Selecciona una de las siguientes categorías para empezar a explorar los últimos mods para GTA 5 en PC:
Even though the no parachute is just ripped straight outta @OfficialAlexM https://www.gta5-mods.com/scripts/no-parachute, nice script
Great to finally have this back on the site. Gotta respect the detail that went not only into the default parts of the car but into every tuning piece as well as how everythin smoothly flows together. The gauges and gear display are hot and the sound/exhaust flames are somethin else. Great stuff yall 👌🏿
@Desertos Havin the same issue as HIPEEPS, the collision for seemingly random areas of the entire prison is just gone entirely
So straight up, it's mad impressive how you've done all this through native file edits alone. Props to you on that. It is a bit janky on the animations here and there, but you're basically forces animations to play in completely unrelated events, albeit it's done very creatively. So good job. But there are a few things to note, like how seemingly randomly unarmed punches will completely drain a ped's health. I've specifically set a ped's health to 20,000 and brought it down to 0 in about 7 punches and kicks. I dunno what causes it but whateva. The use of firearms as melee weapons is, again creative, kinda weird lookin. Especially swingin around the Combat MG like it's a sack of potatoes, but that falls to my personal preference. What definitely has to be noted tho is some of the file inclusions. Real talk, the weapons.meta, loadouts.meta, and honestly the weaponanimations.meta aren't needed at all. Lookin through those files (thanks https://www.diffchecker.com/) there are a buncha lines that literally do nothing. Like the Football and Shaolin Monk sections of one of the .metas. Literally there for no reason. And at the top of the loadouts.meta, there's straight up BobJaneTMart's .meta file description for https://www.gta5-mods.com/misc/rebalanced-authority. It's as if ya modded his loadouts and passed it off as ya own. But I'm not even gonna touch that. Basically if it's a mod to alter melee combat, cool. Only include files that change melee combat and don't try to change anything else. Nevertheless, nice job adding something fresh feeling to melee fighting.
Looks right outta an H&M catalog, good stuff
Didn't expect the ramp leading from the default map to be so smoothly integrated, the slide to work as well as it did, or for there to be ambient spawns/traffic support. Good stuff
Great stuff, sounds awesome!