Real Gangs for Gang and Turf Mod 1.1
6.417
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6.417
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changelog for 1.1
fixed -- gang spawning
fixed -- gang owned territories
fixed -- gang vehicles now appear
added -- vehiclepools.xml
added -- memberpool.xml
added -- modoptions.xml
Drop these in the gangModData and replace existing files
Replaces made up gangs with Ballas, Vagos and Grove Street Families in their original territories from GTA: San Andreas
All gangs drive their original gang vehicles (or at least what I could find hashes for)
Gang and Turf Mod here
https://www.gta5-mods.com/scripts/gang-and-turf-mod
fixed -- gang spawning
fixed -- gang owned territories
fixed -- gang vehicles now appear
added -- vehiclepools.xml
added -- memberpool.xml
added -- modoptions.xml
Drop these in the gangModData and replace existing files
Replaces made up gangs with Ballas, Vagos and Grove Street Families in their original territories from GTA: San Andreas
All gangs drive their original gang vehicles (or at least what I could find hashes for)
Gang and Turf Mod here
https://www.gta5-mods.com/scripts/gang-and-turf-mod
Subido por primera vez: 22 de octubre de 2016
Última actualización: 22 de octubre de 2016
Descarga más reciente: hace 2 horas
21 Comentarios
More mods by poisonwind34:
changelog for 1.1
fixed -- gang spawning
fixed -- gang owned territories
fixed -- gang vehicles now appear
added -- vehiclepools.xml
added -- memberpool.xml
added -- modoptions.xml
Drop these in the gangModData and replace existing files
Replaces made up gangs with Ballas, Vagos and Grove Street Families in their original territories from GTA: San Andreas
All gangs drive their original gang vehicles (or at least what I could find hashes for)
Gang and Turf Mod here
https://www.gta5-mods.com/scripts/gang-and-turf-mod
fixed -- gang spawning
fixed -- gang owned territories
fixed -- gang vehicles now appear
added -- vehiclepools.xml
added -- memberpool.xml
added -- modoptions.xml
Drop these in the gangModData and replace existing files
Replaces made up gangs with Ballas, Vagos and Grove Street Families in their original territories from GTA: San Andreas
All gangs drive their original gang vehicles (or at least what I could find hashes for)
Gang and Turf Mod here
https://www.gta5-mods.com/scripts/gang-and-turf-mod
Subido por primera vez: 22 de octubre de 2016
Última actualización: 22 de octubre de 2016
Descarga más reciente: hace 2 horas
Sorry don't load any gang for me, i make my own gangs modify GangModData file with this mod but happens me sometimes when i add cars that don't combine with color cars. Any have same insue?
@edorform It could be anything. It doesn't take much for this .xml to bug out. I haven't tested this one specifically, but it could be the cars. I'll check it out and get back asap.
@edorform it's gangData.xml - I mixed and matched between my game copy and this upload and mine works with the turf file.
I think it is the cars, even though I added them to vehiclepool.xml - I'll update it in a sec.
