Road Constructions 1.6
6.378
155
6.378
155
Road Constructions by SkyL1nE
This mod adds some road constructions in the world of GrandTheftAuto V.
--------------------------
Installation:
Download the mod and read the readme.txt
Changelog:
1.0 Road construction at Strawberry Ave (bridge works)
1.1 New road construction at Senora Fwy (tunnelling works)
1.2 New road construction at Seaview Rd (bridge works)
1.2.4 Fixed a bug at Seaview Rd
1.2.5 Fixed some bugs at all current road constructions which may caused
by the new map editor version 0.8 and fixed some other cosmetical things.
1.3 New road construction at Tongva Hills (road works) and again some cosmetical changes
at all current road constructions.
1.3.2 Did some changes at the tunnelling works at Senora Fwy even at the latest road works (Tongva Hills).
+ Integrated some animations for peds (experimentel)
1.4 New road construction at La Puerta Fwy (part of the tunnelling works)
1.5 New road construction near the latest update (1.4) + More peds got animations
1.5.2 Fixed the autoloadbug of the latest version. I splitted the version 1.5 into two .xml files and loaded both into the map editor (with Autoloadmap) and then I saved it again as one .xml file. Done it should now load autoload the map without an error.
1.6 New road construction at Pacific Bluffs
--------------------------
© SkyL1nE
(don't copy or share it on other sites! Thanks! PS: Making a video about it is preffered!)
This mod adds some road constructions in the world of GrandTheftAuto V.
--------------------------
Installation:
Download the mod and read the readme.txt
Changelog:
1.0 Road construction at Strawberry Ave (bridge works)
1.1 New road construction at Senora Fwy (tunnelling works)
1.2 New road construction at Seaview Rd (bridge works)
1.2.4 Fixed a bug at Seaview Rd
1.2.5 Fixed some bugs at all current road constructions which may caused
by the new map editor version 0.8 and fixed some other cosmetical things.
1.3 New road construction at Tongva Hills (road works) and again some cosmetical changes
at all current road constructions.
1.3.2 Did some changes at the tunnelling works at Senora Fwy even at the latest road works (Tongva Hills).
+ Integrated some animations for peds (experimentel)
1.4 New road construction at La Puerta Fwy (part of the tunnelling works)
1.5 New road construction near the latest update (1.4) + More peds got animations
1.5.2 Fixed the autoloadbug of the latest version. I splitted the version 1.5 into two .xml files and loaded both into the map editor (with Autoloadmap) and then I saved it again as one .xml file. Done it should now load autoload the map without an error.
1.6 New road construction at Pacific Bluffs
--------------------------
© SkyL1nE
(don't copy or share it on other sites! Thanks! PS: Making a video about it is preffered!)
Subido por primera vez: 22 de agosto de 2015
Última actualización: 8 de noviembre de 2015
Descarga más reciente: hace 2 días
92 Comentarios
Road Constructions by SkyL1nE
This mod adds some road constructions in the world of GrandTheftAuto V.
--------------------------
Installation:
Download the mod and read the readme.txt
Changelog:
1.0 Road construction at Strawberry Ave (bridge works)
1.1 New road construction at Senora Fwy (tunnelling works)
1.2 New road construction at Seaview Rd (bridge works)
1.2.4 Fixed a bug at Seaview Rd
1.2.5 Fixed some bugs at all current road constructions which may caused
by the new map editor version 0.8 and fixed some other cosmetical things.
1.3 New road construction at Tongva Hills (road works) and again some cosmetical changes
at all current road constructions.
1.3.2 Did some changes at the tunnelling works at Senora Fwy even at the latest road works (Tongva Hills).
+ Integrated some animations for peds (experimentel)
1.4 New road construction at La Puerta Fwy (part of the tunnelling works)
1.5 New road construction near the latest update (1.4) + More peds got animations
1.5.2 Fixed the autoloadbug of the latest version. I splitted the version 1.5 into two .xml files and loaded both into the map editor (with Autoloadmap) and then I saved it again as one .xml file. Done it should now load autoload the map without an error.
