39.530
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39.530
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NOTE: If you are having issues (lag/crashes) with the latest v3.0, try to temporarily disable the "pedUmbrellas" option unti I look into the problem.
Open-source script that aims to address some of the numerous issues GTA:V has.
The advantages of using this mod are:
- It's compatible with both Legacy and Enhanced.
- It's tested on Legacy b1180 & b3521, Enhanced b812.
- It's theoretically compatible with every game version since b335 (ScriptHook base).
- Functionalities are thoroughly tested, and blend-in with the game as if Rockstar implemented them.
- It's faster than its C#/.NET counterparts because it's written in CPP, with great attention at keeping it performant.
- It merges functionalities from many other mods, meaning that mods can now share resources (e.g., entity pools), making the code faster and allowing cross-compatibility between different options.
- Almost all functionality works out-of-the-box, without the need to patch the game's memory. Options that do so are clearly labelled, complexity is not hidden from the user.
- The lack of reliance on ScriptHookV .NET (which is essentially a fancy wrapper for normal ScriptHook) means less compatibility issues across game versions.
- It's open-source.
To my knowledge it's also the only mod that fixes the "Low Priority Props" bug in Enhanced and implements NM reactions without relying on ScriptHookV .NET.
Use the INI to configure it to your liking. I highly suggest you to read through all the options and decide which one to enable, with particular attention to the ones that could possibly cause issues with the game story (those which don't say anything have been tested and work fine with the story). All options can be enabled or disabled independently from one another.
Requires ScriptHookV
Installation: simply extract the ASI inside the game's root directory (where you have installed GTA:V, not inside the "scripts" folder).
Features
Input:
- Reload the INI config with F12 (key can be changed).
Memory:
- Allow low priority props to be spawned around the map.
- It's the only memory patch compatible with Enhanced (currently).
- Disable the automatic centering of the wheels when a ped exits a vehicle. Applies to all vehicles (not only the player's).
- If the normal option (DisableWheelsAutoCenterOnCarExit) is enabled, this will override it. If the patch fails and the normal option it's also enabled, it will be used as a fallback.
- Disable cops from randomly changing the player's vehicle steering angle while ramming during a chase.
- Disable the slowdown and screen effects triggered by the weapon and the radio wheel.
Player:
- Enable the unused crouched motion state.
- Allow the player to grab onto nearby ledges when jumping. Useful for emulating parkour movement.
- Keep pressing the "Jump" button (space bar/'X' on controller) when in the air to automatically grab ledges that are in front of the player.
- Allow all ped models to use stealh and action mode.
- Disable action mode.
- Clean the player's wounds and dirt as he gradually enters the water and after picking up a medkit.
- Sprint inside interiors.
- Works in b1180 & later, but doesn't in b372. Don't know in between.
- Disable auto-vaulting small objects.
- Vaulting can still be performed manually by pressing the 'Jump' control near the objects.
- Disable automatic drop-down animations when near a ledge at high heights.
- Silent wanted (hide all HUD/music related to the wanted system).
Player Damage/Weapons:
- Enable friendly fire.
- Locational damage (e.g., armor won't protect your head, arms and lower body).
- Headshots can be made fatal for the player (just like NPCs).
- Configurable weapon recoil.
- Togglable inside vehicles.
- Separate recoil multipliers for weapon types (pistols, shotguns...) and addons (grips, silencers...).
- Player disarm (allow enemies that hit the player's weapon (or hands) to disarm the player, similar to RDR and GTA:IV).
- Definable custom 'drop chance' when hit.
- The weapon will retain all of its customizations (attachments, tints...).
- Weapon can be auto-equipped after being collected.
- When dropped, the weapon can be blipped on the minimap.
- Definable max distance after which a dropped weapon is despawned.
- Drop player weapon when ragdolling.
- Compatibility with custom NM reactions (read below).
- The weapon will retain all of its customizations (attachments, tints...).
- Weapon can be auto-equipped after being collected.
- When dropped, the weapon can be blipped on the minimap.
- Definable max distance after which a dropped weapon is despawned.
- Player Euphoria bullet reactions (the player will react to bullets with Euphoria like NPCs)
- Not compatible with Enhanced.
- Definable 'reaction chance' when hit.
- Definable minimum and maximum time for reaction.
- Togglable when in cover.
- Compatibility with other options that drop the player's weapon (so that the bullet reactions do not drop the player's weapon).
- Allow weapons inside the safehouse.
- Will break some story missions, but shouldn't otherwise have problems in normal free-roam.
Player Vehicle:
- Disable mid-air car controls and the ability to rotate the player's vehicle while stuck/upside down.
- Disable the automatic explosion after the player's vehicle collides with something at high speeds.
- Disable engine fire/smoke.
- Leave the engine on when exiting a vehicle unless the player keeps the exit vehicle button pressed for 250ms. Exactly like GTA:IV.
- Disable the auto-centering of the player vehicle's wheels on exit.
- While this is universally compatible, it could cause some issues with mission vehicles. Disable if necessary.
- Keeps the current position of the player vehicle's hydraulics on enter/exit.
- Requires at least b2372.
- Turn on brake lights while the player's vehicle is stopped.
- Helicopter water physics (allow helicopter's rotors to affect the movement of dynamic water bodies, similar to GTA:IV).
- Dynamically clean vehicles (clean dirt and decals (e.g., blood) from the vehicles near the player, including his, while raining).
- Depends on the amount of rain and the speed of the vehicle.
- Vehicles can also be cleaned by entering rivers or running along the seaside while partially in the water.
- Disable ragdolls on vehicle roof.
- Customizable max speed the vehicle the player is standing on before making the player enter ragdoll.
- Prevent other peds from dragging the player out of his vehicle.
- Prevent the player from flying through the windscreen.
- Prevent the player from falling off bikes.
- Disable the forced jump out when entering a water body with a bike (the player will still jump out if completely submerged).
- Disable vehicle jitter effect.
- Disable air vehicle turbulence.
- Disable auto-equip helmets.
- Togglable on bikes/helicopters.
- Disable all stunt jumps around the map
Player Controls:
- Disable assisted movement (when a player follows a path automatically while moving forward, eg. Floyd's apartment entrance).
- Quickly turn off the radio by tapping the radio control button ('Q'/left arrow on controller).
- Toggle walking for first person by pressing (and not holding) the sprint button (X on PS / A on XBOX).
- Disable auto-centering of the gameplay camera.
- Togglable on foot/in vehicle/always.
- Force the gameplay camera to follow the vehicle when using the handbrake
- Customizable handbrake delay before centering the camera on the vehicle.
- Disable First Person View.
