Monza (Modern Day) [Add-on SP/FiveM] Full Package 1.0
2.122
40
2.122
40
whoops I was supposed to upload this on Sunday so today is gonna be a double upload to make up for the schedule being broken. This modern day, Italian, legend is now available for the racers of the world to experience in GTA. I was quite surprised no one had done this one yet. Credit for the creation of the original map goes to Kunos Simulazioni's Assetto Corsa. This was a long time coming.
Location is North of the Island
X -175.8
Y 8754.3
Z 442.1
heading 354.1
NOTE: This map is using a simplified version of the collisions. It's the same type of collisions Assetto Corsa would use, more forgiving but some smaller geometry is not collideable. Give me feedback on if this is good idea. I'm testing new things all the time
Installation:
SINGLPLAYER
- Put the basedmonzaac folder in the dlcpacks folder (mods > update > x64 > dlcpacks)
- Go to the dlclist.xml and make sure it's enabled.
Make sure you have ScriptHookV, OpenIV, No Boundary Limits, a Trainer, Packfile/Heap Adjuster and custom gameconfig (all can be found on this website). I tested this in SP and FiveM. It works so double check your game if crashes happen.
FIVEM
- Drop the basedmonzaac folder into your server resources and ensure it in the server.cfg
Version 1.0
- Initial release
Bugs
- No racing lines for AI (requires traffic pathing.. which im probably not doing)
- No lights - still a WIP
Contact is Based#6157 on discord
CREDITS:
The source file were pulled from the Assetto Corsa base game. Buy it on Steam if you haven't already.
Tools Used:
Blender Sollumz Plugin
Codewalker
Photoshop CS6
Folders2YTD
FiveM
Discord
WinRar
Kn5 Converter
Location is North of the Island
X -175.8
Y 8754.3
Z 442.1
heading 354.1
NOTE: This map is using a simplified version of the collisions. It's the same type of collisions Assetto Corsa would use, more forgiving but some smaller geometry is not collideable. Give me feedback on if this is good idea. I'm testing new things all the time
Installation:
SINGLPLAYER
- Put the basedmonzaac folder in the dlcpacks folder (mods > update > x64 > dlcpacks)
- Go to the dlclist.xml and make sure it's enabled.
Make sure you have ScriptHookV, OpenIV, No Boundary Limits, a Trainer, Packfile/Heap Adjuster and custom gameconfig (all can be found on this website). I tested this in SP and FiveM. It works so double check your game if crashes happen.
FIVEM
- Drop the basedmonzaac folder into your server resources and ensure it in the server.cfg
Version 1.0
- Initial release
Bugs
- No racing lines for AI (requires traffic pathing.. which im probably not doing)
- No lights - still a WIP
Contact is Based#6157 on discord
CREDITS:
The source file were pulled from the Assetto Corsa base game. Buy it on Steam if you haven't already.
Tools Used:
Blender Sollumz Plugin
Codewalker
Photoshop CS6
Folders2YTD
FiveM
Discord
WinRar
Kn5 Converter
Subido por primera vez: 21 de febrero de 2023
Última actualización: 21 de febrero de 2023
Descarga más reciente: hace 1 hora
26 Comentarios
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whoops I was supposed to upload this on Sunday so today is gonna be a double upload to make up for the schedule being broken. This modern day, Italian, legend is now available for the racers of the world to experience in GTA. I was quite surprised no one had done this one yet. Credit for the creation of the original map goes to Kunos Simulazioni's Assetto Corsa. This was a long time coming.
Location is North of the Island
X -175.8
Y 8754.3
Z 442.1
heading 354.1
NOTE: This map is using a simplified version of the collisions. It's the same type of collisions Assetto Corsa would use, more forgiving but some smaller geometry is not collideable. Give me feedback on if this is good idea. I'm testing new things all the time
Installation:
SINGLPLAYER
- Put the basedmonzaac folder in the dlcpacks folder (mods > update > x64 > dlcpacks)
- Go to the dlclist.xml and make sure it's enabled.
