GTA Online Survivals 9.1.0
7.619
127
7.619
127
As the name indicates, this mod aims to simulate the survival minigame from GTA Online in Singleplayer. Each wave the enemy's aim gets better and their armor is increased, increasing the difficulty. By default, survivals end after 10 waves, but they can also be started in infinite waves mode.
In the first 2 waves, enemies will only spawn on foot at the different spawn points. From wave 3 enemies will also spawn in vehicles, and from wave 5 enemies will use helicopters too.
Around the survival area, there are armor, health, and weapon pickups to aid the player. Pickups are regenerated after each wave.
If the player goes too far away from the survival area, the survival will be automatically canceled after 15 seconds, the player will receive a warning indicating how much time is left before this happens.
Requirements
Installation
Extract the compressed file and copy SurvivalsMod.asi, SurvivalsData.json and SurvivalsMod.json to your GTAV directory
Available survivals
Teleport markers
How to start a survival
Survival starting points are marked in the map with a red skull, you just navigate there and press the assigned keys to start the survival
Controls
There is gamepad support!
Controls can be modified in the config.json file
Hardcore survival
In this mode the difficulty is set to maximum from wave 1, this means you will have to fight all special enemies enabled for that survival, cars and helicopters since the very first wave. Enemies will also spawn with max accuracy and heavy weapons from wave 1. Also, in this particular mode, the Juggernaut has more health and armor.
Timed mode
In this mode you start with 60 seconds, you can gain more time by killing enemies. This mode ends with either the player dying or the time running out.
In the first 20 minutes, every 2 minutes the difficulty is increased, this mean the enemies will get better weapons, increased accuracy and armor, vehicles, etc. Also, the reward is increased and the pickups are regenerated. After the first 20 minutes, only the reward is increased and the pickups regenerate, the difficulty stays the same.
Kill rewards:
Special enemies
Credits
Known issues
Recommendations
Using godmode defies the whole purpose of playing a survival game, it ruins it, so, DON'T USE GODMODE
FULL CHANGELOG
SOURCE CODE
In the first 2 waves, enemies will only spawn on foot at the different spawn points. From wave 3 enemies will also spawn in vehicles, and from wave 5 enemies will use helicopters too.
Around the survival area, there are armor, health, and weapon pickups to aid the player. Pickups are regenerated after each wave.
If the player goes too far away from the survival area, the survival will be automatically canceled after 15 seconds, the player will receive a warning indicating how much time is left before this happens.
Requirements
Installation
Extract the compressed file and copy SurvivalsMod.asi, SurvivalsData.json and SurvivalsMod.json to your GTAV directory
Available survivals
- Construction site survival
- Del Perro survival
- Desert alien survival
- Groove street survival
- Junkyard survival
- Maze Bank Tower survival
- Sawmill Survival
- Industrial Zone Survival
- Halloween Survival
- Rancho Survival
- Xmas Survival
- Police Station Survival
- Cayo Perico Survival
- Cayo Perico Mansion Survival
- El Burro Heights Survival
- Kortz Center Survival
- Meth Lab Survival
- Altruist Camp Survival
- Cargo Survival
- Vanilla Unicorn Survival
- Bunker Survival
- Nuclear Silo Survival
- Maibatsu Motors Survival
Teleport markers
- Bunker: can be used to access the Bunker Survival. Is marked on the map with the "Bunker" blip
- Lab: can be used to access the Nuclear Silo Survival. Is marked on the map with the "Secret Lab" blip
How to start a survival
Survival starting points are marked in the map with a red skull, you just navigate there and press the assigned keys to start the survival
Controls
There is gamepad support!
Controls can be modified in the config.json file
Hardcore survival
In this mode the difficulty is set to maximum from wave 1, this means you will have to fight all special enemies enabled for that survival, cars and helicopters since the very first wave. Enemies will also spawn with max accuracy and heavy weapons from wave 1. Also, in this particular mode, the Juggernaut has more health and armor.
Timed mode
In this mode you start with 60 seconds, you can gain more time by killing enemies. This mode ends with either the player dying or the time running out.
In the first 20 minutes, every 2 minutes the difficulty is increased, this mean the enemies will get better weapons, increased accuracy and armor, vehicles, etc. Also, the reward is increased and the pickups are regenerated. After the first 20 minutes, only the reward is increased and the pickups regenerate, the difficulty stays the same.
