Sword master
503
21
503
21
Important information!!!
These animations do not involve the weapon bone, causing the weapon to be positioned incorrectly (Initially I wanted to release these animations when I fixed everything, but I understand that this will not be soon). There’s no point in waiting for these problems to be fixed in the near future, because I already have too large a list of animations that I plan to transfer to the game, but I don’t have much free time
adds 48 animations. video preview : https://www.youtube.com/watch?v=CTsADzVjYQQ
installing for single player: put in ycd file any rpf archive with animations, for example \GTAV\mods\x64c.rpf\anim\ingame , after that you can play the animations by using Menyoo (don't forget to add the name of the animations to the animation list beforehand)
animation list (you need add this lines in \GTAV\menyooStuff\ PedAnimList.txt) :
sword_warrior_p1@anim 4x_slash_atc
sword_warrior_p1@anim 4x_slash_vic
sword_warrior_p1@anim attack_stab_down_atc
sword_warrior_p1@anim attack_stab_down_vic
sword_warrior_p1@anim attack_stab_down_vic_face
sword_warrior_p1@anim stealth_break_neck_atc
sword_warrior_p1@anim stealth_break_neck_vic
sword_warrior_p1@anim ceiling_hide_break_neck_atc
sword_warrior_p1@anim ceiling_hide_break_neck_vic
sword_warrior_p1@anim down_slash_atc
sword_warrior_p1@anim down_slash_vic
sword_warrior_p1@anim dragon_sweep_atc
sword_warrior_p1@anim dragon_sweep_vic
sword_warrior_p1@anim first_strike_slash
sword_warrior_p1@anim foot_plant_jump_slash_atc
sword_warrior_p1@anim foot_plant_jump_slash_vic
sword_warrior_p1@anim hit_react_kunai
sword_warrior_p1@anim hit_react_blinded
sword_warrior_p1@anim hit_react_poisoned
sword_warrior_p1@anim chudan_idle
sword_warrior_p1@anim standing_unsheathe_from_hip_to_chudan
sword_warrior_p1@anim parry_counter_left_side_atc
sword_warrior_p1@anim parry_counter_left_side_vic
sword_warrior_p1@anim parry_counter_right_side_atc
sword_warrior_p1@anim parry_counter_right_side_vic
sword_warrior_p1@anim push_kick_atc
sword_warrior_p1@anim push_kick_vic
sword_warrior_p1@anim run_slash_finisher_atc
sword_warrior_p1@anim run_slash_finisher_vic
sword_warrior_p1@anim sepukku_atc
sword_warrior_p1@anim sepukku_vic
sword_warrior_p1@anim stab_behind_atc
sword_warrior_p1@anim stab_behind_vic
sword_warrior_p1@anim stab_chest_atc
sword_warrior_p1@anim stab_chest_vic
sword_warrior_p1@anim standing_kunai_throw
sword_warrior_p1@anim standing_unsheathe_to_chudan
sword_warrior_p1@anim standing_throw_down_smoke
sword_warrior_p1@anim stealth_choke_atc
sword_warrior_p1@anim stealth_choke_vic
sword_warrior_p1@anim sword_standing_kunai_throw
sword_warrior_p1@anim sword_standing_smoke_throw
sword_warrior_p1@anim sword_bind_atc
sword_warrior_p1@anim sword_bind_vic
sword_warrior_p1@anim uppercut_slash_atc
sword_warrior_p1@anim uppercut_slash_vic
sword_warrior_p1@anim up_slash_atc
sword_warrior_p1@anim up_slash_vic
author original animations by RamsterZ
These animations do not involve the weapon bone, causing the weapon to be positioned incorrectly (Initially I wanted to release these animations when I fixed everything, but I understand that this will not be soon). There’s no point in waiting for these problems to be fixed in the near future, because I already have too large a list of animations that I plan to transfer to the game, but I don’t have much free time
adds 48 animations. video preview : https://www.youtube.com/watch?v=CTsADzVjYQQ
installing for single player: put in ycd file any rpf archive with animations, for example \GTAV\mods\x64c.rpf\anim\ingame , after that you can play the animations by using Menyoo (don't forget to add the name of the animations to the animation list beforehand)
animation list (you need add this lines in \GTAV\menyooStuff\ PedAnimList.txt) :
sword_warrior_p1@anim 4x_slash_atc
sword_warrior_p1@anim 4x_slash_vic
sword_warrior_p1@anim attack_stab_down_atc
sword_warrior_p1@anim attack_stab_down_vic
sword_warrior_p1@anim attack_stab_down_vic_face
sword_warrior_p1@anim stealth_break_neck_atc
sword_warrior_p1@anim stealth_break_neck_vic
sword_warrior_p1@anim ceiling_hide_break_neck_atc
sword_warrior_p1@anim ceiling_hide_break_neck_vic
sword_warrior_p1@anim down_slash_atc
sword_warrior_p1@anim down_slash_vic
sword_warrior_p1@anim dragon_sweep_atc
sword_warrior_p1@anim dragon_sweep_vic
sword_warrior_p1@anim first_strike_slash