- Disable the idle camera (it activates when the player stands still for too long).
- Disable the replay recording feature completely.
- Disable the player's mobile phone.
- Obviously brakes story missions.
HUD:
- Allow the game to continue when the pause menu is active, similar to GTA:Online.
- The game can still be paused by pressing the "ESC" key instead of the "P" key.
- Disable the blur and color filter on the pause menu.
- Disable all on-screen effects in menus and HUD (weapon wheel, radio wheel, character switch, etc.).
- Disable the on-screen effects when the player is using a special ability.
- Allow the player to switch between normal minimap size and extended, similar to GTA:Online.
- Enable a non-intrusive, Rockstar-like, speedometer on the minimap.
- Force a specified zoom level of the minimap.
- Flatten the minimap view.
- Reveal all the map (hide the "Fog Of War").
- Hide direction and distance indicator under the minimap when a waypoint is set.
- Hide the depth indicators under the minimap when inside a submersible.
- Hide the health, armour and ability bar under the minimap.
- Overrides all other 'minimap bars' options.
- Show remaining stamina instead of armour in the blue bar below the minimap.
- Hide specific HUD component(s).
- Hide the weapon reticle.
- Hide enemy's blips from the (mini)map. Also applies to police.
Audio:
- Disable the dynamic music that plays when wanted.
- Disable the police scanner voice that plays when wanted.
- The scanner still warks while in police vehicles.
- Disable the dynamic music that plays when flying.
- Disable all non-music radio content (ads, etc.).
- Disable vehicle's radio auto-start. Different modes available:
- Vehicles will start with the radio turned off by default, unless the engine is already running (e.g. when jacking a car).
- Radio will always be turned off when first entering a vehicle, regardless of engine state.
- Mute specific sound categories.
- Mute artificial ambient sounds (read INI for a deeper explanation).
- Disable player pain audio.
Peds:
- Dynamic car jacking reactions (allow peds to dynamically react to the player pointing a gun at their vehicle, just like in GTA:IV). Some will instantly flee, others will react and there's also a chance they'll still run you over.
- Shoot jacked peds (allow the player to kill the driver while jacking a vehicle with a handgun).
- Weapon jacking animations trigger only with non-customized weapons (e.g. silencers won't work).
- Allow the player to push (shove) peds out of his way, like in GTA:IV.
- Press the "Jump" button (space bar/'X' on controller) when standing in front of a ped to activate.
- Allow peds to use umbrellas during rainy weather.
- Definable max number of peds allowed to equip umbrellas.
- Disable all peds scenarios.
- Disable all dynamic population of the game world.
Peds Combat:
- Disable writhe state (block peds from entering the "writhe" state and consequently dying).
- Disable hurt state (block peds from entering the "hurt" state when shot while standing and consequently dying, or entering writhe).
- Disable shoot from ground (force peds to get up instead of shooting when they fall on the ground with their backs).
- Disable sitting peds instant death.
- Allow mission peds to be damaged by other entities and not only the player.
- Disable dead peds from jumping out of the vehicle they are in.
- Deadly NPCs headshots (headshots between NPCs will be deadly, just like when hit by the player).
- Ped disarm (allows the player to disarm peds when they are hit on the hand/weapon).
- Definable custom 'drop chance' when hit.
Peds Accuracy:
- Configurable ped accuracy. Modes available:
- Global: all peds will have the same accuracy.
- Random: peds will have random accuracy inside the custom-defined range.
- Clamp: ensure the default accuracy of a ped is inside the custom-defined range.
- Proportional: scale the ped's default accuracy value inside the the custom-defined range.
- More info inside the INI.
- Configurable ped shoot rate.
- The modes are the same for the option defined right above, excluding "Clamp" and "Proportional" modes.
- Global damage modifier for peds (both gun/melee weapons).
v3.0 - Changelog:
Added:
- Add memory patching options without hiding complexity to the user. These types of patches are known to break easily across different game versions.
- Implement basic logging for errors.
- Implement checks for current game version, preventing crashes and allowing some options to work on older versions of the game (with some functionality disabled). This mod is now officially compatible with every game version ScriptHookV supports.
- Only less than 10% of the options available are incompatible with the Enhanced version of the game. It's always stated when an option is incompatible with Enhanced.
- Memory:
- LowPriorityPropsPatch, CenterSteeringPatch, CopBumpSteeringPatch, HUDWheelSlowdownPatch
- Player:
- EnableCrouching, EnableMidAirLedgeGrab, DisablePlayerAutoVaulting, DisablePlayerDropDowns, SilentWanted
- Player Damage:
- LocationalDamage, DeadlyPlayerHeadshots, EnableWeaponRecoil, DropPlayerWeaponWhenRagdolling EnablePlayerNMReactionsWhenShot
- Player Vehicle:
- EnableBrakeLightsOnStoppedVehicle, DynamicallyCleanVehicles, DisableVehicleJitter, DisableAirVehicleTurbulence, DisableAutoEquipHelmets
- Player Controls:
- ReplaceRadioTuneForwardWithRadioOff
- HUD:
- MinimapSpeedometer
- Audio:
- MuteSounds, MuteArtificialAmbientSounds, DisablePlayerPainAudio
- Peds:
- DynamicCarJackingReactions, EnableShootingJackedPeds, EnablePedShove, PedUmbrellas, DisableScenarios, DisableWorldPopulation
- Peds Combat:
- DeadlyNPCsHeadshots
- Peds Accuracy:
- PedAccuracyMode, PedShootRateMode, PedGlobalWeaponDamageModifier, PedGlobalMeleeWeaponDamageModifier
Improved:
- General refactoring
- ReloadIniKey, DisableWheelsAutoCenterOnCarExit, KeepCarHydraulicsPosition, DisarmPlayerWhenShot, EnablePlayerActionsForAllPeds, DynamicallyCleanWoundsAndDirt, FriendlyFire, DisableFirstPersonView
Changelog History
GitHub
Credits
If you find a bug leave a comment and I'll try to fix it, feedback is always appreciated.
Open-source script that aims to address some of the numerous issues GTA:V has.
The advantages of using this mod are:
- It's compatible with both Legacy and Enhanced.
- It's tested on Legacy b1180 & b3521, Enhanced b812.
- It's theoretically compatible with every game version since b335 (ScriptHook base).
- Functionalities are thoroughly tested, and blend-in with the game as if Rockstar implemented them.
- It's faster than its C#/.NET counterparts because it's written in CPP, with great attention at keeping it performant.
- It merges functionalities from many other mods, meaning that mods can now share resources (e.g., entity pools), making the code faster and allowing cross-compatibility between different options.
