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Screaming Injured Peds is a script that makes all the AI peds to start screaming, shouting and coughing when they're lying on the floor.
I made this a long time ago and I first though about introducing it on a update of the Accuracy Fix mod, then I though about making a new mod that modifies the AI behaviour when injured, damaged or lying on the floor. But I'm busy ATM with other projects, so this is more like a preview of the idea. Some people asked for it on the forum, when I published the WIP project.
The idea is to improve this with more functions and stuff that make things more realistic, so keep in mind this is more like a WIP project/preview. More exactly, I want to make a complete script that changes the AI reactions when they get hurt, and this is just one part of it.
How does the script work? It analyzes all the peds on the area, if a ped is lying on the floor (what the game calls being "hurt") the ped receives the order to play a random pain sound. Actually I just included the burning and coughing SFX, but the idea is to include more. The peds affected by this should have a blip, which dissappears as soon as the ped finally dies (the script stop working on it).
Version 2 of the script features a randomization that makes the ped scream, cough or do nothing (the vanilla reaction/SFX) randomly, so they won't be screaming all the time. Version 1 is the original one which hasn't got that randomization.
You can follow this trick to avoiding peds automatically dying after a few seconds when they're injured on the floor. If they die soon enough, you might don't hear them screaming like it's intended.
This is a .NET script, so you need ScriptHookV and ScriptHookV DotNet in order to have this working on your game. Put the DLL file on Grand Theft Auto V/scripts folder.
Changelog
I made this a long time ago and I first though about introducing it on a update of the Accuracy Fix mod, then I though about making a new mod that modifies the AI behaviour when injured, damaged or lying on the floor. But I'm busy ATM with other projects, so this is more like a preview of the idea. Some people asked for it on the forum, when I published the WIP project.
The idea is to improve this with more functions and stuff that make things more realistic, so keep in mind this is more like a WIP project/preview. More exactly, I want to make a complete script that changes the AI reactions when they get hurt, and this is just one part of it.
How does the script work? It analyzes all the peds on the area, if a ped is lying on the floor (what the game calls being "hurt") the ped receives the order to play a random pain sound. Actually I just included the burning and coughing SFX, but the idea is to include more. The peds affected by this should have a blip, which dissappears as soon as the ped finally dies (the script stop working on it).
Version 2 of the script features a randomization that makes the ped scream, cough or do nothing (the vanilla reaction/SFX) randomly, so they won't be screaming all the time. Version 1 is the original one which hasn't got that randomization.
You can follow this trick to avoiding peds automatically dying after a few seconds when they're injured on the floor. If they die soon enough, you might don't hear them screaming like it's intended.
This is a .NET script, so you need ScriptHookV and ScriptHookV DotNet in order to have this working on your game. Put the DLL file on Grand Theft Auto V/scripts folder.
Changelog
- v1: initial release
- v2: timers included: now, each ped will trigger what we can call "a screaming event" each 5 seconds. These events will randomly make the ped shout, cough or do nothing (the vanilla SFX for the injured peds). Each event have the same posibilities (33% for each one). On the next release, I'll include an INI file where you can customize everything. Plz, let me know what do you think about the system and how do you think it could be improved.
Subido por primera vez: 4 de enero de 2017
Última actualización: 26 de enero de 2022
Descarga más reciente: hace 5 horas
96 Comentarios
More mods by EnforcerZhukov:
Screaming Injured Peds is a script that makes all the AI peds to start screaming, shouting and coughing when they're lying on the floor.
I made this a long time ago and I first though about introducing it on a update of the Accuracy Fix mod, then I though about making a new mod that modifies the AI behaviour when injured, damaged or lying on the floor. But I'm busy ATM with other projects, so this is more like a preview of the idea. Some people asked for it on the forum, when I published the WIP project.
The idea is to improve this with more functions and stuff that make things more realistic, so keep in mind this is more like a WIP project/preview. More exactly, I want to make a complete script that changes the AI reactions when they get hurt, and this is just one part of it.
How does the script work? It analyzes all the peds on the area, if a ped is lying on the floor (what the game calls being "hurt") the ped receives the order to play a random pain sound. Actually I just included the burning and coughing SFX, but the idea is to include more. The peds affected by this should have a blip, which dissappears as soon as the ped finally dies (the script stop working on it).
Version 2 of the script features a randomization that makes the ped scream, cough or do nothing (the vanilla reaction/SFX) randomly, so they won't be screaming all the time. Version 1 is the original one which hasn't got that randomization.
