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@pkvillader I did check out your video initially which was very helpful though didn't seem to effect my exact issue. I recall trying a fairly high value around 25% and it didn't seem to change that the game didn't respond until fairly well off center. The detection in x360ce is still great though, not sure why it is not getting to the game. I wonder if there is a hard deadzone configured somewhere? I will try again with an extremely high setting later today just to confirm that it doesn't have any impact. The Futaba Interlink Elite has no built in software or settings, just pure analog output like a normal game controller.
@Kawpser I'll look into getting that shared, thanks for the suggestion.
Any other troubleshooting tips anyone has either for my personal deadzone issue or to investigate why my game seems to have more luck loading the mod than some other folks please let me know. Thanks everyone.
I see you asked users without issues loading the mod to post their information. I'm running WIndows 10 Pro, GTAV is up to date. It is the Amazon downloaded version and the contents of this mod's folder as far as Scripthook. I have what I think is the latest version of x360ce. No issues other than the deadzone thing though users who are starting a fresh game should progress until the first save at Franklin's house otherwise the mod doesn't seem to load, maybe because the weapons menu is semi disabled at the start of the game?
First I want to say thank you so much for this mod! It is such a joy for FPV enthusiasts to get to fly in San Andreas.
I am hoping to get some feedback on an issue. I am flying using the Futaba Interlink Elite. It works great on my other sims but in GTA I have significant deadzone. I can move the stick a plainly visible amount before the deflection is detected in the mod's expo screen.
Both in x360ce and the Windows game controller setting the tiniest movement is registered correctly so even x360ce seems to be receiving the inputs fine. My settings in x360ce are all zero for deadzone. Anti deadzone does not appear to have any effect on reducing the deadzone in game. Has anyone heard of this issue with the Interlink? Any help is much appreciated as this seems like such a fantastic mod and this sensitivity issue makes is unplayable for me. I am more than happy to assist in troubleshooting for other's benefit. Thank you!