from 15.9
-thanks to Ikt and Unknownmodder, the recording UI global is now automatically set, no longer hardcoded.
-small changes to the Bail office teleport.
-added two weathers (Halloween snow and Halloween rain).
-added total number of added peds to 1000.
-changed keyboard handling for text input.
-ability to add your own showers, it needs x,y,z (obtained using trainer's display coordinates) and the height offset (relative to the shower head).
Add showers section in trainerv.ini:
[showers]
x1=-266.82
y1=-738.05
z1=125.41
zo1=2.1f
up to
x100=-266.82
y100=-738.05
z100=125.41
zo100=2.1
As you can see 100 showers supported.
No Ini Changes
Changes from 16.0
-small change for VMP3 my mp3/streaming mod.
-ability to define your own beds for sleeping, same as showers, but there are also x offset, z offset and heading, the way you can make this work is go to the left top side of the bed facing front, record the coords and heading in trainer,
then reverse the heading and try x and y offset, z offset for beds is usually -0.95
add this to trainerv.ini:
[beds]
x1=-269.61
y1=-726.96
z1= 125.49
xo1=0.2
yo1=1.2
zo1=-0.95
heading1=250
and up to 100.
-ability to define your own couches, same as with beds. go to the desired position on the couch, face the couch, record coords and heading, reverse heading and x,y offsets need to be tried. zoffset for most couches is -1.5
add this to trainerv.ini:
[couches]
x1=-293.99
y1=-732.90
z1=125.01
xo1=0.0
yo1=-0.49
zo1=-1.45
heading1=350
and up to 100
No Ini Changes
Changes from 16.1
-Added lift in Casino, you can enter Casino and Music Locker from outside. Inside main door of Casino, and main door of Music Locker on the other side of the building. Elevator allows you to go to casino, penthouse, garages, Music Locker, the terrace and the roof.
-Change a few things at the Casino (screens), the Penthouse (sitting positions) and the Penthouse terrace (sitting positions).
-I have created a new Other Teleports 2 menu, which can be selected as last option on Teleport Menu 1. Some options previously in Other Teleports have been moved there. Other Teleports has been renamed to Other Teleports 1.
-Fixed a bug in the aircraft carrier menu.
-Fixed a bug in Vehicle Mod Menu (plaques).
-Shower will now clear blood from Ped.
-Since people have reported that showers, couches and beds won't work when the interior actually isn't a proper interior, I have dropped the requirement for these to only work when it's a proper interior.
No Ini Changes
Changes from 16.2
-The problem with gen9 console exclusive clothes has been solved, you can now select all clothes, and the navigation will go through. Of course, the gen9 clothes cannot be applied, as they are not on PC.
-Added text labels for the MP_M and MP_F freemode models in clothing menu. (Thanks Rootcause !).
No Ini Changes
Changes from 16.3
-small fixes in clothes menu.
-added garage system in Agencies, each garage holds 25 vehicles. Each Pedmodel has it's own garage. Just enter with a vehicle, and that vehicle will be placed on the first available slot and saved, until all 25 slots are used up. If the garage is full, you will need to delete one vehicle if you want to enter with a vehicle (unless you exited with that same vehicle). When you drive out a parked vehicle, the vehicle is not removed and will be there when you return. You have the ability to delete or modify the vehicle when parked, there is also a management system that will allow you to delete or modify the vehicle or move the vehicle to any available slot.
No Ini Changes.
Changes from 16.4
-ability to change the garage interior from Vehicle Management menu in each garage, this will also change the Agency interior once you save to ini, also when you change the Agency, and save to ini, the garage will also change. Also ability to set a radio and station per garage, also saved when saving to ini.
-various small fixes for the agency garage system.
-fixed a potential problem where people that have default radio station enabled, have set the station to a non existing radio in their game, when that happens, I set the value to the highest it can possibly get on your game copy.
No Ini Changes
Changes from 16.5
-fixed problem with off-road menu and other teleport 2 menu.
