FUN FACT: If you type 0 into the min and max amount of control points in a war, You as a player will be a control point when NPCs of either side can't detect the other gang nearby. You'll get cluttered with NPCs in seconds.
Got this exception error after trying to recruit MP Peds:
[22:21:17] [ERROR] Caught fatal unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.World.GetNearbyPeds(Ped ped, Single radius)
at AdvancedBodyguards.RecruitNear(Ped RecieveOrder)
at AdvancedBodyguards.OnItemSelect(UIMenu sender, UIMenuItem selectedItem, Int32 index)
at NativeUI.UIMenu.SelectItem()
at NativeUI.UIMenu.ProcessControl(Keys key)
at NativeUI.MenuPool.ProcessControl()
at NativeUI.MenuPool.ProcessMenus()
at AdvancedBodyguards.OnTick(Object sender, EventArgs e)
at SHVDN.Script.MainLoop()
[22:21:17] [ERROR] The exception was thrown while executing the script AdvancedBodyguards.
[22:21:17] [WARNING] Aborted script AdvancedBodyguards.
I am a beginner at making Add-On weapon mods, and i am having some trouble accessing my weapon add-on in game. What files does the game read for the game to load my mod up?
Following the base folder for Add-On Ranged Weapons, I happened to notice that launching up the game, and trying to spawn in my Add-On via trainer does nothing. Is there something i am missing?
FUN FACT: If you type 0 into the min and max amount of control points in a war, You as a player will be a control point when NPCs of either side can't detect the other gang nearby. You'll get cluttered with NPCs in seconds.
Does the trainer save memory editing? I might just use this to make future add-on weapons if that's the case.
@Ricagx
Cycling through clothing from 0 backwards might be your problem. Make a habit and cycle forward.
How are newer weapons accessible with this mod? i have failed to spawn the two weapons that came from this new update.
Got this exception error after trying to recruit MP Peds:
[22:21:17] [ERROR] Caught fatal unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.World.GetNearbyPeds(Ped ped, Single radius)
at AdvancedBodyguards.RecruitNear(Ped RecieveOrder)
at AdvancedBodyguards.OnItemSelect(UIMenu sender, UIMenuItem selectedItem, Int32 index)
at NativeUI.UIMenu.SelectItem()
at NativeUI.UIMenu.ProcessControl(Keys key)
at NativeUI.MenuPool.ProcessControl()
at NativeUI.MenuPool.ProcessMenus()
at AdvancedBodyguards.OnTick(Object sender, EventArgs e)
at SHVDN.Script.MainLoop()
[22:21:17] [ERROR] The exception was thrown while executing the script AdvancedBodyguards.
[22:21:17] [WARNING] Aborted script AdvancedBodyguards.
Question: where did you find the Audio Items for the weapons? I'm hoping to get into addon sounds.
One question remains....: Is there functional Oppressor Mk2 AI available for this mod??
I am a beginner at making Add-On weapon mods, and i am having some trouble accessing my weapon add-on in game. What files does the game read for the game to load my mod up?
Following the base folder for Add-On Ranged Weapons, I happened to notice that launching up the game, and trying to spawn in my Add-On via trainer does nothing. Is there something i am missing?
I can finally have Griefer Jesus on my side! Thanks!