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  • Default

    You did a great job on this.

    7 de octubre de 2018
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    @Tyler S If at all possible I would love to chat with you on Discord or something if that's possible. I was thinking with your permission I can edit this into the police station. But I have some questions on a few things. Let me know if we can talk. I will send you my Discord so we can chat.

    10 de agosto de 2018
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    Slycer real life should always come first. I can always wait. And its understandable that you are having issues.

    1 de agosto de 2018
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    Absolutely love this. Is there anyway possible to turn this into a Police Station? Still have the door in the back and use it as a sally port and some jail cells? Leave the gate at the front as well. Its really setup perfectly for a jail. I would love to use this on our server as a PD station for Sandy till we transport to Bollingbrook. Not sure if you are interested in doing that. It would be awesome.

    1 de agosto de 2018
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    @Slycer any update on the helicopter textures? I'm using the MedTrans knock off skins right now. (Sorry Number1 I tagged you by accident.)

    25 de febrero de 2018
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    @Number1GojiFan I don't. I don't live there anymore. But I don't think it would be too hard to find them. They are normally for the fixed wing aircraft. The crew use them to run to the hospital before the patient is transfered out. Most of them are at the area base. Otherwise a medic unit transports the crew from the Airport to the hospital. I am pretty sure its on their website.

    2 de enero de 2018
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    @Slycer I worked in Everett before I moved to Tennessee. I was the Security Manager for the Royal Casino on 99. Right next to the strip club. And thank you. Really looming forward to this.

    2 de enero de 2018
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    @Number1GojiFan The real vehicle doesn't have it.

    1 de enero de 2018
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    If you can at least provide the link for the bird that would be awesome. Or even if you upload it. Also is it at all possible to use it on our server Blue Code Gaming. I grew up in Washington (Tri-Cities) and I know one of their dispatchers. Thank you.

    1 de enero de 2018
  • Default

    With your added vehicle.meta there isn't any engine audio. I changed the audio hash line to Police and now it has it. Here is the vehicle.meta that I use:

    <vehicleMakeName />
    <animConvRoofWindowsAffected />
    <scenarioLayout />
    <FirstPersonDriveByIKOffset x="0.020000" y="-0.050000" z="-0.028000" />
    <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonProjectileDriveByIKOffset x="0.028000" y="-0.040000" z="0.075000" />
    <FirstPersonProjectileDriveByPassengerIKOffset x="-0.133000" y="-0.115000" z="-0.058000" />
    <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByRightPassengerIKOffset x="-0.045000" y="-0.048000" z="-0.040000" />
    <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonMobilePhoneOffset x="0.143000" y="0.245000" z="0.558000" />
    <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
    <PovCameraOffset x="0.000000" y="-0.125000" z="0.670000" />
    <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
    <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
    <shouldUseCinematicViewMode value="true" />
    <shouldCameraTransitionOnClimbUpDown value="false" />
    <shouldCameraIgnoreExiting value="false" />
    <AllowPretendOccupants value="true" />
    <AllowJoyriding value="false" />
    <AllowSundayDriving value="false" />
    <AllowBodyColorMapping value="true" />
    <wheelScale value="0.268600" />
    <wheelScaleRear value="0.268600" />
    <dirtLevelMin value="0.300000" />
    <dirtLevelMax value="0.850000" />
    <envEffScaleMin value="0.000000" />
    <envEffScaleMax value="1.000000" />
    <envEffScaleMin2 value="0.000000" />
    <envEffScaleMax2 value="1.000000" />
    <damageMapScale value="0.600000" />
    <damageOffsetScale value="1.000000" />
    <diffuseTint value="0x00FFFFFF" />
    <steerWheelMult value="1.000000" />
    <HDTextureDist value="5.000000" />
    <lodDistances content="float_array">
    <minSeatHeight value="0.966" />
    <identicalModelSpawnDistance value="20" />
    <maxNumOfSameColor value="10" />
    <defaultBodyHealth value="1000.000000" />
    <pretendOccupantsScale value="1.000000" />
    <visibleSpawnDistScale value="1.000000" />
    <trackerPathWidth value="2.000000" />
    <weaponForceMult value="1.000000" />
    <frequency value="100" />
    <maxNum value="2" />
    <additionalTrailers />
    <npcName />
    <extraIncludes />
    <doorsWithCollisionWhenClosed />
    <driveableDoors />
    <bumpersNeedToCollideWithMap value="false" />
    <needsRopeTexture value="false" />
    <requiredExtras />
    <NmBraceOverrideSet />
    <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
    <buoyancySphereSizeScale value="1.000000" />
    <pOverrideRagdollThreshold type="NULL" />

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    11 de diciembre de 2017