Police Car Patrol Blips
8.272
133
8.272
133
PoliceCarPatrolBlips
Will show all police patrol cars on the radar/map. (compatible for use with PullMeOver)
Type "patrols" in cheat code box to toggle, on by default.
changes
1.1
- Changed cheat string detection tick rate to 5ms.
1.2
- Fixed blips not being removed for cars that no longer have a driver.
- Some optimisations.
Installation
- requires ScriptHookV and ScriptHookVdotNet v3.1.0
- drop PoliceBlips.dll into /scripts folder
Will show all police patrol cars on the radar/map. (compatible for use with PullMeOver)
Type "patrols" in cheat code box to toggle, on by default.
changes
1.1
- Changed cheat string detection tick rate to 5ms.
1.2
- Fixed blips not being removed for cars that no longer have a driver.
- Some optimisations.
Installation
- requires ScriptHookV and ScriptHookVdotNet v3.1.0
- drop PoliceBlips.dll into /scripts folder
Subido por primera vez: 3 de enero de 2021
Última actualización: 3 de enero de 2021
Descarga más reciente: hace 39 minutos
25 Comentarios
More mods by mcal9909:
PoliceCarPatrolBlips
Will show all police patrol cars on the radar/map. (compatible for use with PullMeOver)
Type "patrols" in cheat code box to toggle, on by default.
changes
1.1
- Changed cheat string detection tick rate to 5ms.
1.2
- Fixed blips not being removed for cars that no longer have a driver.
- Some optimisations.
Installation
- requires ScriptHookV and ScriptHookVdotNet v3.1.0
- drop PoliceBlips.dll into /scripts folder
Will show all police patrol cars on the radar/map. (compatible for use with PullMeOver)
Type "patrols" in cheat code box to toggle, on by default.
changes
1.1
- Changed cheat string detection tick rate to 5ms.
1.2
- Fixed blips not being removed for cars that no longer have a driver.
- Some optimisations.
Installation
- requires ScriptHookV and ScriptHookVdotNet v3.1.0
- drop PoliceBlips.dll into /scripts folder
Subido por primera vez: 3 de enero de 2021
Última actualización: 3 de enero de 2021
Descarga más reciente: hace 39 minutos
Street life.
@mcal9909 I test for ya, thanks
Oh my gosh! I've been looking for a mod like this for ages, thanks heaps!
@William Halverd No unfortunately I tried on my side and it does not work in LSPDFR mode .. too bad (
I am French so sorry for the mistakes) ^^
@GolfAtop Thank you, let's hope someday this can work
@William Halverd @GolfAtop I could possibly check the drivers model hash, and see if its a cop that way. Not sure how this would work if you use custom models, though if they are just replacements of the original police ped models it shouldn't be too difficult. If that fails, possibly an ini where the player can add model hashes to be flagged as a cop to have a blip added.
@mcal9909 Good idea
Hi, I really like your mod. Great with Betterchase and Pullmeover. I have a special request. Anyway to make a version which also shows FIB blips? As sometimes I get pulled over by FIB using those mods and they don't show on the radar until they start chasing me.
Thank you and keep up the awesome work!
Does this work for cops on foot?
@Timberwolf8 nope just marked cars.
Super laggy AF
Does this still work? Or it's a corrupted script..?
Still works, is not laggy AF.. the script runs on a 500ms tickrate and does nothing except check for peds that are police and give them a blip if they are in a vehicle. If its laggy then thats a you problem. I have much more complex scripts that do not lag. This is a simple script in comparison.
doesn't seem to work anymore. Maybe compatible with Pull Me Over, but not with RDE.
Please make it show all the policemen with or without cars.
Still working flawlessly here in the last version of the game, thank you!
for anyone experiencing lag, lagg occurs because of installing cops back on the beat, after I uninstalled it that issue no longer occurs
Can confirm a big frame drop when used with the current version of RDE.
Works completely as expected with no frame drop using no other mods.
Nice script.
were does the .sc file go?