Kill rewards:
- Headshot: +5 seconds
- Torso: +2.5 seconds
- Limbs: +1 second
- Enemy vehicle: +10 seconds
- Juggernaut: +20 seconds
- Rottweiler: +8 seconds
- Jesus Christ: +15 seconds
- Rage-mode Sasquatch: +15 seconds
Special enemies
Juggernaut: This enemy is present in all the survivals, it starts spawning at wave 8 and is quite resistant to bullets and explosions. It also fires in fully automatic mode.
Sasquatch: Enemy that so far is only present in the Halloween survival and starts spawning at wave 4. Normally it behaves like any other normal enemy, with the exception that it runs faster, but, it has a chance of spawning in "Rage Mode". When in Rage Mode, the sasquatch will charge towards the player to attack with melee and will be able to kill the player with one punch. It also will become slightly more resistant than a Juggernaut. The chances of spawning in Rage Mode increases every wave
Rottweiler: By default it's only present in the Rancho Survival, it starts spawning at wave 7 and it's limited to 3 per wave. If it catches you, you are pretty much dead, so you better keep your distance.
Jesus Christ: Only present in the Xmas Survival by default, he starts spawning at wave 7. This enemy has the same amount of health as the Juggernaut, but unlike the Juggernaut, Jesus doesn't attack the player at all, instead he runs toward dead enemies and resurrects them. There can only be one Jesus at a time in the survival, but hey may spawn again during the same wave once killed.
Suicide Bomber: Starts spawning at wave 5. This enemy only has melee weapons. The bomber will try to get within 2 meters from the player, if it succeeds, it will blow themselves up in an attempt to take out the player. If the bomber is shot down, the body will blow up after 3 seconds of dying. The bomber will blow up instantly if it's killed with a headshot.
Credits
- Original survival mode by Rockstar Games
- Script by me
- Script Hook V SDK by Alexander Blade
Known issues
- None so far
Recommendations
Using godmode defies the whole purpose of playing a survival game, it ruins it, so, DON'T USE GODMODE
FULL CHANGELOG
SOURCE CODE
Subido por primera vez: 9 de octubre de 2021
Última actualización: 1 de junio de 2022
Descarga más reciente: hace 5 horas
All Versions
324 Comentarios
More mods by JustDancePC:

- Partida
- .Net
5.0
754
25
1.0.0
By JustDancePC
As the name indicates, this mod aims to simulate the survival minigame from GTA Online in Singleplayer. Each wave the enemy's aim gets better and their armor is increased, increasing the difficulty. By default, survivals end after 10 waves, but they can also be started in infinite waves mode.
In the first 2 waves, enemies will only spawn on foot at the different spawn points. From wave 3 enemies will also spawn in vehicles, and from wave 5 enemies will use helicopters too.
Around the survival area, there are armor, health, and weapon pickups to aid the player. Pickups are regenerated after each wave.
If the player goes too far away from the survival area, the survival will be automatically canceled after 15 seconds, the player will receive a warning indicating how much time is left before this happens.
Requirements
Installation
Extract the compressed file and copy SurvivalsMod.asi, SurvivalsData.json and SurvivalsMod.json to your GTAV directory
Available survivals
Teleport markers
How to start a survival
Survival starting points are marked in the map with a red skull, you just navigate there and press the assigned keys to start the survival
Controls
There is gamepad support!
Controls can be modified in the config.json file
Hardcore survival
In this mode the difficulty is set to maximum from wave 1, this means you will have to fight all special enemies enabled for that survival, cars and helicopters since the very first wave. Enemies will also spawn with max accuracy and heavy weapons from wave 1. Also, in this particular mode, the Juggernaut has more health and armor.
Timed mode
In this mode you start with 60 seconds, you can gain more time by killing enemies. This mode ends with either the player dying or the time running out.
In the first 20 minutes, every 2 minutes the difficulty is increased, this mean the enemies will get better weapons, increased accuracy and armor, vehicles, etc. Also, the reward is increased and the pickups are regenerated. After the first 20 minutes, only the reward is increased and the pickups regenerate, the difficulty stays the same.