sword_warrior_p1@anim foot_plant_jump_slash_atc
sword_warrior_p1@anim foot_plant_jump_slash_vic
sword_warrior_p1@anim hit_react_kunai
sword_warrior_p1@anim hit_react_blinded
sword_warrior_p1@anim hit_react_poisoned
sword_warrior_p1@anim chudan_idle
sword_warrior_p1@anim standing_unsheathe_from_hip_to_chudan
sword_warrior_p1@anim parry_counter_left_side_atc
sword_warrior_p1@anim parry_counter_left_side_vic
sword_warrior_p1@anim parry_counter_right_side_atc
sword_warrior_p1@anim parry_counter_right_side_vic
sword_warrior_p1@anim push_kick_atc
sword_warrior_p1@anim push_kick_vic
sword_warrior_p1@anim run_slash_finisher_atc
sword_warrior_p1@anim run_slash_finisher_vic
sword_warrior_p1@anim sepukku_atc
sword_warrior_p1@anim sepukku_vic
sword_warrior_p1@anim stab_behind_atc
sword_warrior_p1@anim stab_behind_vic
sword_warrior_p1@anim stab_chest_atc
sword_warrior_p1@anim stab_chest_vic
sword_warrior_p1@anim standing_kunai_throw
sword_warrior_p1@anim standing_unsheathe_to_chudan
sword_warrior_p1@anim standing_throw_down_smoke
sword_warrior_p1@anim stealth_choke_atc
sword_warrior_p1@anim stealth_choke_vic
sword_warrior_p1@anim sword_standing_kunai_throw
sword_warrior_p1@anim sword_standing_smoke_throw
sword_warrior_p1@anim sword_bind_atc
sword_warrior_p1@anim sword_bind_vic
sword_warrior_p1@anim uppercut_slash_atc
sword_warrior_p1@anim uppercut_slash_vic
sword_warrior_p1@anim up_slash_atc
sword_warrior_p1@anim up_slash_vic
author original animations by RamsterZ
Subido por primera vez: 21 de diciembre de 2023
Última actualización: 21 de diciembre de 2023
Descarga más reciente: hace 15 horas
8 Comentarios
More mods by BoringNeptune:
Important information!!!
These animations do not involve the weapon bone, causing the weapon to be positioned incorrectly (Initially I wanted to release these animations when I fixed everything, but I understand that this will not be soon). There’s no point in waiting for these problems to be fixed in the near future, because I already have too large a list of animations that I plan to transfer to the game, but I don’t have much free time
adds 48 animations. video preview : https://www.youtube.com/watch?v=CTsADzVjYQQ
installing for single player: put in ycd file any rpf archive with animations, for example \GTAV\mods\x64c.rpf\anim\ingame , after that you can play the animations by using Menyoo (don't forget to add the name of the animations to the animation list beforehand)
animation list (you need add this lines in \GTAV\menyooStuff\ PedAnimList.txt) :
sword_warrior_p1@anim 4x_slash_atc
sword_warrior_p1@anim 4x_slash_vic
sword_warrior_p1@anim attack_stab_down_atc
sword_warrior_p1@anim attack_stab_down_vic
sword_warrior_p1@anim attack_stab_down_vic_face
sword_warrior_p1@anim stealth_break_neck_atc
sword_warrior_p1@anim stealth_break_neck_vic
sword_warrior_p1@anim ceiling_hide_break_neck_atc
sword_warrior_p1@anim ceiling_hide_break_neck_vic
sword_warrior_p1@anim down_slash_atc
sword_warrior_p1@anim down_slash_vic
sword_warrior_p1@anim dragon_sweep_atc
sword_warrior_p1@anim dragon_sweep_vic
sword_warrior_p1@anim first_strike_slash
sword_warrior_p1@anim foot_plant_jump_slash_atc
sword_warrior_p1@anim foot_plant_jump_slash_vic
sword_warrior_p1@anim hit_react_kunai
sword_warrior_p1@anim hit_react_blinded
sword_warrior_p1@anim hit_react_poisoned
sword_warrior_p1@anim chudan_idle
sword_warrior_p1@anim standing_unsheathe_from_hip_to_chudan
sword_warrior_p1@anim parry_counter_left_side_atc
sword_warrior_p1@anim parry_counter_left_side_vic
sword_warrior_p1@anim parry_counter_right_side_atc
sword_warrior_p1@anim parry_counter_right_side_vic
sword_warrior_p1@anim push_kick_atc
sword_warrior_p1@anim push_kick_vic
sword_warrior_p1@anim run_slash_finisher_atc
sword_warrior_p1@anim run_slash_finisher_vic
sword_warrior_p1@anim sepukku_atc
sword_warrior_p1@anim sepukku_vic
sword_warrior_p1@anim stab_behind_atc
sword_warrior_p1@anim stab_behind_vic
sword_warrior_p1@anim stab_chest_atc
sword_warrior_p1@anim stab_chest_vic
sword_warrior_p1@anim standing_kunai_throw
sword_warrior_p1@anim standing_unsheathe_to_chudan
sword_warrior_p1@anim standing_throw_down_smoke
sword_warrior_p1@anim stealth_choke_atc
sword_warrior_p1@anim stealth_choke_vic
sword_warrior_p1@anim sword_standing_kunai_throw
sword_warrior_p1@anim sword_standing_smoke_throw
sword_warrior_p1@anim sword_bind_atc
sword_warrior_p1@anim sword_bind_vic
sword_warrior_p1@anim uppercut_slash_atc