@poisonwind34 ok np here is my for The lost
<Gang>
<name>The Lost</name>
<blipColor>29</blipColor>
<vehicleColor>MatteBlack</vehicleColor>
<moneyAvailable>10339</moneyAvailable>
<isPlayerOwned>false</isPlayerOwned>
<relationGroupIndex>-226614332</relationGroupIndex>
<memberAccuracyLevel>11</memberAccuracyLevel>
<memberHealth>110</memberHealth>
<memberArmor>0</memberArmor>
<carVariations>
<PotentialGangVehicle>
<modelHash>1221512915</modelHash>
</PotentialGangVehicle>
<PotentialGangVehicle>
<modelHash>-685276541</modelHash>
</PotentialGangVehicle>
<PotentialGangVehicle>
<modelHash>-2124201592</modelHash>
</PotentialGangVehicle>
<PotentialGangVehicle>
<modelHash>729783779</modelHash>
</PotentialGangVehicle>
<PotentialGangVehicle>
<modelHash>729783779</modelHash>
</PotentialGangVehicle>
</carVariations>
<memberVariations>
<PotentialGangMember>
<modelHash>1032073858</modelHash>
<hairDrawableIndex>0</hairDrawableIndex>
<headDrawableIndex>0</headDrawableIndex>
<headTextureIndex>0</headTextureIndex>
<torsoDrawableIndex>1</torsoDrawableIndex>
<torsoTextureIndex>1</torsoTextureIndex>
<legsDrawableIndex>0</legsDrawableIndex>
<legsTextureIndex>0</legsTextureIndex>
<myStyle>special</myStyle>
<linkedColor>purple</linkedColor>
</PotentialGangMember>
<PotentialGangMember>
<modelHash>1032073858</modelHash>
<hairDrawableIndex>1</hairDrawableIndex>
<headDrawableIndex>1</headDrawableIndex>
<headTextureIndex>0</headTextureIndex>
<torsoDrawableIndex>1</torsoDrawableIndex>
<torsoTextureIndex>5</torsoTextureIndex>
<legsDrawableIndex>0</legsDrawableIndex>
<legsTextureIndex>2</legsTextureIndex>
<myStyle>special</myStyle>
<linkedColor>purple</linkedColor>
</PotentialGangMember>
<PotentialGangMember>
<modelHash>1032073858</modelHash>
<hairDrawableIndex>1</hairDrawableIndex>
<headDrawableIndex>0</headDrawableIndex>
<headTextureIndex>1</headTextureIndex>
<torsoDrawableIndex>1</torsoDrawableIndex>
<torsoTextureIndex>0</torsoTextureIndex>
<legsDrawableIndex>1</legsDrawableIndex>
<legsTextureIndex>0</legsTextureIndex>
<myStyle>special</myStyle>
<linkedColor>purple</linkedColor>
</PotentialGangMember>
<PotentialGangMember>
<modelHash>1032073858</modelHash>
<hairDrawableIndex>2</hairDrawableIndex>
<headDrawableIndex>1</headDrawableIndex>
<headTextureIndex>2</headTextureIndex>
<torsoDrawableIndex>0</torsoDrawableIndex>
<torsoTextureIndex>2</torsoTextureIndex>
<legsDrawableIndex>0</legsDrawableIndex>
<legsTextureIndex>1</legsTextureIndex>
<myStyle>special</myStyle>
<linkedColor>purple</linkedColor>
</PotentialGangMember>
<PotentialGangMember>
<modelHash>1032073858</modelHash>
<hairDrawableIndex>1</hairDrawableIndex>
<headDrawableIndex>1</headDrawableIndex>
<headTextureIndex>0</headTextureIndex>
<torsoDrawableIndex>0</torsoDrawableIndex>
<torsoTextureIndex>2</torsoTextureIndex>
<legsDrawableIndex>0</legsDrawableIndex>
<legsTextureIndex>2</legsTextureIndex>
<myStyle>special</myStyle>
<linkedColor>purple</linkedColor>
</PotentialGangMember>
<PotentialGangMember>
<modelHash>-44746786</modelHash>
<hairDrawableIndex>0</hairDrawableIndex>
<headDrawableIndex>1</headDrawableIndex>
<headTextureIndex>1</headTextureIndex>
<torsoDrawableIndex>1</torsoDrawableIndex>
<torsoTextureIndex>0</torsoTextureIndex>
<legsDrawableIndex>1</legsDrawableIndex>
<legsTextureIndex>0</legsTextureIndex>
<myStyle>special</myStyle>
<linkedColor>purple</linkedColor>
</PotentialGangMember>
<PotentialGangMember>
<modelHash>1032073858</modelHash>