Make sure you have ScriptHookV, OpenIV, No Boundary Limits, a Trainer, Packfile/Heap Adjuster and custom gameconfig (all can be found on this website). I tested this in SP and FiveM. It works so double check your game if crashes happen.
FIVEM
- Drop the basedmonzaac folder into your server resources and ensure it in the server.cfg
Version 1.0
- Initial release
Bugs
- No racing lines for AI (requires traffic pathing.. which im probably not doing)
- No lights - still a WIP
Contact is Based#6157 on discord
CREDITS:
The source file were pulled from the Assetto Corsa base game. Buy it on Steam if you haven't already.
Tools Used:
Blender Sollumz Plugin
Codewalker
Photoshop CS6
Folders2YTD
FiveM
Discord
WinRar
Kn5 Converter
Location is North of the Island
X -175.8
Y 8754.3
Z 442.1
heading 354.1
NOTE: This map is using a simplified version of the collisions. It's the same type of collisions Assetto Corsa would use, more forgiving but some smaller geometry is not collideable. Give me feedback on if this is good idea. I'm testing new things all the time
Installation:
SINGLPLAYER
- Put the basedmonzaac folder in the dlcpacks folder (mods > update > x64 > dlcpacks)
- Go to the dlclist.xml and make sure it's enabled.
Make sure you have ScriptHookV, OpenIV, No Boundary Limits, a Trainer, Packfile/Heap Adjuster and custom gameconfig (all can be found on this website). I tested this in SP and FiveM. It works so double check your game if crashes happen.
FIVEM
- Drop the basedmonzaac folder into your server resources and ensure it in the server.cfg
Version 1.0
- Initial release
Bugs
- No racing lines for AI (requires traffic pathing.. which im probably not doing)
- No lights - still a WIP
Contact is Based#6157 on discord
CREDITS:
The source file were pulled from the Assetto Corsa base game. Buy it on Steam if you haven't already.
Tools Used:
Blender Sollumz Plugin
Codewalker
Photoshop CS6
Folders2YTD
FiveM
Discord
WinRar
Kn5 Converter
Subido por primera vez: 21 de febrero de 2023
Última actualización: 21 de febrero de 2023
Descarga más reciente: hace 1 hora
Thanks!
fxcking Legend!!!!!!!
love the detail to the track. which No Boundary Limit would you recommend?
Well done! Thank you so much for sharing these maps. Absolute legend!
masterpiece!! keep up good work bro. Pls Daytona @ON3FLY3R
i have to thank you so much for this map and the one of laguna seca, i have a f1 racing server they are indispensable for me! and I have tried many times to look for them or to have them made by some maps spending a lot of money, these maps are very faithful to reality I hope you will be able to create others especially for F1! this guy is amazing!! thank you very much wish the best continuation to the creator of these maps! <3
Amazing!!!
Finally F1 track!
I wish there was a Like button for comments so I could respond to y'all without typing lmao. Thanks for the feedback
i use trainer to jump to coords and it crashes
@pakzproducer i guess you haven't installed no boundry limit
@Azam yusandha i had installed it but no idea why it never worked
Hello, how can I solve the problem that the car stops when you walk in some part of the track for a sever of five m
you would help me a lot
@Fabri Zeta Hello, I would like to know why my car stops and can no longer move on the circuit? Thank you
what a job
you need to remove the limits of the map @lex-LGS
funktioniert nicht
@Fabri Zeta how do i remove map limits ?
I cant find the track... How can i use the coordinates??? No sign is on the game
"go to dlclist and make sure it's enabled" ok nice explanation bro.....
go to mods/update/update.rpf/common/data, open dlclist.xml and add <Item>dlcpacks:/basedmonzaac/</Item>
there
Is there a file anywhere to get this and some of your other maps visible on the radar in game, would love to be able to see the layouts of tracks as im driving them?