-fixed problem with default radio station.
-added Eclipse Boulevard 50 car garage, with the ability to choose the floor you want to enter by car too, the agency garages have also been changed for this. The only exception is when you return an existing car, that one will go to the previous slot.
-Also added the Casino Penthouse Garage, 10 cars and the Casino Garage, 38 cars, works the same as above garages. In total the trainer now supports 198 slots per character.
No ini Changes.
Changes from 16.6
-fixed small bug in garage system when deleting vehicle, also fixed a few more small bugs in the garage system.
-added the Arena Garages, in total 30 cars.
-Swapped keys for Garages, E = Modify, Z=Delete.
-added 18 vehicles.
-added 6 vehicle crew emblems.
-added 10 peds to Spawn MP Ch3 + MP 2023 + MP 2024
-added 3 teleports in other teleports 2 MP202402 teleports
-added 366 objects to objects 62.
-added 3555 animations to Animations MP xmas3/MP2023/2024.
-added 8 cutscenes.
-added 9 timcecycles.
-added 14 voices and 1822 speeches.
-added 1 hair for both male/female.
-added support for FiveM 3411 version.
PLEASE NOTE:
Rockstar wrongly defined some clothes that would lead to a fat crash to desktop on a few items of clothing, no idea if they are going to fix this. To fix the crash, download https://forum.jvangent.com/download/gen9_exclusive_assets_peds.meta and put his file into MODS\update\update.rpf\common\data
Thanks to root for sharing this file with me.
No ini Changes.
Changes from 16.7
-fixed a bug with the new Arena Garage and changing the interior.
-added the Tuner Garages, 5 garages each with 10 cars.
-added the Nightclub garages, 5 floors with 10 cars each, 10 nightclubs. This brings the total number of garage parking slots in Trainer to 778 for each character.
-Also ability to set the nightclub and the garage interior at each location. For the Garage, it can be changed at the usual place (the garage console) for the Nightclub, when you come in from the outside, I show the menu, otherwise, you can always access the menu to change the nightclub by going to the office near the computer with the nightclub name and press E to bring up the menu. Also working elevators that bring you to the nightclub, the garages and the exits.
-when you press E to enter the garage, now the number of available parking slots per floor are displayed.
-added radios in Arena garages, Nightclub garages and the Casino garages.
-for the lazy drivers, the in vehicle options now include an option to exit the garage, without having to drive to the door.
-added blips for the garages.(4 Agencies, Eclipse boulevard, Casino, Arena 5 Tuner and 10 Nightclub Garages). If you don't want the blips, add Garageblips=0 to defaults section of Ini.
-added markers for Garage entrances (Green), Office entrances (Yellow), Agency entrances (Red), Casino entrances (Cyan) and Nightclub entrances (Orange).
-changed the livery menu, so you can scroll through all valid liveries. This was needed due to gen9 exclusive liveries.
No ini Changes.
Changes from 16.8 = What's new in 16.9
-added an entry to the Casino loading area (at the back of the casino), also added the loading area and the vault to the lift menu for the Casino.
-added shortcut to enable mobile radio, G+5, you can customize this by adding MRadioKey1 and MRadioKey2 with relevant values in keybindings section of trainerv.ini.
-you can disable most entrances in game (casino, offices, nightclubs, agencies, for compatibility with other mods by setting EnableEntrances=0 in defaults section in ini.
-support for the Enhanced version, this means the 5 vehicles and one weapon can now be spawned, also restrictions on certain liveries and vehicle mods should also be lifted, same goes for clothes.
-added Vinewood Club Garages in other teleports 2, MP 202401 teleports (Enhanced only). Added elevator as well.
-create Vinewood Club garage, 100 cars on five floors. Enhanced only.
-added support for Chameleon Colors. Enhanced only.
-We have the ability to backport Gen9 content back to Legacy, if you did backport content, you can add OverrideDetection=1 in defaults section of ini, in which case Trainer will run as if you are running Enhanced in Legacy.