1.6 New road construction at Pacific Bluffs
--------------------------
© SkyL1nE
(don't copy or share it on other sites! Thanks! PS: Making a video about it is preffered!)
This mod adds some road constructions in the world of GrandTheftAuto V.
--------------------------
Installation:
Download the mod and read the readme.txt
Changelog:
1.0 Road construction at Strawberry Ave (bridge works)
1.1 New road construction at Senora Fwy (tunnelling works)
1.2 New road construction at Seaview Rd (bridge works)
1.2.4 Fixed a bug at Seaview Rd
1.2.5 Fixed some bugs at all current road constructions which may caused
by the new map editor version 0.8 and fixed some other cosmetical things.
1.3 New road construction at Tongva Hills (road works) and again some cosmetical changes
at all current road constructions.
1.3.2 Did some changes at the tunnelling works at Senora Fwy even at the latest road works (Tongva Hills).
+ Integrated some animations for peds (experimentel)
1.4 New road construction at La Puerta Fwy (part of the tunnelling works)
1.5 New road construction near the latest update (1.4) + More peds got animations
1.5.2 Fixed the autoloadbug of the latest version. I splitted the version 1.5 into two .xml files and loaded both into the map editor (with Autoloadmap) and then I saved it again as one .xml file. Done it should now load autoload the map without an error.
1.6 New road construction at Pacific Bluffs
--------------------------
© SkyL1nE
(don't copy or share it on other sites! Thanks! PS: Making a video about it is preffered!)
Subido por primera vez: 22 de agosto de 2015
Última actualización: 8 de noviembre de 2015
Descarga más reciente: hace 2 días
@SkyL1nE Okay, thanks!
@SkyL1nE sorry because make you misunderstand. I use ver 1.3.2 before, it crash while loading the object, and then I try to use 1.1, no crash, like other roadwork I just can use one roadwork. if too many roadwork (object) it will be crash. Anyone know why?
@SkyL1nE just a suggestion, i think you should give a weapon to the cops close to the vehicles.
Ok i just tried this and the idea is good, but here are a few things i recognised. The fps hit is real especially if you have other maps installed for example GTA 5 World Improvement mod. at the tunnel senora freeway sometimes the Ai tried to drive as if the tunnel was open in both lanes which causes vehicle pileups and more fps loss. I like to mod gta to as real as it gets (in my head :-p) so like i said this is a very good mod.
Suggestions? animate the road workers to be doing anything but just standing there. Security/police vehicles at road works should have their (lights on) the flashing red blue lights.. Also the performance should be better , for example have the mod loads only when player is in the near to save vram. thank you looking fwd to update s
@subzerolives Yep in the next version I added some animations and another road construction. I can just reduce the details for my road constructions.
I finally added some more animations and another road construction. But I think I won't do more road construction in the next few days. Also I'm thinking about creating a new map with accidents or other road constructions so you will be able to choose your road construction. I don't know right now but enjoy my current version :)
Only version 1.1 works for me without a crash, using latest version of everything.
@SkyL1nE any fps drop?
@EyDog I don't get drops. I only has an Xeon E3-1231v3 with a GTX 660 Ti.
@caleb200790 I don't know why your game crashs. Do you have the latest scripthookv, scripthookdotnet and the latest map editor version?
@SkyL1nE Yep, I checked.
Woop woop! Over 1600 downloads! Thank you guys for supporting my mod :)
If you remove an xml file, the map editor works = ( sadly
I'm back with a new update!
@SkyL1nE Linus fanboy spotted
@Rohith What? No, this is pure coincidence :P
@SkyL1nE yeah rrright ...
Hi, can i mix several "maps" or not please? For exemple I want to have your features and some from another modder, will it be possible or I only can have once at time?
@Regoff you can have multiple maps loaded at once but they just interfere or be mapped in the same place....like right now, I have 12 maps loaded at once
@SkyL1nE Does the mod bring permanent or random events? Are the builds always there with the mod or just every now and then?