Kill rewards:
Special enemies
Credits
Known issues
Recommendations
Using godmode defies the whole purpose of playing a survival game, it ruins it, so, DON'T USE GODMODE
FULL CHANGELOG
SOURCE CODE
In the first 2 waves, enemies will only spawn on foot at the different spawn points. From wave 3 enemies will also spawn in vehicles, and from wave 5 enemies will use helicopters too.
Around the survival area, there are armor, health, and weapon pickups to aid the player. Pickups are regenerated after each wave.
If the player goes too far away from the survival area, the survival will be automatically canceled after 15 seconds, the player will receive a warning indicating how much time is left before this happens.
Requirements
Installation
Extract the compressed file and copy SurvivalsMod.asi, SurvivalsData.json and SurvivalsMod.json to your GTAV directory
Available survivals
- Construction site survival
- Del Perro survival
- Desert alien survival
- Groove street survival
- Junkyard survival
- Maze Bank Tower survival
- Sawmill Survival
- Industrial Zone Survival
- Halloween Survival
- Rancho Survival
- Xmas Survival
- Police Station Survival
- Cayo Perico Survival
- Cayo Perico Mansion Survival
- El Burro Heights Survival
- Kortz Center Survival
- Meth Lab Survival
- Altruist Camp Survival
- Cargo Survival
- Vanilla Unicorn Survival
- Bunker Survival
- Nuclear Silo Survival
- Maibatsu Motors Survival
Teleport markers
- Bunker: can be used to access the Bunker Survival. Is marked on the map with the "Bunker" blip
- Lab: can be used to access the Nuclear Silo Survival. Is marked on the map with the "Secret Lab" blip
How to start a survival
Survival starting points are marked in the map with a red skull, you just navigate there and press the assigned keys to start the survival
Controls
There is gamepad support!
Controls can be modified in the config.json file
Hardcore survival
In this mode the difficulty is set to maximum from wave 1, this means you will have to fight all special enemies enabled for that survival, cars and helicopters since the very first wave. Enemies will also spawn with max accuracy and heavy weapons from wave 1. Also, in this particular mode, the Juggernaut has more health and armor.
Timed mode
In this mode you start with 60 seconds, you can gain more time by killing enemies. This mode ends with either the player dying or the time running out.
In the first 20 minutes, every 2 minutes the difficulty is increased, this mean the enemies will get better weapons, increased accuracy and armor, vehicles, etc. Also, the reward is increased and the pickups are regenerated. After the first 20 minutes, only the reward is increased and the pickups regenerate, the difficulty stays the same.
Kill rewards:
- Headshot: +5 seconds
- Torso: +2.5 seconds
- Limbs: +1 second
- Enemy vehicle: +10 seconds
- Juggernaut: +20 seconds
- Rottweiler: +8 seconds
- Jesus Christ: +15 seconds
- Rage-mode Sasquatch: +15 seconds
Special enemies
Juggernaut: This enemy is present in all the survivals, it starts spawning at wave 8 and is quite resistant to bullets and explosions. It also fires in fully automatic mode.
Sasquatch: Enemy that so far is only present in the Halloween survival and starts spawning at wave 4. Normally it behaves like any other normal enemy, with the exception that it runs faster, but, it has a chance of spawning in "Rage Mode". When in Rage Mode, the sasquatch will charge towards the player to attack with melee and will be able to kill the player with one punch. It also will become slightly more resistant than a Juggernaut. The chances of spawning in Rage Mode increases every wave
Rottweiler: By default it's only present in the Rancho Survival, it starts spawning at wave 7 and it's limited to 3 per wave. If it catches you, you are pretty much dead, so you better keep your distance.
Jesus Christ: Only present in the Xmas Survival by default, he starts spawning at wave 7. This enemy has the same amount of health as the Juggernaut, but unlike the Juggernaut, Jesus doesn't attack the player at all, instead he runs toward dead enemies and resurrects them. There can only be one Jesus at a time in the survival, but hey may spawn again during the same wave once killed.
Suicide Bomber: Starts spawning at wave 5. This enemy only has melee weapons. The bomber will try to get within 2 meters from the player, if it succeeds, it will blow themselves up in an attempt to take out the player. If the bomber is shot down, the body will blow up after 3 seconds of dying. The bomber will blow up instantly if it's killed with a headshot.