-Some things will not work on enhanced. N for next song is disabled, so is the autodetection of add-on vehicles, for now they need to be defined in ini again. Also tracks for snow does not work on enhanced.
-YOU CAN USE YOUR EXISTING INI. Just copy it from legacy to enhanced.
No ini Changes.
Changes from 16.9= What's new in 17.0
-fixed vehicle search not working on enhanced.
-fixed vehicle and ped tracks for snow on enhanced.
-Thanks to Vincent, the unlockallobjects code works again on Enhanced, making the MOC teleport work again, and other objects that wouldn't spawn without it, now do spawn.
-change the vehicle spawn menus to use GXT instead of hardcoded values.
-fixed various other small issues.
No ini Changes.
Changes from 17.0 = What's new in 17.1
-you can now apply Chameleon Pearls.
-fixed an issue that would lead to trainer crashing when loading a save or replaying a mission.
-thanks to avail the autodetect for add-on vehicles is back on enhanced.
No ini Changes.
Changes from 17.1 = What's new in 17.2
-Chameleon paints didn't have the correct pearl applied, this is now fixed.
-reveal map would revert after using director mode, this is now fixed.
No ini Changes.
Subido por primera vez: 26 de mayo de 2015
Última actualización: 25 de mayo de 2025
Descarga más reciente: hace 5 segundos
@Fireserpent25 I just checked, it still works just fine for me.
@sjaak327 Thanks for the explanation. I found the switch in the latest trainer version. But nothing has changed in the game. The water is still in the tunnel. Do you have any idea how I can solve the problem? I'll remove all script mods and trainers from the game and test them. Otherwise, I'll have to install a game update. But that breaks other mods.
2025 and we're still releasing menus using numpad binds..... Took me a good hour to get decent binds setup for my 70% KB and im still fighting random binds from the cfg. How on earth do I remove the Alt + Z & Alt + H binds that spawn in turismos? I've gone thru and manually changed the 107 keybinds after controller binds and I'm still spawning in red super cars when i press Alt + Z.
Here's my binds if it helps debug or for anyone else without a numpad
https://pastebin.com/09STPc30
@reymo But of course, just blame me for you having a laptop or a desktop without a numpad, which would be a huge dealbreaker for me. By putting Spawn13Key1, spawnkey13key2 all the way to spawnkey25key1 and spawnkey25key2 into the ini, as they aren't there, because I decided to NOT change the ini. This is all described in the changes.txt.
@eugen007 I am dead sure that it should solve the issue, but why are you using such an old version of the trainer in the first place ? I support the latest one, not one that was released years ago, in the latest one, you could even use the teleport menu to teleport to LC and it will automatically disable LS /Cayo water for you.
@reymo And you set all keyus to 165 which is right alt, which means when you press ralt it wil now spawn a bunch of cars, as you made two keys binds into one key binds, set all values to 400, not to an existing key.
@reymo Oh and by the way, instead of messing with the ini, and setting the values wrong, you could just go to options, 2nd option menu and use disable keybinds, then save all settings in that menu and be done with it. It will disable all keybinds except the menu, including the vehicle spawns, which were added for power users, who like to do things quickly.
@sjaak327 I also used the latest version of the trainer. I disabled the "Cayo Perico together with Los Santos" option and saved the trainer settings. I teleported with your mod. But the subway station didn't fully load, and the water was still there. It's likely that another mod or trainer reactivated the water. I'll remove other mods tonight and test again. I'm using game version 3095 for mods.
@eugen007 I just tried it over here, latest game build (thati is not the problem for sure) latest trainer, I don't use worldtravel.asi, as I built most of it in trainer, went to suffok subway station (the one near rotterdam tower) no water on tracks.
@sjaak327
"just blame me for you having a laptop or a desktop without a numpad, which would be a huge dealbreaker for me"
-I'm not blaming you, just saying you're the minority if you have still use a numpad, anyways.
