Random Attackings 0.6a
32.408
464
32.408
464
NPCs have had enough of you killing them, now it's THEIR turn to provoke and kill you. They want you DEAD!
Installation
Place RandomAttackings.dll and RandomAttackings.ini into your "scripts" folder. You will need the latest Script Hook V and .NET Script Hook.
Controls
J - Toggle Attackings
K - Manually Trigger/Create Random Attack (Needs "CanTriggerManually" to be set to true in .ini file)
The controls can be edited via the .ini file.
Settings
The mod uses a random timer and random chance to make the attacks very random, by default every 5-10 minutes, an event could/should happen. After the timer is over, it uses the 1/5 chance and if it gets it, it does the event, if not, it restarts the timer.
randTimerMin - In milliseconds that defines the minimum value for the random timer, by default it's 5 minutes.
randTimerMax - In milliseconds that defines the maximum value for the random timer, by default it's 15 minutes.
randChanceMin - Minimum value for the random chance of the attack to happen if the timer is up.
randChanceMax - Maximum value for the random chance of the attack to happen if the timer is up.
BlipShown - True/False for if the assassin or attacker will have a blip on the minimap, recommended false for more immersion and surprise.
CanTriggerManually - True/False for if the user can trigger random attacks manually instead of waiting. If true, "Trigger" key can be used to create a random attack.
Types of Attacks
Assassin - Paid and armed, a mask wielding stranger with outstanding marksmanship will attempt to assassinate you.
Madrazo's Henchmen - You are still exiled in Madrazo's book. 4 loyal henchmen will be sent via SUV with pistols and will attempt to drive by, chase you, by any means necessary!
Racist Rednecks - These hillbillies don't want you in their country. 'Murica! These rednecks are armed with sawn off shotguns and will come in threes with their ATVs.
ZiPPO RAID - Oh shit, it's ZiPPO motherfucking RAID! He is armed and dangerous in a Duke O' Death. His presence will make the city blackout and start thunder storming.
About
With this mod, you can randomly be attacked or become a target for assassins, Merryweather, and muggers and many more in future updates. You will receive a hate message before being attacked. Every 5 to 10 minutes by default, an attack will occur so watch your back! Follow the mod to know when an update is released which will add much more variety!!!
Changelog
0.1a
- Initial Release
0.2a
- Added "StartupEnabled" option in .ini, set to true so the mod starts up automatically.
- Added "CanTriggerManually" option in .ini, if set to true, you can use the "Trigger" key to manually trigger/start a random attack instead of waiting randomly.
- Added Madrazo's Henchmen attack. 4 henchmen in an SUV will chase you down until you die.
0.3a
- Fixed "StartupEnabled".
0.4a
- Added Racist Rednecks attack. 3 hillbillies in their own ATVs will chase you with sawn off shotguns.
0.5a
- Added ZiPPO RAID attack with ZiPPO RAID text messages. ZiPPO RAID himself will be armed with a Combat MG and Micro SMG in a Duke O' Death.
0.6a
- Fixed ZiPPO RAID attack not happening.
- Added new UI components (scaleforms) to make attacks look more Rockstar-ish and professional.
Credits
ZiPPO RAiD - Mod idea, helping testing, and giving me most of the threatening text messages for the mod.
Installation
Place RandomAttackings.dll and RandomAttackings.ini into your "scripts" folder. You will need the latest Script Hook V and .NET Script Hook.
Controls
J - Toggle Attackings
K - Manually Trigger/Create Random Attack (Needs "CanTriggerManually" to be set to true in .ini file)
The controls can be edited via the .ini file.
Settings
The mod uses a random timer and random chance to make the attacks very random, by default every 5-10 minutes, an event could/should happen. After the timer is over, it uses the 1/5 chance and if it gets it, it does the event, if not, it restarts the timer.
randTimerMin - In milliseconds that defines the minimum value for the random timer, by default it's 5 minutes.
randTimerMax - In milliseconds that defines the maximum value for the random timer, by default it's 15 minutes.
randChanceMin - Minimum value for the random chance of the attack to happen if the timer is up.
randChanceMax - Maximum value for the random chance of the attack to happen if the timer is up.
BlipShown - True/False for if the assassin or attacker will have a blip on the minimap, recommended false for more immersion and surprise.
CanTriggerManually - True/False for if the user can trigger random attacks manually instead of waiting. If true, "Trigger" key can be used to create a random attack.
Types of Attacks
Assassin - Paid and armed, a mask wielding stranger with outstanding marksmanship will attempt to assassinate you.
Madrazo's Henchmen - You are still exiled in Madrazo's book. 4 loyal henchmen will be sent via SUV with pistols and will attempt to drive by, chase you, by any means necessary!
Racist Rednecks - These hillbillies don't want you in their country. 'Murica! These rednecks are armed with sawn off shotguns and will come in threes with their ATVs.
ZiPPO RAID - Oh shit, it's ZiPPO motherfucking RAID! He is armed and dangerous in a Duke O' Death. His presence will make the city blackout and start thunder storming.
