@Darksteps Looks awsome, but you still gotta work witht he textures and maybe add some new effects :D. Can't wait to see someone making oil tanks blowing off in mushroom explosions like nuclear ones xD
@Darksteps well, thx a lot for helping me figuring out. But, as you said, only min/max brake distances and max braking speed are important, then what are these goof for ? :
<Item type="CAICurvePoint">
<Angle value="22.000000" />
<Speed value="24.000000" />
Btw ( already trying to re-make your mod xD ), i noticed that even the AI drivers are getting angry faster now. How did you do that ? what did you change ? I mean in the rar package of the mod there's only this file and there are no other things than the brakes and those angle things.
hey man could you please add the original file so i can adjust a bit the brake time of AI cuz it's like i get my own car hitted 9/10 times if i stop at a traffic light and i know how to adjust them but i need a landmark so i can get the best and most balanced value ( won't make a copy and re-post, no worries :) )
EDIT : Ok, so for the ones that wanna do like me, here's where you can get the whole original common.rpf file : http://openiv.com/public/data/v/common_rpf.zip
UPDATE : So i'd like, if you could do it, to tell me what does more exactly these means ? :
<Name>SPORTS_CAR</Name>
<Name>AVERAGE</Name>
<Name>CRAP</Name> ( especially this one )
<Name>TRUCK</Name>
so i found what the differences are : you gotta open the file with notepad and then search for these lines ( they are at each vehicle ) :
<fMass value
<fCollisionDamageMult value
<fWeaponDamageMult value
<fDeformationDamageMult value
@Darksteps Looks awsome, but you still gotta work witht he textures and maybe add some new effects :D. Can't wait to see someone making oil tanks blowing off in mushroom explosions like nuclear ones xD
@Darksteps well, i gave up by setting a balanced value for my prefferences to the original one, so i'll let the work on you xD
@Darksteps ok, gotcha.
I mean, you did changes aswell to the speed values below the angles ( i checked by comparing to the original )
@Darksteps well, thx a lot for helping me figuring out. But, as you said, only min/max brake distances and max braking speed are important, then what are these goof for ? :
<Item type="CAICurvePoint">
<Angle value="22.000000" />
<Speed value="24.000000" />
Btw ( already trying to re-make your mod xD ), i noticed that even the AI drivers are getting angry faster now. How did you do that ? what did you change ? I mean in the rar package of the mod there's only this file and there are no other things than the brakes and those angle things.
Thx for help again :)
hey man could you please add the original file so i can adjust a bit the brake time of AI cuz it's like i get my own car hitted 9/10 times if i stop at a traffic light and i know how to adjust them but i need a landmark so i can get the best and most balanced value ( won't make a copy and re-post, no worries :) )
EDIT : Ok, so for the ones that wanna do like me, here's where you can get the whole original common.rpf file : http://openiv.com/public/data/v/common_rpf.zip
UPDATE : So i'd like, if you could do it, to tell me what does more exactly these means ? :
<Name>SPORTS_CAR</Name>
<Name>AVERAGE</Name>
<Name>CRAP</Name> ( especially this one )
<Name>TRUCK</Name>
Feel free to add your reports and things you wanna be changed in the mod :)
7.8/8 IGN
but one question : collision damage mult means the damage that makes to the other vehicles, or to it's own ?
so i found what the differences are : you gotta open the file with notepad and then search for these lines ( they are at each vehicle ) :
<fMass value
<fCollisionDamageMult value
<fWeaponDamageMult value
<fDeformationDamageMult value