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  • Redneck

    @DareDevilYT Hi Dare your .xml crash my game in auto load and when i go to the yacht and load the map after, with an error, it can't load some object reference.

    29 de agosto de 2015
  • Redneck

    I would use this soft only if it can detect conflict between some custom maps.

    29 de agosto de 2015
  • Redneck

    Thanks for your mod but i have this errors in my scripthookdotnet 1.1 log :
    [19:18:47] [ERROR] Caught fatal unhandled exception:
    System.InvalidCastException: La conversion de la chaîne "0.015" en type 'Single' n'est pas valide. ---> System.FormatException: Le format de la chaîne d'entrée est incorrect.
    à Microsoft.VisualBasic.CompilerServices.Conversions.ParseDouble(String Value, NumberFormatInfo NumberFormat)
    à Microsoft.VisualBasic.CompilerServices.Conversions.ToSingle(String Value, NumberFormatInfo NumberFormat)
    --- Fin de la trace de la pile d'exception interne ---
    à Microsoft.VisualBasic.CompilerServices.Conversions.ToSingle(String Value, NumberFormatInfo NumberFormat)
    à VehicleExportMissions.LoadSettings()
    à VehicleExportMissions.checkIfItsTimeToLoadSettings()
    à VehicleExportMissions.Update(Object sender, EventArgs e)
    à GTA.Script.raise_Tick(Object value0, EventArgs value1)
    à GTA.Script.MainLoop()

    28 de agosto de 2015
  • Redneck

    Thank for your mod but i have this errors in my scripthookdotnet 1.1 log :
    [19:18:38] [ERROR] Failed to compile 'ValetVCRichman.vb' with 2 error(s):
    at line 0: option 'unsafe' non reconnue, ignorée
    at line 104: 'AddRelationShipGroup' est ambigu, car plusieurs genres de membres portant ce nom existent dans class 'GTA.World'.

    28 de agosto de 2015
  • Redneck

    Thanks for this mod but i have this errors in my scripthookdotnet 1.1 log :
    [19:10:21] [ERROR] Failed to compile 'EnhancedTaxiMissions.vb' with 3 error(s):
    at line 0: option 'unsafe' non reconnue, ignorée
    at line 198: 'AddRelationShipGroup' est ambigu, car plusieurs genres de membres portant ce nom existent dans class 'GTA.World'.
    at line 947: 'Public ReadOnly Property IsOnMission As Boolean' est obsolète : 'Player.IsOnMission is deprecated, please use Player.CanStartMission instead'.

    28 de agosto de 2015
  • Redneck

    Hi Guad thanks for your mods, I have this error in my scriptHookdotnet log :
    [18:56:42] [ERROR] Caught fatal unhandled exception:
    System.MissingMethodException: Méthode introuvable : 'Void GTA.UI.Notify(System.String)'.
    à ArrestWarrant.ArrestWarrant.OnTick(Object sender, EventArgs e)
    à GTA.Script.raise_Tick(Object value0, EventArgs value1)
    à GTA.Script.MainLoop()

    28 de agosto de 2015
  • Redneck

    Hi Gtagamer thanks for this mod but i have an error in my scripthookdotnet log :
    [18:56:50] [ERROR] Caught fatal unhandled exception:
    System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
    à WildlifeRescue.StartMission()
    à WildlifeRescue.onTick(Object sender, EventArgs e)
    à GTA.Script.raise_Tick(Object value0, EventArgs value1)
    à GTA.Script.MainLoop()

    28 de agosto de 2015
  • Redneck

    Thanks for this map but i don't have in archive an .xml i have a .ini

    27 de agosto de 2015
  • Redneck

    @State_of_Mind Thank you, it isn't in the backup folder and this is normal because this file does not exist by default. I deleted the weaponflaregun.meta and weaponcomponents.meta and tada the Flaregun is back ;)

    30 de julio de 2015
  • Redneck

    @State_of_Mind Ok how I can return to the default flare gun, I compared all the default files and modded but I do not find it: s

    30 de julio de 2015