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This is definitely the closest mod yet to achieving that perfectly "real" look I'm imagining, in stark contrast against the really underwhelming gore in the base game, and the more janky / over-the-top mods trying to fix that. I hope you keep working on this!
@Max_ Smoothing groups baked into the model, I assume. It's not the grips, it's the way the model is subdivided for smooth shading. It looks from the screenshots like they're a little wonky, especially on the frame / rear sight.
Basically the smoothing groups tell the 3D engine which polys to shade smooth or hard. Having them mixed up causes hard edges to look soft and lose definition, and round or soft-edged parts won't smooth over and end up looking too sharp or blocky.
https://en.wikipedia.org/wiki/Smoothing_group
I hope it's something you can fix, because the actual object itself is very well sculpted, and the smooth shading is a small but really important detail.
I never knew which I liked more; the model replacers themselves, or the commentary that comes with it...
Keep doing your thing, dude. This is glorious.
It perpetually pisses me off that R* though to implement persistent, customizable vehicles for each of the three protagonists but didn't make it possible to change which vehicle that is. Fucking stupid and makes buying cars worthless.
Mhm...simple, but effective. I like it.
I always felt this monstrous beast was held back by the unnecessary addition of that phony "optic." Especially since otherwise it really rocks the "tactical" look. Don't know what the artists were thing when they slapped that POS on top!!!