"By putting Spawn13Key1, spawnkey13key2 all the way to spawnkey25key1 and spawnkey25key2 into the ini, as they aren't there, because I decided to NOT change the ini. This is all described in the changes.txt."
-If you're aware of this why aren't they included in the INI?
-Why aren't you changing the INI?
-This "fix" is listed 1400 lines into changes.txt without any proper labeling or description, I don't think a single human on earth would've found this fix. Would the readme not be a better place to have this information?
"And you set all keyus to 165 which is right alt"
-I rebound the keybinds to 165 as I've changed r-alt with my KBs software and no longer have one, I originally bound everything to 499 but as the turismo spawn still worked I went back to 165.
"Oh and by the way, instead of messing with the ini, and setting the values wrong, you could just go to options, 2nd option menu and use disable keybinds"
-Again why isn't this in the readme?
-Or why aren't keybinds disabled by default?
-Do you really think the average user is going to know or want these seemingly randomly placed binds for whatever reason?
@reymo Nah, the majority of users have full blown keyboards with numpads, And the really good gaming laptops also come with numpads. Not having a numpad would serisouly hamper production. Look, why don't you use a trainer without all these features, it is qu8te clear you are nowhere near a power user, and apparently everything has to be made dumb proof for you. The option to disable keybinds has been in this trainer for 10 years. Now if you don't mind, stop telling me how to do my job, if you don't like this trainer, do not use it, not come whinging here about a mod that is free of charge.
@sjaak327 ouch not a power user, boy that hurt!
Look at how upset you are over a bad review, this is insane.
You attack me instead of addressing my points because you know I'm right lol
You would think after 10 years & 18k comments you'd have somewhat thick skin but nope, still a huge pussy.
How about you actually do your job then and release an actually good trainer with proper documentation?
@reymo I am not he one upset, you are. Cannot read a document, cannot correctly edit an ini, cannot execute an option on a menu. But of course the author is wrong, I guess my download numbers are testament to my achievements. I did my job, and I did it for free. Now piss off, little overentitled wanker.
@sjaak327 Hey delusional asshole, you have to realize that first time downloaders don't know this menu like the author of 10 years.
Expecting a user to read 1400 lines of changelogs to find an unlabeled fix is the best way to handle this tho youre 1000% right...
Some proper documentation would really do a lot but please keep acting like a number validates everything you've ever done.
@reymo But of course, using search is also not normal in 2025 right ? Feel free to update the documentation and do something usefull instead of crying.
Finally forced to create an account because I can't figure this shit out. After the latest round of mod updates I around the beginning of April I modded Enhanced. I used scripthookv and openRPF, this trainer, and some mods that I had to manually merge into the update.rpf files using codewalker.
Everything has been working fine since. I played last night, perfect, mods working, trainer working.
Open the game tonight, haven't touched or changed anything, first I get the popup "check for ScriptHookV updates", I do, there are no updates.
Launch the game, any trainer settings instantly crash ScriptHookV. With an Error like "trainerv.asi error id 4". I try relaunching a few times, still crashing every time.
I verify files, all fine. I try disabling mods, works fine, I make sure that settings that I know conflict with mods, (MP_maps) are disabled and save the ini. I re-enable mods, launch game, am able to spawn one motorcycle, try spawning saved motorcycle? ScripHookV crashes.
Why would I randomly start having unsolvable conflicts? Everything has been fine for a month! No game updates, no mod updates, why would it suddenly go from all good to unplayable overnight?
Okay, no help needed. For some reason dsound.dll ended up back in my root folder, I have no idea how. Obviously that was what was conflicting with dinput8.dll, the ASI loader for ScriptHookV, and causing the asi loading error. I deleted it and everything resumed working.
Is there no option to delete previous spawned vehicle when already in a vehicle?Thanks
With 17.2 installed, for some reason when I want to change clothing texture, pressing Num 5 isn't working for me on Legacy version.
I tried deleting the mods folder, reinstalled a different simple trainer version but isn't solved