- Almost all functionality works out-of-the-box, without the need to patch the game's memory. Options that do so are clearly labelled, complexity is not hidden from the user.
- The lack of reliance on ScriptHookV .NET (which is essentially a fancy wrapper for normal ScriptHook) means less compatibility issues across game versions.
- It's open-source.
To my knowledge it's also the only mod that fixes the "Low Priority Props" bug in Enhanced and implements NM reactions without relying on ScriptHookV .NET.
Use the INI to configure it to your liking. I highly suggest you to read through all the options and decide which one to enable, with particular attention to the ones that could possibly cause issues with the game story (those which don't say anything have been tested and work fine with the story). All options can be enabled or disabled independently from one another.
Requires ScriptHookV
Installation: simply extract the ASI inside the game's root directory (where you have installed GTA:V, not inside the "scripts" folder).
Features
Input:
- Reload the INI config with F12 (key can be changed).
Memory:
- Allow low priority props to be spawned around the map.
- It's the only memory patch compatible with Enhanced (currently).
- Disable the automatic centering of the wheels when a ped exits a vehicle. Applies to all vehicles (not only the player's).
- If the normal option (DisableWheelsAutoCenterOnCarExit) is enabled, this will override it. If the patch fails and the normal option it's also enabled, it will be used as a fallback.
- Disable cops from randomly changing the player's vehicle steering angle while ramming during a chase.
- Disable the slowdown and screen effects triggered by the weapon and the radio wheel.
Player:
- Enable the unused crouched motion state.
- Allow the player to grab onto nearby ledges when jumping. Useful for emulating parkour movement.
- Keep pressing the "Jump" button (space bar/'X' on controller) when in the air to automatically grab ledges that are in front of the player.
- Allow all ped models to use stealh and action mode.
- Disable action mode.
- Clean the player's wounds and dirt as he gradually enters the water and after picking up a medkit.
- Sprint inside interiors.
- Works in b1180 & later, but doesn't in b372. Don't know in between.
- Disable auto-vaulting small objects.
- Vaulting can still be performed manually by pressing the 'Jump' control near the objects.
- Disable automatic drop-down animations when near a ledge at high heights.
- Silent wanted (hide all HUD/music related to the wanted system).
Player Damage/Weapons:
- Enable friendly fire.
- Locational damage (e.g., armor won't protect your head, arms and lower body).
- Headshots can be made fatal for the player (just like NPCs).
- Configurable weapon recoil.
- Togglable inside vehicles.
- Separate recoil multipliers for weapon types (pistols, shotguns...) and addons (grips, silencers...).
- Player disarm (allow enemies that hit the player's weapon (or hands) to disarm the player, similar to RDR and GTA:IV).
- Definable custom 'drop chance' when hit.
- The weapon will retain all of its customizations (attachments, tints...).
- Weapon can be auto-equipped after being collected.
- When dropped, the weapon can be blipped on the minimap.
- Definable max distance after which a dropped weapon is despawned.
- Drop player weapon when ragdolling.
- Compatibility with custom NM reactions (read below).
- The weapon will retain all of its customizations (attachments, tints...).
- Weapon can be auto-equipped after being collected.
- When dropped, the weapon can be blipped on the minimap.
- Definable max distance after which a dropped weapon is despawned.
- Player Euphoria bullet reactions (the player will react to bullets with Euphoria like NPCs)
- Not compatible with Enhanced.
- Definable 'reaction chance' when hit.
- Definable minimum and maximum time for reaction.
- Togglable when in cover.
- Compatibility with other options that drop the player's weapon (so that the bullet reactions do not drop the player's weapon).
- Allow weapons inside the safehouse.
- Will break some story missions, but shouldn't otherwise have problems in normal free-roam.
Player Vehicle:
- Disable mid-air car controls and the ability to rotate the player's vehicle while stuck/upside down.
- Disable the automatic explosion after the player's vehicle collides with something at high speeds.
- Disable engine fire/smoke.
- Leave the engine on when exiting a vehicle unless the player keeps the exit vehicle button pressed for 250ms. Exactly like GTA:IV.
- Disable the auto-centering of the player vehicle's wheels on exit.
- While this is universally compatible, it could cause some issues with mission vehicles. Disable if necessary.
- Keeps the current position of the player vehicle's hydraulics on enter/exit.
- Requires at least b2372.
- Turn on brake lights while the player's vehicle is stopped.
- Helicopter water physics (allow helicopter's rotors to affect the movement of dynamic water bodies, similar to GTA:IV).
- Dynamically clean vehicles (clean dirt and decals (e.g., blood) from the vehicles near the player, including his, while raining).
- Depends on the amount of rain and the speed of the vehicle.
- Vehicles can also be cleaned by entering rivers or running along the seaside while partially in the water.
- Disable ragdolls on vehicle roof.
- Customizable max speed the vehicle the player is standing on before making the player enter ragdoll.
- Prevent other peds from dragging the player out of his vehicle.
- Prevent the player from flying through the windscreen.
- Prevent the player from falling off bikes.
- Disable the forced jump out when entering a water body with a bike (the player will still jump out if completely submerged).
- Disable vehicle jitter effect.
- Disable air vehicle turbulence.
- Disable auto-equip helmets.
- Togglable on bikes/helicopters.
- Disable all stunt jumps around the map
Player Controls:
- Disable assisted movement (when a player follows a path automatically while moving forward, eg. Floyd's apartment entrance).
- Quickly turn off the radio by tapping the radio control button ('Q'/left arrow on controller).
- Toggle walking for first person by pressing (and not holding) the sprint button (X on PS / A on XBOX).
- Disable auto-centering of the gameplay camera.
- Togglable on foot/in vehicle/always.
- Force the gameplay camera to follow the vehicle when using the handbrake
- Customizable handbrake delay before centering the camera on the vehicle.
- Disable First Person View.
- Disable the idle camera (it activates when the player stands still for too long).
- Disable the replay recording feature completely.
- Disable the player's mobile phone.
- Obviously brakes story missions.
HUD:
- Allow the game to continue when the pause menu is active, similar to GTA:Online.
- The game can still be paused by pressing the "ESC" key instead of the "P" key.
- Disable the blur and color filter on the pause menu.
- Disable all on-screen effects in menus and HUD (weapon wheel, radio wheel, character switch, etc.).
- Disable the on-screen effects when the player is using a special ability.
- Allow the player to switch between normal minimap size and extended, similar to GTA:Online.
- Enable a non-intrusive, Rockstar-like, speedometer on the minimap.
- Force a specified zoom level of the minimap.
- Flatten the minimap view.