About
With this mod, you can randomly be attacked or become a target for assassins, Merryweather, and muggers and many more in future updates. You will receive a hate message before being attacked. Every 5 to 10 minutes by default, an attack will occur so watch your back! Follow the mod to know when an update is released which will add much more variety!!!
Changelog
0.1a
- Initial Release
0.2a
- Added "StartupEnabled" option in .ini, set to true so the mod starts up automatically.
- Added "CanTriggerManually" option in .ini, if set to true, you can use the "Trigger" key to manually trigger/start a random attack instead of waiting randomly.
- Added Madrazo's Henchmen attack. 4 henchmen in an SUV will chase you down until you die.
0.3a
- Fixed "StartupEnabled".
0.4a
- Added Racist Rednecks attack. 3 hillbillies in their own ATVs will chase you with sawn off shotguns.
0.5a
- Added ZiPPO RAID attack with ZiPPO RAID text messages. ZiPPO RAID himself will be armed with a Combat MG and Micro SMG in a Duke O' Death.
0.6a
- Fixed ZiPPO RAID attack not happening.
- Added new UI components (scaleforms) to make attacks look more Rockstar-ish and professional.
Credits
ZiPPO RAiD - Mod idea, helping testing, and giving me most of the threatening text messages for the mod.
Subido por primera vez: 6 de octubre de 2015
Última actualización: 26 de octubre de 2015
Descarga más reciente: hace 2 horas
245 Comentarios
More mods by jedijosh920:
NPCs have had enough of you killing them, now it's THEIR turn to provoke and kill you. They want you DEAD!
Installation
Place RandomAttackings.dll and RandomAttackings.ini into your "scripts" folder. You will need the latest Script Hook V and .NET Script Hook.
Controls
J - Toggle Attackings
K - Manually Trigger/Create Random Attack (Needs "CanTriggerManually" to be set to true in .ini file)
The controls can be edited via the .ini file.
Settings
The mod uses a random timer and random chance to make the attacks very random, by default every 5-10 minutes, an event could/should happen. After the timer is over, it uses the 1/5 chance and if it gets it, it does the event, if not, it restarts the timer.
randTimerMin - In milliseconds that defines the minimum value for the random timer, by default it's 5 minutes.
randTimerMax - In milliseconds that defines the maximum value for the random timer, by default it's 15 minutes.
randChanceMin - Minimum value for the random chance of the attack to happen if the timer is up.
randChanceMax - Maximum value for the random chance of the attack to happen if the timer is up.
BlipShown - True/False for if the assassin or attacker will have a blip on the minimap, recommended false for more immersion and surprise.
CanTriggerManually - True/False for if the user can trigger random attacks manually instead of waiting. If true, "Trigger" key can be used to create a random attack.
Types of Attacks
Assassin - Paid and armed, a mask wielding stranger with outstanding marksmanship will attempt to assassinate you.
Madrazo's Henchmen - You are still exiled in Madrazo's book. 4 loyal henchmen will be sent via SUV with pistols and will attempt to drive by, chase you, by any means necessary!
Racist Rednecks - These hillbillies don't want you in their country. 'Murica! These rednecks are armed with sawn off shotguns and will come in threes with their ATVs.
ZiPPO RAID - Oh shit, it's ZiPPO motherfucking RAID! He is armed and dangerous in a Duke O' Death. His presence will make the city blackout and start thunder storming.
About
With this mod, you can randomly be attacked or become a target for assassins, Merryweather, and muggers and many more in future updates. You will receive a hate message before being attacked. Every 5 to 10 minutes by default, an attack will occur so watch your back! Follow the mod to know when an update is released which will add much more variety!!!
Changelog
0.1a
- Initial Release
0.2a
- Added "StartupEnabled" option in .ini, set to true so the mod starts up automatically.
- Added "CanTriggerManually" option in .ini, if set to true, you can use the "Trigger" key to manually trigger/start a random attack instead of waiting randomly.
- Added Madrazo's Henchmen attack. 4 henchmen in an SUV will chase you down until you die.
0.3a
- Fixed "StartupEnabled".
0.4a
- Added Racist Rednecks attack. 3 hillbillies in their own ATVs will chase you with sawn off shotguns.
0.5a
- Added ZiPPO RAID attack with ZiPPO RAID text messages. ZiPPO RAID himself will be armed with a Combat MG and Micro SMG in a Duke O' Death.
0.6a
- Fixed ZiPPO RAID attack not happening.
- Added new UI components (scaleforms) to make attacks look more Rockstar-ish and professional.
Credits
ZiPPO RAiD - Mod idea, helping testing, and giving me most of the threatening text messages for the mod.
Installation
Place RandomAttackings.dll and RandomAttackings.ini into your "scripts" folder. You will need the latest Script Hook V and .NET Script Hook.
Controls
J - Toggle Attackings
K - Manually Trigger/Create Random Attack (Needs "CanTriggerManually" to be set to true in .ini file)
The controls can be edited via the .ini file.
