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  • Simeon

    you right, "strong"messes with player health bar. edited the other two, tried to make opponents much stronger, like 2x, 4x health, but did not succeed, neither this time. the change i made did not reflect in tested gameplay.
    thank you for advice, anyway.
    p.s. liked and used your combat behaviour file.

    18 de mayo de 2015
  • Simeon

    "NPC health has been slightly reduced" please, please, State_of_Mind, tell me where you edited/altered NPC health.
    I tried to find it, but without succes.
    Thank's.

    17 de mayo de 2015
  • Simeon

    i stick with your 1.3 version. i look on 1.7, love the work you did with AK (smooth animation), pistol work well, but smg didn't have much recoil, wich i love in 1.3.
    i also make my own mod with minimized ammo player can carry, pistol-48, shotgun-28, smg and mg 180.
    the ideea is the player should be forced to be agresive, hunt and pickup ammo from fallen enemies, not just sit in cover with almost unlimited reserve.

    14 de mayo de 2015
  • Simeon

    hi man. love your mod, and tweaked some data in your files (damage value and hud damage), in order to obtain some intense firefights, i lowered weapon damage to half, even to a quarter.
    and guess what i notice: the damage player do to enemies, remain the same.
    the damage enemies does player is indeed modified. so with a quarter of damage value, ai obtain a few scratches during firefights, but the enemies fall easy as usual.
    so my question is what should i do to make bullet damage the same for everyone?

    13 de mayo de 2015
  • Simeon

    @topeira, i understand your point, and i remember a fabulous third person experience, named - the last of us. i am not talking about of story, but the gunplay mechanic in that game, and man, it was hard as shit to shot someone. and that is the way it should be.
    as far i remember, the crosshair tremble not only when you shoot with a gun, but even when you try to aim at someone. some kind of tremble, or slight, imperceptible, but perceptible shaking when aiming. i'm not sure how to describe the feeling.
    but i am sure you get the point.
    in conclusion, i think is far better, a jerkier feeling when you shoot with a gun.

    11 de mayo de 2015
  • Simeon

    the gunplay is way better now. i don't feel anymore like i shooting with laser from star trek or other s.f.
    for those of you who are complain that weapons feels jerky, man thats the point.
    so, try to remember the machine gun in Quake 2, or the mp5 from Half-Life 1 (original).
    in mi opinion i reduce even more ammo capacity, for obliging the player to permanently loot ammo from dead enemies.
    great mod man, thanks.

    11 de mayo de 2015
  • Simeon

    i dream the day when someone will make the damn dot disappear. finally. thanks man.
    without crosshairs, grows much the immersion feeling, and gunplay become more challenge.
    @Koshka man, even with sniper rifles the principle remains the same: you bring the enemy, the head of enemy, in the center of screen, and shot.

    11 de mayo de 2015