- Reveal all the map (hide the "Fog Of War").
- Hide direction and distance indicator under the minimap when a waypoint is set.
- Hide the depth indicators under the minimap when inside a submersible.
- Hide the health, armour and ability bar under the minimap.
- Overrides all other 'minimap bars' options.
- Show remaining stamina instead of armour in the blue bar below the minimap.
- Hide specific HUD component(s).
- Hide the weapon reticle.
- Hide enemy's blips from the (mini)map. Also applies to police.
Audio:
- Disable the dynamic music that plays when wanted.
- Disable the police scanner voice that plays when wanted.
- The scanner still warks while in police vehicles.
- Disable the dynamic music that plays when flying.
- Disable all non-music radio content (ads, etc.).
- Disable vehicle's radio auto-start. Different modes available:
- Vehicles will start with the radio turned off by default, unless the engine is already running (e.g. when jacking a car).
- Radio will always be turned off when first entering a vehicle, regardless of engine state.
- Mute specific sound categories.
- Mute artificial ambient sounds (read INI for a deeper explanation).
- Disable player pain audio.
Peds:
- Dynamic car jacking reactions (allow peds to dynamically react to the player pointing a gun at their vehicle, just like in GTA:IV). Some will instantly flee, others will react and there's also a chance they'll still run you over.
- Shoot jacked peds (allow the player to kill the driver while jacking a vehicle with a handgun).
- Weapon jacking animations trigger only with non-customized weapons (e.g. silencers won't work).
- Allow the player to push (shove) peds out of his way, like in GTA:IV.
- Press the "Jump" button (space bar/'X' on controller) when standing in front of a ped to activate.
- Allow peds to use umbrellas during rainy weather.
- Definable max number of peds allowed to equip umbrellas.
- Disable all peds scenarios.
- Disable all dynamic population of the game world.
Peds Combat:
- Disable writhe state (block peds from entering the "writhe" state and consequently dying).
- Disable hurt state (block peds from entering the "hurt" state when shot while standing and consequently dying, or entering writhe).
- Disable shoot from ground (force peds to get up instead of shooting when they fall on the ground with their backs).
- Disable sitting peds instant death.
- Allow mission peds to be damaged by other entities and not only the player.
- Disable dead peds from jumping out of the vehicle they are in.
- Deadly NPCs headshots (headshots between NPCs will be deadly, just like when hit by the player).
- Ped disarm (allows the player to disarm peds when they are hit on the hand/weapon).
- Definable custom 'drop chance' when hit.
Peds Accuracy:
- Configurable ped accuracy. Modes available:
- Global: all peds will have the same accuracy.
- Random: peds will have random accuracy inside the custom-defined range.
- Clamp: ensure the default accuracy of a ped is inside the custom-defined range.
- Proportional: scale the ped's default accuracy value inside the the custom-defined range.
- More info inside the INI.
- Configurable ped shoot rate.
- The modes are the same for the option defined right above, excluding "Clamp" and "Proportional" modes.
- Global damage modifier for peds (both gun/melee weapons).
v3.0 - Changelog:
Added:
- Add memory patching options without hiding complexity to the user. These types of patches are known to break easily across different game versions.
- Implement basic logging for errors.
- Implement checks for current game version, preventing crashes and allowing some options to work on older versions of the game (with some functionality disabled). This mod is now officially compatible with every game version ScriptHookV supports.
- Only less than 10% of the options available are incompatible with the Enhanced version of the game. It's always stated when an option is incompatible with Enhanced.
- Memory:
- LowPriorityPropsPatch, CenterSteeringPatch, CopBumpSteeringPatch, HUDWheelSlowdownPatch
- Player:
- EnableCrouching, EnableMidAirLedgeGrab, DisablePlayerAutoVaulting, DisablePlayerDropDowns, SilentWanted
- Player Damage:
- LocationalDamage, DeadlyPlayerHeadshots, EnableWeaponRecoil, DropPlayerWeaponWhenRagdolling EnablePlayerNMReactionsWhenShot
- Player Vehicle:
- EnableBrakeLightsOnStoppedVehicle, DynamicallyCleanVehicles, DisableVehicleJitter, DisableAirVehicleTurbulence, DisableAutoEquipHelmets
- Player Controls:
- ReplaceRadioTuneForwardWithRadioOff
- HUD:
- MinimapSpeedometer
- Audio:
- MuteSounds, MuteArtificialAmbientSounds, DisablePlayerPainAudio
- Peds:
- DynamicCarJackingReactions, EnableShootingJackedPeds, EnablePedShove, PedUmbrellas, DisableScenarios, DisableWorldPopulation
- Peds Combat:
- DeadlyNPCsHeadshots
- Peds Accuracy:
- PedAccuracyMode, PedShootRateMode, PedGlobalWeaponDamageModifier, PedGlobalMeleeWeaponDamageModifier
Improved:
- General refactoring
- ReloadIniKey, DisableWheelsAutoCenterOnCarExit, KeepCarHydraulicsPosition, DisarmPlayerWhenShot, EnablePlayerActionsForAllPeds, DynamicallyCleanWoundsAndDirt, FriendlyFire, DisableFirstPersonView
Changelog History
GitHub
Credits
If you find a bug leave a comment and I'll try to fix it, feedback is always appreciated.
Subido por primera vez: 28 de enero de 2024
Última actualización: hace 8 horas
Descarga más reciente: hace 5 segundos
237 Comentarios
More mods by SuleMareVientu:
NOTE: If you are having issues (lag/crashes) with the latest v3.0, try to temporarily disable the "pedUmbrellas" option unti I look into the problem.
Open-source script that aims to address some of the numerous issues GTA:V has.
The advantages of using this mod are:
- It's compatible with both Legacy and Enhanced.
- It's tested on Legacy b1180 & b3521, Enhanced b812.
- It's theoretically compatible with every game version since b335 (ScriptHook base).
- Functionalities are thoroughly tested, and blend-in with the game as if Rockstar implemented them.
- It's faster than its C#/.NET counterparts because it's written in CPP, with great attention at keeping it performant.
- It merges functionalities from many other mods, meaning that mods can now share resources (e.g., entity pools), making the code faster and allowing cross-compatibility between different options.
- Almost all functionality works out-of-the-box, without the need to patch the game's memory. Options that do so are clearly labelled, complexity is not hidden from the user.
- The lack of reliance on ScriptHookV .NET (which is essentially a fancy wrapper for normal ScriptHook) means less compatibility issues across game versions.
- It's open-source.
To my knowledge it's also the only mod that fixes the "Low Priority Props" bug in Enhanced and implements NM reactions without relying on ScriptHookV .NET.