You can follow this trick to avoiding peds automatically dying after a few seconds when they're injured on the floor. If they die soon enough, you might don't hear them screaming like it's intended.
This is a .NET script, so you need ScriptHookV and ScriptHookV DotNet in order to have this working on your game. Put the DLL file on Grand Theft Auto V/scripts folder.
Changelog
I made this a long time ago and I first though about introducing it on a update of the Accuracy Fix mod, then I though about making a new mod that modifies the AI behaviour when injured, damaged or lying on the floor. But I'm busy ATM with other projects, so this is more like a preview of the idea. Some people asked for it on the forum, when I published the WIP project.
The idea is to improve this with more functions and stuff that make things more realistic, so keep in mind this is more like a WIP project/preview. More exactly, I want to make a complete script that changes the AI reactions when they get hurt, and this is just one part of it.
How does the script work? It analyzes all the peds on the area, if a ped is lying on the floor (what the game calls being "hurt") the ped receives the order to play a random pain sound. Actually I just included the burning and coughing SFX, but the idea is to include more. The peds affected by this should have a blip, which dissappears as soon as the ped finally dies (the script stop working on it).
Version 2 of the script features a randomization that makes the ped scream, cough or do nothing (the vanilla reaction/SFX) randomly, so they won't be screaming all the time. Version 1 is the original one which hasn't got that randomization.
You can follow this trick to avoiding peds automatically dying after a few seconds when they're injured on the floor. If they die soon enough, you might don't hear them screaming like it's intended.
This is a .NET script, so you need ScriptHookV and ScriptHookV DotNet in order to have this working on your game. Put the DLL file on Grand Theft Auto V/scripts folder.
Changelog
- v1: initial release
- v2: timers included: now, each ped will trigger what we can call "a screaming event" each 5 seconds. These events will randomly make the ped shout, cough or do nothing (the vanilla SFX for the injured peds). Each event have the same posibilities (33% for each one). On the next release, I'll include an INI file where you can customize everything. Plz, let me know what do you think about the system and how do you think it could be improved.
Subido por primera vez: 4 de enero de 2017
Última actualización: 26 de enero de 2022
Descarga más reciente: hace 5 horas
v2 changelog: timers included: now, each ped will trigger what we can call "a screaming event" each 5 seconds. These events will randomly make the ped shout, cough or do nothing (the vanilla SFX for the injured peds). Each event have the same posibilities (33% for each one). On the next release, I'll include an INI file where you can customize everything. Plz, let me know what do you think about the system and how do you think it could be improved.
Wait for file approval!
Add option to remove injured enemy icon, because it's very glitchy
Makes gunfights all the more horrifying, although remove the injured enemy icon, its sort of unnessessary and very glitchy.
Wow, this is amazing. Zhukov's mods are ESSENTIAL. As others have said, would be even better without the injured enemy icon.
@EnforcerZhukov Will we ever see a new version? I would also like one that doesn't have the injured icons on the map.
These blips need to go.
@toobalooboolama @PairsOfAces I've uploaded a new version with the blips removed (pending approval), let me know if it works fine!
Instead of a dll, I uploaded a cs file, but it works the same way. Remove the old dll from the scripts folder.
@EnforcerZhukov I actually had someone in the forums edit the mod for me to remove the blips for me 5 days ago https://forums.gta5-mods.com/topic/37258/
@EnforcerZhukov Thanks for doing it! I appreciate it
Great mod, how about to combine this mod with "Don't Writhe!" to avoid injured state? Peds will slowly move in agony till bleed out
Cool! Combine this mod with "Don't Writhe!
Hello! Nice Mod. I want to tell you something. (MAYBE I AM WRONG!)
You wrote place the .dll File in the Script Folder. But the Version 2.1 is a normal CS File?
the idea is good, and realistic, it would be more realistic if there was a randomization of the screams, in the sense: out of 5 injured only 1-2 scream the other 3-4 no; otherwise it becomes a symphony of lamentations XD
@Boomatisch works the same way, he wrote that in a comment from the 26th January.
"I've uploaded a new version with the blips removed (pending approval), let me know if it works fine!
Instead of a dll, I uploaded a cs file, but it works the same way. Remove the old dll from the scripts folder."
@ryder_carver dude, if you were shot anywhere on your body, you'd be screaming and crying like a little fucking girl. This mod is one of the most realistic I've ever seen. Great job to the creator.
Is this compatible with Dismemberment and gore??
How to install this cs file?
no more updates on this one i guess?
@Gelse Nope..no updates..
hey, i like it!!
any chance getting this work with nightly version? I've got error massage in Scripthook.log