Credits
- Original survival mode by Rockstar Games
- Script by me
- Script Hook V SDK by Alexander Blade
Known issues
- None so far
Recommendations
Using godmode defies the whole purpose of playing a survival game, it ruins it, so, DON'T USE GODMODE
FULL CHANGELOG
SOURCE CODE
Subido por primera vez: 9 de octubre de 2021
Última actualización: 1 de junio de 2022
Descarga más reciente: hace 5 horas
Teleport markers were added for the Bunker Survival and Nuclear Silo Survival, the locations are marked on the map with the "Bunker" and "Secret Lab" blips. You must have MP Maps already enabled or the interiors won't load, obviously.
If you do not wish to use these markers, they can be disabled in the config.json file.
@Vlone2Thug It's an ASI script, so it goes in the root GTA V folder, not in the scripts folder.
This mod shouldn't have any compatibility issues with the mods you mentioned as they're not related to mine at all.
Do you have the latest game version?
@JustDancePC do i just put everything in the rar inside the root folder? theres folders and everything do you forget? where does everything in the rar go. none of them worked. and they show up on the map as shields not skulls.
Don't want to feel like a nit picker, but the music for some survivals won't play. Also a question, why do you have the survivals start from killing a pedestrian and not, say, a blip on the map where you press a button to activate the survival? Genuine curiosity, not sure if its because of a limitation or design choice.
@superduper335 Well, the script takes music from many DLCs at random, not only music from the original survivals. For example, music from latest DLC, The Contract. So, if you don't have that DLC installed, for whatever reason, and the script happens to select music from that DLC, then, nothing will play.
Starting the survivals by killing a ped is actually more hard than just starting with a key press, so not really a limitation, lol. It was a design choice. Why? Well, immersion.
@JustDancePC Ohh interesting, I'll see why I don't have The Contract installed. I've verified the integrity of my files but no dice. Also thank you for replying, hope you continue making more fun mods!
@justdancepc none of them worked. and they show up on the map as shields not skulls.
@JustDancePC Absolutely amazing mod, the professionalism and polish is truly astounding. I'd love a survival inside of the Humane Labs building, since I can break in but there's always no one there. Running and gunning back and forth through the building before making a sea escape would be awesome!
@Hydraxonn Thank you. A humane labs survival sounds fun.
@JustDancePC MVP
@JustDancePC So I validated my files for Steam and the music still won't play sometimes, so I tried playing on the Rockstar client version (i own 2 versions of GTA so i can play unmodded and online easily) which is up to date as well and it isn't working either. I know it's very nitpicky, but could you test it out to see if this happening to you as well?
hello super mod nice job exellent
@superduper335 Just played a bunch of survivals, music is working for me 🤷🏼♀️
Btw, you don't need two copies of GTA to play online, renaming dinput8.dll is enough to stop the mods from loading, if you use the mods folder that is. If you replace original game files it won't work
@JustDancePC Hmm I'll redownload my game then, also thank you for telling me about the dinput8.dll trick, I did not know that. Cheers mate, thanks for being patient and helping me out!
@JustDancePC Hey, I found out why the music wouldn't play, and it wasn't just for your mod either, it was for other mods that made use of DLC score like the Score Controller by TomilovSenya. Currently, to use Addon-Peds, you have to edit the dlclist.xml and turn all forward slashes to back slashes, which messes with the game trying to detect the DLC. tldr: disabled addon-peds and it fixed :D
@superduper335 wha... why would you have to replace the slashes? That's not valid XML syntax, I'm surprised it even loaded without crashing the game.
@JustDancePC Current Addon-Peds for some reason doesn't work without changing the forward slashes to back slashes, otherwise the game crashes on loadup. I searched for a way to fix Addon-Peds and I got this video https://www.youtube.com/watch?v=BKxFsTyM-L4
This is a really fun mini-game.
@JustDancePC Your mod is top-notch! Please add an option to toggle the blips, there's too many lol.
It's a mess with all blips can't navigate properly. Can you make an option that blips only appear when close?
@Itzhak880 Yup, that's definitely on my list of things to do. I just don't have time to work on this mod atm :/