Use the INI to configure it to your liking. I highly suggest you to read through all the options and decide which one to enable, with particular attention to the ones that could possibly cause issues with the game story (those which don't say anything have been tested and work fine with the story). All options can be enabled or disabled independently from one another.
Requires ScriptHookV
Installation: simply extract the ASI inside the game's root directory (where you have installed GTA:V, not inside the "scripts" folder).
Features
Input:
- Reload the INI config with F12 (key can be changed).
Memory:
- Allow low priority props to be spawned around the map.
- It's the only memory patch compatible with Enhanced (currently).
- Disable the automatic centering of the wheels when a ped exits a vehicle. Applies to all vehicles (not only the player's).
- If the normal option (DisableWheelsAutoCenterOnCarExit) is enabled, this will override it. If the patch fails and the normal option it's also enabled, it will be used as a fallback.
- Disable cops from randomly changing the player's vehicle steering angle while ramming during a chase.
- Disable the slowdown and screen effects triggered by the weapon and the radio wheel.
Player:
- Enable the unused crouched motion state.
- Allow the player to grab onto nearby ledges when jumping. Useful for emulating parkour movement.
- Keep pressing the "Jump" button (space bar/'X' on controller) when in the air to automatically grab ledges that are in front of the player.
- Allow all ped models to use stealh and action mode.
- Disable action mode.
- Clean the player's wounds and dirt as he gradually enters the water and after picking up a medkit.
- Sprint inside interiors.
- Works in b1180 & later, but doesn't in b372. Don't know in between.
- Disable auto-vaulting small objects.
- Vaulting can still be performed manually by pressing the 'Jump' control near the objects.
- Disable automatic drop-down animations when near a ledge at high heights.
- Silent wanted (hide all HUD/music related to the wanted system).
Player Damage/Weapons:
- Enable friendly fire.
- Locational damage (e.g., armor won't protect your head, arms and lower body).
- Headshots can be made fatal for the player (just like NPCs).
- Configurable weapon recoil.
- Togglable inside vehicles.
- Separate recoil multipliers for weapon types (pistols, shotguns...) and addons (grips, silencers...).
- Player disarm (allow enemies that hit the player's weapon (or hands) to disarm the player, similar to RDR and GTA:IV).
- Definable custom 'drop chance' when hit.
- The weapon will retain all of its customizations (attachments, tints...).
- Weapon can be auto-equipped after being collected.
- When dropped, the weapon can be blipped on the minimap.
- Definable max distance after which a dropped weapon is despawned.
- Drop player weapon when ragdolling.
- Compatibility with custom NM reactions (read below).
- The weapon will retain all of its customizations (attachments, tints...).
- Weapon can be auto-equipped after being collected.
- When dropped, the weapon can be blipped on the minimap.
- Definable max distance after which a dropped weapon is despawned.
- Player Euphoria bullet reactions (the player will react to bullets with Euphoria like NPCs)
- Not compatible with Enhanced.
- Definable 'reaction chance' when hit.
- Definable minimum and maximum time for reaction.
- Togglable when in cover.
- Compatibility with other options that drop the player's weapon (so that the bullet reactions do not drop the player's weapon).
- Allow weapons inside the safehouse.
- Will break some story missions, but shouldn't otherwise have problems in normal free-roam.
Player Vehicle:
- Disable mid-air car controls and the ability to rotate the player's vehicle while stuck/upside down.
- Disable the automatic explosion after the player's vehicle collides with something at high speeds.
- Disable engine fire/smoke.
- Leave the engine on when exiting a vehicle unless the player keeps the exit vehicle button pressed for 250ms. Exactly like GTA:IV.
- Disable the auto-centering of the player vehicle's wheels on exit.
- While this is universally compatible, it could cause some issues with mission vehicles. Disable if necessary.
- Keeps the current position of the player vehicle's hydraulics on enter/exit.
- Requires at least b2372.
- Turn on brake lights while the player's vehicle is stopped.
- Helicopter water physics (allow helicopter's rotors to affect the movement of dynamic water bodies, similar to GTA:IV).
- Dynamically clean vehicles (clean dirt and decals (e.g., blood) from the vehicles near the player, including his, while raining).
- Depends on the amount of rain and the speed of the vehicle.
- Vehicles can also be cleaned by entering rivers or running along the seaside while partially in the water.
- Disable ragdolls on vehicle roof.
- Customizable max speed the vehicle the player is standing on before making the player enter ragdoll.
- Prevent other peds from dragging the player out of his vehicle.
- Prevent the player from flying through the windscreen.
- Prevent the player from falling off bikes.
- Disable the forced jump out when entering a water body with a bike (the player will still jump out if completely submerged).
- Disable vehicle jitter effect.
- Disable air vehicle turbulence.
- Disable auto-equip helmets.
- Togglable on bikes/helicopters.
- Disable all stunt jumps around the map
Player Controls:
- Disable assisted movement (when a player follows a path automatically while moving forward, eg. Floyd's apartment entrance).
- Quickly turn off the radio by tapping the radio control button ('Q'/left arrow on controller).
- Toggle walking for first person by pressing (and not holding) the sprint button (X on PS / A on XBOX).
- Disable auto-centering of the gameplay camera.
- Togglable on foot/in vehicle/always.
- Force the gameplay camera to follow the vehicle when using the handbrake
- Customizable handbrake delay before centering the camera on the vehicle.
- Disable First Person View.
- Disable the idle camera (it activates when the player stands still for too long).
- Disable the replay recording feature completely.
- Disable the player's mobile phone.
- Obviously brakes story missions.
HUD:
- Allow the game to continue when the pause menu is active, similar to GTA:Online.
- The game can still be paused by pressing the "ESC" key instead of the "P" key.
- Disable the blur and color filter on the pause menu.
- Disable all on-screen effects in menus and HUD (weapon wheel, radio wheel, character switch, etc.).
- Disable the on-screen effects when the player is using a special ability.
- Allow the player to switch between normal minimap size and extended, similar to GTA:Online.
- Enable a non-intrusive, Rockstar-like, speedometer on the minimap.
- Force a specified zoom level of the minimap.
- Flatten the minimap view.
- Reveal all the map (hide the "Fog Of War").
- Hide direction and distance indicator under the minimap when a waypoint is set.
- Hide the depth indicators under the minimap when inside a submersible.
- Hide the health, armour and ability bar under the minimap.
- Overrides all other 'minimap bars' options.
- Show remaining stamina instead of armour in the blue bar below the minimap.
- Hide specific HUD component(s).
- Hide the weapon reticle.
- Hide enemy's blips from the (mini)map. Also applies to police.