sword_warrior_p1@anim uppercut_slash_vic
sword_warrior_p1@anim up_slash_atc
sword_warrior_p1@anim up_slash_vic
author original animations by RamsterZ
These animations do not involve the weapon bone, causing the weapon to be positioned incorrectly (Initially I wanted to release these animations when I fixed everything, but I understand that this will not be soon). There’s no point in waiting for these problems to be fixed in the near future, because I already have too large a list of animations that I plan to transfer to the game, but I don’t have much free time
adds 48 animations. video preview : https://www.youtube.com/watch?v=CTsADzVjYQQ
installing for single player: put in ycd file any rpf archive with animations, for example \GTAV\mods\x64c.rpf\anim\ingame , after that you can play the animations by using Menyoo (don't forget to add the name of the animations to the animation list beforehand)
animation list (you need add this lines in \GTAV\menyooStuff\ PedAnimList.txt) :
sword_warrior_p1@anim 4x_slash_atc
sword_warrior_p1@anim 4x_slash_vic
sword_warrior_p1@anim attack_stab_down_atc
sword_warrior_p1@anim attack_stab_down_vic
sword_warrior_p1@anim attack_stab_down_vic_face
sword_warrior_p1@anim stealth_break_neck_atc
sword_warrior_p1@anim stealth_break_neck_vic
sword_warrior_p1@anim ceiling_hide_break_neck_atc
sword_warrior_p1@anim ceiling_hide_break_neck_vic
sword_warrior_p1@anim down_slash_atc
sword_warrior_p1@anim down_slash_vic
sword_warrior_p1@anim dragon_sweep_atc
sword_warrior_p1@anim dragon_sweep_vic
sword_warrior_p1@anim first_strike_slash
sword_warrior_p1@anim foot_plant_jump_slash_atc
sword_warrior_p1@anim foot_plant_jump_slash_vic
sword_warrior_p1@anim hit_react_kunai
sword_warrior_p1@anim hit_react_blinded
sword_warrior_p1@anim hit_react_poisoned
sword_warrior_p1@anim chudan_idle
sword_warrior_p1@anim standing_unsheathe_from_hip_to_chudan
sword_warrior_p1@anim parry_counter_left_side_atc
sword_warrior_p1@anim parry_counter_left_side_vic
sword_warrior_p1@anim parry_counter_right_side_atc
sword_warrior_p1@anim parry_counter_right_side_vic
sword_warrior_p1@anim push_kick_atc
sword_warrior_p1@anim push_kick_vic
sword_warrior_p1@anim run_slash_finisher_atc
sword_warrior_p1@anim run_slash_finisher_vic
sword_warrior_p1@anim sepukku_atc
sword_warrior_p1@anim sepukku_vic
sword_warrior_p1@anim stab_behind_atc
sword_warrior_p1@anim stab_behind_vic
sword_warrior_p1@anim stab_chest_atc
sword_warrior_p1@anim stab_chest_vic
sword_warrior_p1@anim standing_kunai_throw
sword_warrior_p1@anim standing_unsheathe_to_chudan
sword_warrior_p1@anim standing_throw_down_smoke
sword_warrior_p1@anim stealth_choke_atc
sword_warrior_p1@anim stealth_choke_vic
sword_warrior_p1@anim sword_standing_kunai_throw
sword_warrior_p1@anim sword_standing_smoke_throw
sword_warrior_p1@anim sword_bind_atc
sword_warrior_p1@anim sword_bind_vic
sword_warrior_p1@anim uppercut_slash_atc
sword_warrior_p1@anim uppercut_slash_vic
sword_warrior_p1@anim up_slash_atc
sword_warrior_p1@anim up_slash_vic
author original animations by RamsterZ
Subido por primera vez: 21 de diciembre de 2023
Última actualización: 21 de diciembre de 2023
Descarga más reciente: hace 15 horas
Important information!!!
These animations do not involve the weapon bone, causing the weapon to be positioned incorrectly (Initially I wanted to release these animations when I fixed everything, but I understand that this will not be soon). There’s no point in waiting for these problems to be fixed in the near future, because I already have too large a list of animations that I plan to transfer to the game, but I don’t have much free time
This file has been approved automatically. If you think this file should not be here for any reason please report it.
Sick as fuck
Great job, this will fit excellent with my Michonne Ped. xD
great mod can you make this moves to replace with original in game melee attack because it's not much cool ngl
This animations are really great with such Katana or Longsword weapon mod,however if you can create animations for Jian Sword style animation,that would be great despite there are no Jian Sword mod that exist currently. You did a great job as always,i can't wait for the next one mate :)
Очень классные анимации) и смотрятся очень эпично и динамично)Снимаю шляпу перед мастером) 🔥💪👍
Can I change the idle, walking and running movement with these animations?