<hairDrawableIndex>1</hairDrawableIndex>
<headDrawableIndex>0</headDrawableIndex>
<headTextureIndex>1</headTextureIndex>
<torsoDrawableIndex>1</torsoDrawableIndex>
<torsoTextureIndex>2</torsoTextureIndex>
<legsDrawableIndex>1</legsDrawableIndex>
<legsTextureIndex>0</legsTextureIndex>
<myStyle>special</myStyle>
<linkedColor>purple</linkedColor>
</PotentialGangMember>
<PotentialGangMember>
<modelHash>850468060</modelHash>
<hairDrawableIndex>0</hairDrawableIndex>
<headDrawableIndex>0</headDrawableIndex>
<headTextureIndex>0</headTextureIndex>
<torsoDrawableIndex>0</torsoDrawableIndex>
<torsoTextureIndex>0</torsoTextureIndex>
<legsDrawableIndex>0</legsDrawableIndex>
<legsTextureIndex>0</legsTextureIndex>
<myStyle>special</myStyle>
<linkedColor>purple</linkedColor>
</PotentialGangMember>
<PotentialGangMember>
<modelHash>1318032802</modelHash>
<hairDrawableIndex>0</hairDrawableIndex>
<headDrawableIndex>0</headDrawableIndex>
<headTextureIndex>1</headTextureIndex>
<torsoDrawableIndex>0</torsoDrawableIndex>
<torsoTextureIndex>0</torsoTextureIndex>
<legsDrawableIndex>0</legsDrawableIndex>
<legsTextureIndex>0</legsTextureIndex>
<myStyle>special</myStyle>
<linkedColor>purple</linkedColor>
</PotentialGangMember>
<PotentialGangMember>
<modelHash>-44746786</modelHash>
<hairDrawableIndex>1</hairDrawableIndex>
<headDrawableIndex>1</headDrawableIndex>
<headTextureIndex>0</headTextureIndex>
<torsoDrawableIndex>1</torsoDrawableIndex>
<torsoTextureIndex>0</torsoTextureIndex>
<legsDrawableIndex>0</legsDrawableIndex>
<legsTextureIndex>1</legsTextureIndex>
<myStyle>special</myStyle>
<linkedColor>purple</linkedColor>
</PotentialGangMember>
<PotentialGangMember>
<modelHash>1728056212</modelHash>
<hairDrawableIndex>0</hairDrawableIndex>
<headDrawableIndex>0</headDrawableIndex>
<headTextureIndex>0</headTextureIndex>
<torsoDrawableIndex>0</torsoDrawableIndex>
<torsoTextureIndex>0</torsoTextureIndex>
<legsDrawableIndex>0</legsDrawableIndex>
<legsTextureIndex>0</legsTextureIndex>
<myStyle>special</myStyle>
<linkedColor>purple</linkedColor>
</PotentialGangMember>
@edorform Everything is fixed now. Should be up in a few hours.
can u make 2pac ?
Will this conflict with World of Variety?
@LanGonCer9807 probably not
@poisonwind34 Lol did you have the ballers do the scared animation from when you point a gun at someone or something? xdddddd good job man
@420x420 gang signs
@poisonwind34 Well yeah but didn't you make them to the jump back/scared animation to make it look like gang signs? Never seen actual gang sign animations in gta 5
@420x420 look at their fingers
@poisonwind34 so gang wow
@poisonwind34 Can you explain a bit more on what this does? If I understand it correctly it basically changes the data to make the in game gangs use SA versions of both territory and cars. Is this correct or is there more? If so can you add a text doc with just the data/file paths so people can self edit if conflicts come up?
what about salvadorians? the lost? chinese?
@Saberninja710 I did originally but there were errors.
hey bro, help me plzz, what the file for replace ballas to families in Davis ?? i have modify popcycle & popgroups.ymt but don't work (always ballas in davis and families after change)?
Could you explain bit more what this mod actually does?
@poisonwind34 Could you explain bit more what this mod actually does? is it that Ballas go to other location?
can anyone replace vagos with families gang in vagos hood