Audio:
- Disable the dynamic music that plays when wanted.
- Disable the police scanner voice that plays when wanted.
- The scanner still warks while in police vehicles.
- Disable the dynamic music that plays when flying.
- Disable all non-music radio content (ads, etc.).
- Disable vehicle's radio auto-start. Different modes available:
- Vehicles will start with the radio turned off by default, unless the engine is already running (e.g. when jacking a car).
- Radio will always be turned off when first entering a vehicle, regardless of engine state.
- Mute specific sound categories.
- Mute artificial ambient sounds (read INI for a deeper explanation).
- Disable player pain audio.
Peds:
- Dynamic car jacking reactions (allow peds to dynamically react to the player pointing a gun at their vehicle, just like in GTA:IV). Some will instantly flee, others will react and there's also a chance they'll still run you over.
- Shoot jacked peds (allow the player to kill the driver while jacking a vehicle with a handgun).
- Weapon jacking animations trigger only with non-customized weapons (e.g. silencers won't work).
- Allow the player to push (shove) peds out of his way, like in GTA:IV.
- Press the "Jump" button (space bar/'X' on controller) when standing in front of a ped to activate.
- Allow peds to use umbrellas during rainy weather.
- Definable max number of peds allowed to equip umbrellas.
- Disable all peds scenarios.
- Disable all dynamic population of the game world.
Peds Combat:
- Disable writhe state (block peds from entering the "writhe" state and consequently dying).
- Disable hurt state (block peds from entering the "hurt" state when shot while standing and consequently dying, or entering writhe).
- Disable shoot from ground (force peds to get up instead of shooting when they fall on the ground with their backs).
- Disable sitting peds instant death.
- Allow mission peds to be damaged by other entities and not only the player.
- Disable dead peds from jumping out of the vehicle they are in.
- Deadly NPCs headshots (headshots between NPCs will be deadly, just like when hit by the player).
- Ped disarm (allows the player to disarm peds when they are hit on the hand/weapon).
- Definable custom 'drop chance' when hit.
Peds Accuracy:
- Configurable ped accuracy. Modes available:
- Global: all peds will have the same accuracy.
- Random: peds will have random accuracy inside the custom-defined range.
- Clamp: ensure the default accuracy of a ped is inside the custom-defined range.
- Proportional: scale the ped's default accuracy value inside the the custom-defined range.
- More info inside the INI.
- Configurable ped shoot rate.
- The modes are the same for the option defined right above, excluding "Clamp" and "Proportional" modes.
- Global damage modifier for peds (both gun/melee weapons).
v3.0 - Changelog:
Added:
- Add memory patching options without hiding complexity to the user. These types of patches are known to break easily across different game versions.
- Implement basic logging for errors.
- Implement checks for current game version, preventing crashes and allowing some options to work on older versions of the game (with some functionality disabled). This mod is now officially compatible with every game version ScriptHookV supports.
- Only less than 10% of the options available are incompatible with the Enhanced version of the game. It's always stated when an option is incompatible with Enhanced.
- Memory:
- LowPriorityPropsPatch, CenterSteeringPatch, CopBumpSteeringPatch, HUDWheelSlowdownPatch
- Player:
- EnableCrouching, EnableMidAirLedgeGrab, DisablePlayerAutoVaulting, DisablePlayerDropDowns, SilentWanted
- Player Damage:
- LocationalDamage, DeadlyPlayerHeadshots, EnableWeaponRecoil, DropPlayerWeaponWhenRagdolling EnablePlayerNMReactionsWhenShot
- Player Vehicle:
- EnableBrakeLightsOnStoppedVehicle, DynamicallyCleanVehicles, DisableVehicleJitter, DisableAirVehicleTurbulence, DisableAutoEquipHelmets
- Player Controls:
- ReplaceRadioTuneForwardWithRadioOff
- HUD:
- MinimapSpeedometer
- Audio:
- MuteSounds, MuteArtificialAmbientSounds, DisablePlayerPainAudio
- Peds:
- DynamicCarJackingReactions, EnableShootingJackedPeds, EnablePedShove, PedUmbrellas, DisableScenarios, DisableWorldPopulation
- Peds Combat:
- DeadlyNPCsHeadshots
- Peds Accuracy:
- PedAccuracyMode, PedShootRateMode, PedGlobalWeaponDamageModifier, PedGlobalMeleeWeaponDamageModifier
Improved:
- General refactoring
- ReloadIniKey, DisableWheelsAutoCenterOnCarExit, KeepCarHydraulicsPosition, DisarmPlayerWhenShot, EnablePlayerActionsForAllPeds, DynamicallyCleanWoundsAndDirt, FriendlyFire, DisableFirstPersonView
Changelog History
GitHub
Credits
If you find a bug leave a comment and I'll try to fix it, feedback is always appreciated.
Open-source script that aims to address some of the numerous issues GTA:V has.
The advantages of using this mod are:
- It's compatible with both Legacy and Enhanced.
- It's tested on Legacy b1180 & b3521, Enhanced b812.
- It's theoretically compatible with every game version since b335 (ScriptHook base).
- Functionalities are thoroughly tested, and blend-in with the game as if Rockstar implemented them.
- It's faster than its C#/.NET counterparts because it's written in CPP, with great attention at keeping it performant.
- It merges functionalities from many other mods, meaning that mods can now share resources (e.g., entity pools), making the code faster and allowing cross-compatibility between different options.
- Almost all functionality works out-of-the-box, without the need to patch the game's memory. Options that do so are clearly labelled, complexity is not hidden from the user.
- The lack of reliance on ScriptHookV .NET (which is essentially a fancy wrapper for normal ScriptHook) means less compatibility issues across game versions.
- It's open-source.
To my knowledge it's also the only mod that fixes the "Low Priority Props" bug in Enhanced and implements NM reactions without relying on ScriptHookV .NET.
Use the INI to configure it to your liking. I highly suggest you to read through all the options and decide which one to enable, with particular attention to the ones that could possibly cause issues with the game story (those which don't say anything have been tested and work fine with the story). All options can be enabled or disabled independently from one another.
Requires ScriptHookV
Installation: simply extract the ASI inside the game's root directory (where you have installed GTA:V, not inside the "scripts" folder).
Features
Input:
- Reload the INI config with F12 (key can be changed).
Memory:
- Allow low priority props to be spawned around the map.
- It's the only memory patch compatible with Enhanced (currently).
- Disable the automatic centering of the wheels when a ped exits a vehicle. Applies to all vehicles (not only the player's).
- If the normal option (DisableWheelsAutoCenterOnCarExit) is enabled, this will override it. If the patch fails and the normal option it's also enabled, it will be used as a fallback.
