2.311
45
2.311
45
Simple script and file modification based on Red Dead Redemption and Max Payne 3's Hardcore Mode/Difficulty changes.
Features
Player's max health cut in half
Player's health regeneration rate reduced by ~50%
Special Ability charge rate restored to PS360 version's rate, and reduced by 30%
Special Ability depletion rate restored to PS360 version's rate, and increased by 60%
Installation
**Make sure you have deleted HardcoreHealth.dll, or else the new file/version will conflict with it!**
Place HardcoreMode.dll in your /scripts/ folder
Overwrite playerspecialabilities.ymt in x64a.rpf/data/
Requirements
ScriptHookV
ScriptHookVDotNet
Changelog
1.2
-Fixed issue where player's max health wasn't properly set until losing health (Special thanks to LeeC2202!)
1.1
-Decreased special ability recharge rate
-Increased special ability depletion rate
1.0
-Initial release
Features
Installation
**Make sure you have deleted HardcoreHealth.dll, or else the new file/version will conflict with it!**
Place HardcoreMode.dll in your /scripts/ folder
Overwrite playerspecialabilities.ymt in x64a.rpf/data/
Requirements
ScriptHookV
ScriptHookVDotNet
Changelog
1.2
-Fixed issue where player's max health wasn't properly set until losing health (Special thanks to LeeC2202!)
1.1
-Decreased special ability recharge rate
-Increased special ability depletion rate
1.0
-Initial release
Subido por primera vez: 26 de julio de 2018
Última actualización: 9 de agosto de 2018
Descarga más reciente: hace 4 días
10 Comentarios
More mods by cp1dell:
Simple script and file modification based on Red Dead Redemption and Max Payne 3's Hardcore Mode/Difficulty changes.
Features
Player's max health cut in half
Player's health regeneration rate reduced by ~50%
Special Ability charge rate restored to PS360 version's rate, and reduced by 30%
Special Ability depletion rate restored to PS360 version's rate, and increased by 60%
Installation
**Make sure you have deleted HardcoreHealth.dll, or else the new file/version will conflict with it!**
Place HardcoreMode.dll in your /scripts/ folder
Overwrite playerspecialabilities.ymt in x64a.rpf/data/
Requirements
ScriptHookV
ScriptHookVDotNet
Changelog
1.2
-Fixed issue where player's max health wasn't properly set until losing health (Special thanks to LeeC2202!)
1.1
-Decreased special ability recharge rate
-Increased special ability depletion rate
1.0
-Initial release
Features
Installation
**Make sure you have deleted HardcoreHealth.dll, or else the new file/version will conflict with it!**
Place HardcoreMode.dll in your /scripts/ folder
Overwrite playerspecialabilities.ymt in x64a.rpf/data/
Requirements
ScriptHookV
ScriptHookVDotNet
Changelog
1.2
-Fixed issue where player's max health wasn't properly set until losing health (Special thanks to LeeC2202!)
1.1
-Decreased special ability recharge rate
-Increased special ability depletion rate
1.0
-Initial release
Subido por primera vez: 26 de julio de 2018
Última actualización: 9 de agosto de 2018
Descarga más reciente: hace 4 días
Thank you for the mod feature!
Awaiting 1.1 approval. Modified the special ability recharge and depletion rate based on RDR/MP3's difficulty effects on Dead Eye/Bullet Time.
Interesting enough, by default - the next gen versions of GTA V (PS4, Xbone, PC) use the PS360 version's of the "Special/Collector's Edition" Special Ability modifiers. Where in the normal, base version of the game the special ability recharge and depletion rate was pretty basic - but if you had purchased the Special or Collector's Edition, the recharge rate was doubled, and the depletion rate was reduced by about 33%. These gameplay aids are the default for the next-gen game.
So modifying the special ability recharge and depletion rate was two steps:
1. Restore them to the previous-gens default, non-bonus values
2. Apply a "Hardcore" edit of that value based on RDR and MP3's changes between Normal and Hardcore
So maxing out the special ability bar should take slightly longer, and each character's special ability should last for around 8 seconds, depending on how maxed out the "Special" skill is for each respective character.
lol if it really was hardcore there would be no health regeneration and you would die in 2-3 shots depending on where you are shot.
No no you're obviously consufing hardcore with realistic, a term mostly used to push exaggerated handling mods ;)
Great addition to the game for a challenging replay experience, thank you for sharing!
Nice
Hey I'm pretty new to modding in gtav. I'm assuming I need to create the scripts folder myself in the main directory?
@JOGAN yeah you do :P
im really rally fuking confusesd as to how im suppused to download this the instruksions are kine garbeg sorry, can someone help me download theis mod??? (btw this seams realy pasive agresive but its not im sorry)
this mod works i beat gta v with it
I gotta say this mod's amazing, I also beat GTA 5 with it lol