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@Dsilv After studying the .json file, I understood why the weapon's bay wouldn't close. You must add the cannon (weapon item) of your f35b into the .json file and place it with other cannon items.
@Dsilv Hello, and lol, at my end, only the F-35B is able to close its weapon bays when switched to cannon, none of the others would even close once opened.
Great MOD! But why hasn't anyone ever made the four-door version or RS5?
@rechkunov perfect and wonderful! Thanks very much for your effort!
@rechkunov Also, the SU75 does have openable weapon bays, and the weapon item is : <Item>VEHICLE_WEAPON_R73E_ROCKET</Item>
@Dsilv May I ask where you find the F-35A mod with openable weapon bays?
@rechkunov Lol, mine is a long list including:
<Item>VEHICLE_WEAPON_F14D_AIM54</Item>, I have used these for YF12, YF23, F22, F35C, SU47.
@rechkunov Lol, I understand why it wouldn't work on some of mine now. You see, I changed some default weapon names. For example, if some planes (like the F22 and F18) use the same AIM9 missile, I give all of them "<Item>VEHICLE_WEAPON_F18F_AIM9_ROCKET</Item>", and this weapon item is not embedded in the script XD. BTW, the new F-35C is the one skyline just shared. XD
Hello, great script! But it only works on the new F-35C, does it recognize by weapon names in handling.meta? Because I used universal custom weapons to save space and keep game files small. Also, can you improve it to close weapon bays when switching off to guns or exterior weapons?