- Disable cops from randomly changing the player's vehicle steering angle while ramming during a chase.
- Disable the slowdown and screen effects triggered by the weapon and the radio wheel.
Player:
- Enable the unused crouched motion state.
- Allow the player to grab onto nearby ledges when jumping. Useful for emulating parkour movement.
- Keep pressing the "Jump" button (space bar/'X' on controller) when in the air to automatically grab ledges that are in front of the player.
- Allow all ped models to use stealh and action mode.
- Disable action mode.
- Clean the player's wounds and dirt as he gradually enters the water and after picking up a medkit.
- Sprint inside interiors.
- Works in b1180 & later, but doesn't in b372. Don't know in between.
- Disable auto-vaulting small objects.
- Vaulting can still be performed manually by pressing the 'Jump' control near the objects.
- Disable automatic drop-down animations when near a ledge at high heights.
- Silent wanted (hide all HUD/music related to the wanted system).
Player Damage/Weapons:
- Enable friendly fire.
- Locational damage (e.g., armor won't protect your head, arms and lower body).
- Headshots can be made fatal for the player (just like NPCs).
- Configurable weapon recoil.
- Togglable inside vehicles.
- Separate recoil multipliers for weapon types (pistols, shotguns...) and addons (grips, silencers...).
- Player disarm (allow enemies that hit the player's weapon (or hands) to disarm the player, similar to RDR and GTA:IV).
- Definable custom 'drop chance' when hit.
- The weapon will retain all of its customizations (attachments, tints...).
- Weapon can be auto-equipped after being collected.
- When dropped, the weapon can be blipped on the minimap.
- Definable max distance after which a dropped weapon is despawned.
- Drop player weapon when ragdolling.
- Compatibility with custom NM reactions (read below).
- The weapon will retain all of its customizations (attachments, tints...).
- Weapon can be auto-equipped after being collected.
- When dropped, the weapon can be blipped on the minimap.
- Definable max distance after which a dropped weapon is despawned.
- Player Euphoria bullet reactions (the player will react to bullets with Euphoria like NPCs)
- Not compatible with Enhanced.
- Definable 'reaction chance' when hit.
- Definable minimum and maximum time for reaction.
- Togglable when in cover.
- Compatibility with other options that drop the player's weapon (so that the bullet reactions do not drop the player's weapon).
- Allow weapons inside the safehouse.
- Will break some story missions, but shouldn't otherwise have problems in normal free-roam.
Player Vehicle:
- Disable mid-air car controls and the ability to rotate the player's vehicle while stuck/upside down.
- Disable the automatic explosion after the player's vehicle collides with something at high speeds.
- Disable engine fire/smoke.
- Leave the engine on when exiting a vehicle unless the player keeps the exit vehicle button pressed for 250ms. Exactly like GTA:IV.
- Disable the auto-centering of the player vehicle's wheels on exit.
- While this is universally compatible, it could cause some issues with mission vehicles. Disable if necessary.
- Keeps the current position of the player vehicle's hydraulics on enter/exit.
- Requires at least b2372.
- Turn on brake lights while the player's vehicle is stopped.
- Helicopter water physics (allow helicopter's rotors to affect the movement of dynamic water bodies, similar to GTA:IV).
- Dynamically clean vehicles (clean dirt and decals (e.g., blood) from the vehicles near the player, including his, while raining).
- Depends on the amount of rain and the speed of the vehicle.
- Vehicles can also be cleaned by entering rivers or running along the seaside while partially in the water.
- Disable ragdolls on vehicle roof.
- Customizable max speed the vehicle the player is standing on before making the player enter ragdoll.
- Prevent other peds from dragging the player out of his vehicle.
- Prevent the player from flying through the windscreen.
- Prevent the player from falling off bikes.
- Disable the forced jump out when entering a water body with a bike (the player will still jump out if completely submerged).
- Disable vehicle jitter effect.
- Disable air vehicle turbulence.
- Disable auto-equip helmets.
- Togglable on bikes/helicopters.
- Disable all stunt jumps around the map
Player Controls:
- Disable assisted movement (when a player follows a path automatically while moving forward, eg. Floyd's apartment entrance).
- Quickly turn off the radio by tapping the radio control button ('Q'/left arrow on controller).
- Toggle walking for first person by pressing (and not holding) the sprint button (X on PS / A on XBOX).
- Disable auto-centering of the gameplay camera.
- Togglable on foot/in vehicle/always.
- Force the gameplay camera to follow the vehicle when using the handbrake
- Customizable handbrake delay before centering the camera on the vehicle.
- Disable First Person View.
- Disable the idle camera (it activates when the player stands still for too long).
- Disable the replay recording feature completely.
- Disable the player's mobile phone.
- Obviously brakes story missions.
HUD:
- Allow the game to continue when the pause menu is active, similar to GTA:Online.
- The game can still be paused by pressing the "ESC" key instead of the "P" key.
- Disable the blur and color filter on the pause menu.
- Disable all on-screen effects in menus and HUD (weapon wheel, radio wheel, character switch, etc.).
- Disable the on-screen effects when the player is using a special ability.
- Allow the player to switch between normal minimap size and extended, similar to GTA:Online.
- Enable a non-intrusive, Rockstar-like, speedometer on the minimap.
- Force a specified zoom level of the minimap.
- Flatten the minimap view.
- Reveal all the map (hide the "Fog Of War").
- Hide direction and distance indicator under the minimap when a waypoint is set.
- Hide the depth indicators under the minimap when inside a submersible.
- Hide the health, armour and ability bar under the minimap.
- Overrides all other 'minimap bars' options.
- Show remaining stamina instead of armour in the blue bar below the minimap.
- Hide specific HUD component(s).
- Hide the weapon reticle.
- Hide enemy's blips from the (mini)map. Also applies to police.
Audio:
- Disable the dynamic music that plays when wanted.
- Disable the police scanner voice that plays when wanted.
- The scanner still warks while in police vehicles.
- Disable the dynamic music that plays when flying.
- Disable all non-music radio content (ads, etc.).
- Disable vehicle's radio auto-start. Different modes available:
- Vehicles will start with the radio turned off by default, unless the engine is already running (e.g. when jacking a car).
- Radio will always be turned off when first entering a vehicle, regardless of engine state.
- Mute specific sound categories.
- Mute artificial ambient sounds (read INI for a deeper explanation).
- Disable player pain audio.
Peds:
- Dynamic car jacking reactions (allow peds to dynamically react to the player pointing a gun at their vehicle, just like in GTA:IV). Some will instantly flee, others will react and there's also a chance they'll still run you over.