Settings
The mod uses a random timer and random chance to make the attacks very random, by default every 5-10 minutes, an event could/should happen. After the timer is over, it uses the 1/5 chance and if it gets it, it does the event, if not, it restarts the timer.
randTimerMin - In milliseconds that defines the minimum value for the random timer, by default it's 5 minutes.
randTimerMax - In milliseconds that defines the maximum value for the random timer, by default it's 15 minutes.
randChanceMin - Minimum value for the random chance of the attack to happen if the timer is up.
randChanceMax - Maximum value for the random chance of the attack to happen if the timer is up.
BlipShown - True/False for if the assassin or attacker will have a blip on the minimap, recommended false for more immersion and surprise.
CanTriggerManually - True/False for if the user can trigger random attacks manually instead of waiting. If true, "Trigger" key can be used to create a random attack.
Types of Attacks
Assassin - Paid and armed, a mask wielding stranger with outstanding marksmanship will attempt to assassinate you.
Madrazo's Henchmen - You are still exiled in Madrazo's book. 4 loyal henchmen will be sent via SUV with pistols and will attempt to drive by, chase you, by any means necessary!
Racist Rednecks - These hillbillies don't want you in their country. 'Murica! These rednecks are armed with sawn off shotguns and will come in threes with their ATVs.
ZiPPO RAID - Oh shit, it's ZiPPO motherfucking RAID! He is armed and dangerous in a Duke O' Death. His presence will make the city blackout and start thunder storming.
About
With this mod, you can randomly be attacked or become a target for assassins, Merryweather, and muggers and many more in future updates. You will receive a hate message before being attacked. Every 5 to 10 minutes by default, an attack will occur so watch your back! Follow the mod to know when an update is released which will add much more variety!!!
Changelog
0.1a
- Initial Release
0.2a
- Added "StartupEnabled" option in .ini, set to true so the mod starts up automatically.
- Added "CanTriggerManually" option in .ini, if set to true, you can use the "Trigger" key to manually trigger/start a random attack instead of waiting randomly.
- Added Madrazo's Henchmen attack. 4 henchmen in an SUV will chase you down until you die.
0.3a
- Fixed "StartupEnabled".
0.4a
- Added Racist Rednecks attack. 3 hillbillies in their own ATVs will chase you with sawn off shotguns.
0.5a
- Added ZiPPO RAID attack with ZiPPO RAID text messages. ZiPPO RAID himself will be armed with a Combat MG and Micro SMG in a Duke O' Death.
0.6a
- Fixed ZiPPO RAID attack not happening.
- Added new UI components (scaleforms) to make attacks look more Rockstar-ish and professional.
Credits
ZiPPO RAiD - Mod idea, helping testing, and giving me most of the threatening text messages for the mod.
Subido por primera vez: 6 de octubre de 2015
Última actualización: 26 de octubre de 2015
Descarga más reciente: hace 2 horas
*Sigh* It doesn't work anymore :( Considering its the only option available for such random attacks its a bummer)
@jedijosh920 do you think you'll ever touch this mod again?
Nvm I just did a dumb dumb, installed it in one of my backup saves.... *Massive Facepalm* lol
very cool man haha :v
Although this mod is 3 years old, if you ever plan on releasing an update, I think there should be editable 'custom text messages' that the attackers will send. This still deserves a 5 star though, thanks for making this script.
Nice, but I set in the ini file to be more in a short time, but nothing happened. Btw, who the heck is ZiPPO RAiD?
Works as of 2019-05-03
hello thanks you for your mod :) this is possible to disable the weather changer when a Zippo raid start ?
@bankrobberhostage zippo raid is a mod creator he does gore mods
@jedijosh920 plz update without weather changer for when Zippo comes, it's really immersion breaking.
Source code maybe? Thanks for the mod.
hello! Is there a way, to make the script only work, when I'm out of a story mission? Yeah I know I can trigger it manually, but still. Thanks.
this mod is a bit unrealistic to attack even when you are in a tank we need new update
@jedijosh920 hey any chance you do commission work?
How do I download the 0.4? I dont like the Zippo lighter, it is most commonly occurring in, the weather starts to rain out of the blue and it would be unrealistic, and annoying.
Great idea but how often are the attacks?
Good
Is there a way to disable Zippo Raid attacks? I hate it when the city blacks out and it starts raining. What a way to ruin a mod...
Please update and add more enemies. I like the danger when driving long distances for missions.
deas:
1. Add a pretty rare chance for a random npc to stalk you, if your unable to single them out and stop them from stalking you they will call in the group there a part of, Henchmen or Rednecks etc.this meaning they will pull out their phone and begin walking away from the player in a random direction, acting like a normal npc on a phone call, they will attempt to blend in. and a vehicle of their group type will arrive and all of them will start attacking. the player is able to stop this event by killing the stalker only before they pull out the phone, giving the player a window between the stalker walking away and calling reinforcements.
2. make the phone messages a slightly more rare chance to appear/be seant, this will make for some ambushes that should catch the player off guard.
3. If the group that has been sent after the player is still after the player for a while, one of the attackers will have a random chance to pull out their phone and begin calling in reinforcements, the player is able to stop this by attacking/shooting or stunning the caller, this will be a small chance and cannot happen with multiple enemies, this small chance is only able to happen if the player hasnt dealt with the enemies for several minutes.
@Gibbly great ideas! but complex to implement :)