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DJ-LEXX
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  • 97b801 image

    @JoyLucien I still didn't get a straight answer from you about what "shvden" is but based on your last answer I suppose you meant ScriptHookV. Anyway it's not a good idea to modify SHV itself if you're about to share that build. But your idea of a separate .asi mod that loads .ytd's from a folder is good.

    hace 8 días
  • 97b801 image

    @JoyLucien So what is "shvden"?

    hace 9 días
  • 97b801 image

    @Andrew062_ Any mod that loads the Hayes Autos interior and opens its door will be fine.

    hace 9 días
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    @JoyLucien first of all what is "shvden"? At first I thought you meant "shvdn" and mistyped it but since you still use "shvden" word I suppose it is something else. Secondly when I checked the source code of ENT I also found RegisterFile() but I didn't understand how it injected the .ytd data to the memory. I remember it used FindPatternJACCO() in its body which can be replaced with FindPattern() from MemLib class ( https://gist.github.com/Complexicon/75f1deb761939a57d7ca9cf485875512 ) if you're making a script with C#. I tried searching for an actual method that loads .ytd in a memory as a byte array data or something like that in all the source code but I couldn't so I gave up. Anyway I don't have that much time to do a deep research on this thing. But your "easy way" solution to just cut the unneeded code from ENT and build it as a script that only does one specific thing (inject and register the .ytd) seems pretty good. It's not clean but as long as it works it's fine. Still better than placing a textures into the RPFs. Just don't forget to credit the ENT author for that part of the code =)

    31 de julio de 2025
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    @JoyLucien Oh that's extremely cool! There's a source code for ENT so you can research how it's done by yourself or you can ask the author of the trainer. I've looked into the source code and I think it's pretty tricky to understand how it works but still it's good to know there's actually a way to load the external .ytd's using direct memory access magic. I just don't have time to research it myself. I just wish SHVDN had such functionality cuz I'm also not a big fan of installing additional assets into the rpf's that needed by the script. I hope you'll find a way to do that using .NET.

    17 de julio de 2025
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    @JoyLucien sup. No, unfortunately it's not possible to access the .ytd files (or any other internal GTAV assets) placed in a random location on the hard drive.

    16 de julio de 2025
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    @blackie633 well if you want to modify it for yourself you can just delete shop classes in the original mod that conflict with the shops in my mod which are: Get Aweigh and Hayes Autos. This way you can run my build and the modified original mod at the same time - you'll get 10 unique shops overall: missing 4 shops from og mod and 6 from my build. Use "dnSpy" software (download it only from its author's github page) for decompiling and editing the code.

    5 de julio de 2025
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    @blackie633 Oh I see now. No, those mods (PDM, Benny's, motorcycle shop and Larry's) were intentionally replaced by me in favor of new shops (Paleto Truck Sales, Higgins Helicopters, Elitas Travel and Warstock C&C). That was the main reason of my custom build of ImNotMentaL's mod - remove unnecessary shops and add the ones that sell you helicopters, planes, trucks and military vehicles. For any other vehicles there's already a good standalone mod "Premium Deluxe Motorsport Car Dealership" by ImNotMentaL which is more advanced than this one.

    3 de julio de 2025
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    @blackie633 My mod shouldn't conflict with the Benny's Workshop or PDM. They work together without any issues. But now I don't get what's your issue according to your last comment. Do you mean my mod doesn't work or "PDM" and "Benny's Original Motor Works" don't work?

    2 de julio de 2025
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    @blackie633 they should work if you installed all correctly but as I can see there are some comments that say Benny's mod doesn't work on the latest update of the game. Idk I don't have gtav installed so I can's say if it's just them or the update really broke the mod.

    30 de junio de 2025