Le gustan 0 archivos
1 comentario
0 vídeos
0 subidas
0 seguidores
Can someone confirm that this map editor is not compatible with GTA Enhanced? I see that the last update was in 2024 :(
I get the following error:
[14:37:10] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[14:37:10] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[14:37:10] [DEBUG] Initializing NativeMemory members...
[14:37:17] [DEBUG] Loading scripts from D:\Rockstar Games\Grand Theft Auto V Enhanced\scripts ...
[14:37:17] [DEBUG] Loading assembly ClearScript.dll ...
[14:37:17] [INFO] Found no compatible scripts in ClearScript.dll but loaded for scripts.
[14:37:17] [DEBUG] Loading assembly MapEditor.dll ...
[14:37:18] [INFO] Found 2 script(s) in MapEditor.dll resolved to API version 2.11.6 (target API version: 2.11.6).
[14:37:18] [DEBUG] Loading assembly NativeUI.dll ...
[14:37:18] [INFO] Found 1 script(s) in NativeUI.dll resolved to API version 2.11.6 (target API version: 2.10.9).
[14:37:18] [INFO] Found 2 script(s) resolved to the deprecated API version 2.x (ScriptHookVDotNet2.dll), though the script(s) are currently running. The v2 API is deprecated and no longer actively supported. It may stop being supported in the future. You could report to the authors who developed some of the scripts that are using the deprecated API, or find alternative scripts to avoid the issue. The list of script names:
[14:37:18] [WARNING] MapEditor.dll
[14:37:18] [WARNING] NativeUI.dll
[14:37:18] [DEBUG] Instantiating script MapEditor.JavascriptHook ...
[14:37:18] [INFO] Started script MapEditor.JavascriptHook.
[14:37:18] [DEBUG] Instantiating script MapEditor.MapEditor ...
[14:37:18] [ERROR] Failed to instantiate script MapEditor.MapEditor because constructor threw an exception: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at SHVDN.NativeMemory.GetPlayerPedAddress(Int32 playerIndex)
at SHVDN.NativeMemory.GetPlayerPedHandle(Int32 handle)
at GTA.Player.get_Character() in ScriptHookVDotNet2\GTA\Player.cs:line 37
at MapEditor.ObjectDatabase.SetupRelationships()
at MapEditor.MapEditor..ctor()
[14:37:18] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
[14:37:18] [INFO] Started script NativeUI.BigMessageThread.