- Shoot jacked peds (allow the player to kill the driver while jacking a vehicle with a handgun).
- Weapon jacking animations trigger only with non-customized weapons (e.g. silencers won't work).
- Allow the player to push (shove) peds out of his way, like in GTA:IV.
- Press the "Jump" button (space bar/'X' on controller) when standing in front of a ped to activate.
- Allow peds to use umbrellas during rainy weather.
- Definable max number of peds allowed to equip umbrellas.
- Disable all peds scenarios.
- Disable all dynamic population of the game world.
Peds Combat:
- Disable writhe state (block peds from entering the "writhe" state and consequently dying).
- Disable hurt state (block peds from entering the "hurt" state when shot while standing and consequently dying, or entering writhe).
- Disable shoot from ground (force peds to get up instead of shooting when they fall on the ground with their backs).
- Disable sitting peds instant death.
- Allow mission peds to be damaged by other entities and not only the player.
- Disable dead peds from jumping out of the vehicle they are in.
- Deadly NPCs headshots (headshots between NPCs will be deadly, just like when hit by the player).
- Ped disarm (allows the player to disarm peds when they are hit on the hand/weapon).
- Definable custom 'drop chance' when hit.
Peds Accuracy:
- Configurable ped accuracy. Modes available:
- Global: all peds will have the same accuracy.
- Random: peds will have random accuracy inside the custom-defined range.
- Clamp: ensure the default accuracy of a ped is inside the custom-defined range.
- Proportional: scale the ped's default accuracy value inside the the custom-defined range.
- More info inside the INI.
- Configurable ped shoot rate.
- The modes are the same for the option defined right above, excluding "Clamp" and "Proportional" modes.
- Global damage modifier for peds (both gun/melee weapons).
v3.0 - Changelog:
Added:
- Add memory patching options without hiding complexity to the user. These types of patches are known to break easily across different game versions.
- Implement basic logging for errors.
- Implement checks for current game version, preventing crashes and allowing some options to work on older versions of the game (with some functionality disabled). This mod is now officially compatible with every game version ScriptHookV supports.
- Only less than 10% of the options available are incompatible with the Enhanced version of the game. It's always stated when an option is incompatible with Enhanced.
- Memory:
- LowPriorityPropsPatch, CenterSteeringPatch, CopBumpSteeringPatch, HUDWheelSlowdownPatch
- Player:
- EnableCrouching, EnableMidAirLedgeGrab, DisablePlayerAutoVaulting, DisablePlayerDropDowns, SilentWanted
- Player Damage:
- LocationalDamage, DeadlyPlayerHeadshots, EnableWeaponRecoil, DropPlayerWeaponWhenRagdolling EnablePlayerNMReactionsWhenShot
- Player Vehicle:
- EnableBrakeLightsOnStoppedVehicle, DynamicallyCleanVehicles, DisableVehicleJitter, DisableAirVehicleTurbulence, DisableAutoEquipHelmets
- Player Controls:
- ReplaceRadioTuneForwardWithRadioOff
- HUD:
- MinimapSpeedometer
- Audio:
- MuteSounds, MuteArtificialAmbientSounds, DisablePlayerPainAudio
- Peds:
- DynamicCarJackingReactions, EnableShootingJackedPeds, EnablePedShove, PedUmbrellas, DisableScenarios, DisableWorldPopulation
- Peds Combat:
- DeadlyNPCsHeadshots
- Peds Accuracy:
- PedAccuracyMode, PedShootRateMode, PedGlobalWeaponDamageModifier, PedGlobalMeleeWeaponDamageModifier
Improved:
- General refactoring
- ReloadIniKey, DisableWheelsAutoCenterOnCarExit, KeepCarHydraulicsPosition, DisarmPlayerWhenShot, EnablePlayerActionsForAllPeds, DynamicallyCleanWoundsAndDirt, FriendlyFire, DisableFirstPersonView
Changelog History
GitHub
Credits
If you find a bug leave a comment and I'll try to fix it, feedback is always appreciated.
Subido por primera vez: 28 de enero de 2024
Última actualización: hace 8 horas
Descarga más reciente: hace 5 segundos
@SuleMareVientu Any brakelight mod will cause the headlight to be forcibly on, which is extremely annoying, I hope you add this feature to your mod while improving it
I have a suggestion: allow the player to draw weapons inside prohibited spaces, ex.: ammu-nation, Vanilla unicorn, clothing store, hairdresser, etc...
@iammrmikeman25 its because your game version is below 1.0.2372
@18igorr that's already an option in the ini I'm pretty sure, should be combined with the weapons in safehouse setting
Some of the included options are convenient, thank you.
I've only tested it for a few minutes, but this script seems to work just fine with Enhanced! Just being able to leave a vehicle's engine running like in GTA IV makes this worth using, IMO.
@SuleMareVientu Hi there. Is this one still worked on?
I'd like to suggest an option to keep listening to the radio when you open the pause menu. Sometimes we just need to open the map to place some waypoint or look for a marker, and it's annoying to have the music suddenly interrupted.
I know it somewhat can be done, since in the audio tab you can listen the radio stations to test the volume. This would make a great addition to the game.
Thanks!
Must install
For some reason, at this moment, this mod have breaks me a paparazzo side quests. The first one when we have to drive close to limo baverly dont shoots photos, and the second one he just stands in one place after starting the mission.
That's all problems i find out yet on GTA V Enhanced
@SuleMareVientu Hey there! I have a good request. Can you add a dynamic weather system where weather changes dynamically and often just like GTA IV and GTA San Andreas?
ScriptHookV error
@Razkunkill Can you tell me the error code? I'm working on an update it will be fixed soon
@SuleMareVientu thanks for your response here's the problem
FATAL: Can' t find native OxOBB5CBDDDOF25AE3
Hope you fix it soon, thankyou.
A manual pickup option would be amazing as well, there is a ton of recent ones but all use c# and they sometimes don't work. Excited for the new update 🙏
@martin_madrazo @iammrmikeman25 @Razkunkill
Crashes have been fixed in the latest version.
@Imad Miganeh
Update is out man! Some of the options you wanted are here, but unfortunately I didn't have the time to fix the issues with missions yet.
@SuleMareVientu Great update, though I thought I'd point this out! The "EnableWeaponRecoil" description is the same as the "DisarmPlayerWhenShot" one. Just a minor inconvenience and can easily be fixed. Thanks again for the update!
Suggestion: Manual Reloads
Most Beautiful Fixes , which works with Legacy & Enhanced ... Thx Bro , Big Respect :3
Wow, just wow you're awesome man xD