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  • Chop2

    @MickieFinn I found fix for this yesterday. Problem was in gameconfig. My dont have this:
    <Item>
    <!-- R* cap = 700 : fwScriptGuid is each handle used in scripts/natives, when it is returned by a native it is given a handle from this pool. SHV hardcodes this pool to 3072 and RPH raises it in a multiple of 1.2 -->
    <PoolName>fwscriptguid</PoolName>
    <PoolSize value="3072" />
    </Item>
    With new gameconfig error dont show up.

    24 de octubre de 2023
  • Chop2

    Got this error in log file:
    Error in OnTick method. Exception: The fwScriptGuid pool is full. The pool must be extended to retrieve all vehicle handles..
    Its show when i use LosSantosRed mod and load any ped other than player_zero, player_one or player_two.

    20 de octubre de 2023
  • Chop2

    Hi, i have problem with this error:
    ######################## Exception Start ########################
    # Date: 8/26/2023 10:04:05 PM
    # Custom Message: None
    # Message: Value cannot be null.
    Parameter name: key
    # StackTrace: at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
    at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
    at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value)
    at GTA.ScriptSettings.GetValue[T](String section, String name, T defaultvalue) in C:\projects\scripthookvdotnet\source\scripting_v3\GTA\ScriptSettings.cs:line 188
    at PropertyManager.SettingsManager.GetValueWithFallback(String defaultSection, String key, String defaultValue, Property property)
    at PropertyManager.SettingsManager.IsTvsEnabled(Property property)
    at PropertyManager.Property..ctor(String name, Vector3 location, String dlc)
    at PropertyManager.PropertyBuilders.ForrestMansionBuilder.Build(String dlc)
    at PropertyManager.PropertyManager.RegisterDlcs()
    at PropertyManager.PropertyManager..ctor()
    # Source: mscorlib
    # Helplink:
    # TargetSite: Void ThrowArgumentNullException(System.ExceptionArgument)
    # TargetSite DeclaringType: System.ThrowHelper
    # TargetSite Name: ThrowArgumentNullException
    # TargetSite IsStatic: True
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs
    # Line: 119
    ######################### Exception End #########################

    27 de agosto de 2023
  • Chop2

    Can you add option to load saved cars after restart game, and option to disable/edit car blips?

    5 de noviembre de 2018
  • Chop2

    1.3 version have only ini file

    25 de octubre de 2018
  • Chop2

    @Eddlm works very good but can u change or add option to change bind for attaching cars on gamepad? Its annoying when you drive and want change radio station but you detach the car.

    16 de febrero de 2018
  • Chop2

    @Bob_74 Hello, i made the translation update.
    https://mega.nz/#!DE0VyBDZ!zVLcddSShAuMOpEVN_8EzOJirfz-K5K32KomtBMxEL8

    29 de enero de 2018
  • Chop2

    @Bob_74 You can add my Polish translation of this mod. :D
    https://mega.nz/#!2Nkkzb5Y!ENi579mN7EjXipeaL-D4NDg4_X7AJw9dcRlv5M7sU6U

    26 de enero de 2018
  • Chop2

    @_CP_ I use only asi loader, trainerv.asi, shadows.asi. All mods and scripts i move to other folder. Created new settings file in documents. My laptop acer v5 573g with i7 4510u ,gtx 850m 4gb, 8gb ddr3l ram. https://youtu.be/dhUKMpKaISY
    ASI loader log "/ GTA V ASI LOADER (build May 2 2015)
    // (C) Alexander Blade 2015
    LIB: "C:\Windows\system32\dinput8.dll" => 00007FFC66D50000
    API: "DirectInput8Create" => 00007FFC66D5A570
    API: "DllCanUnloadNow" => 00007FFC66D6BBA0
    API: "DllGetClassObject" => 00007FFC66D6BC70
    API: "DllRegisterServer" => 00007FFC66D760A0
    API: "DllUnregisterServer" => 00007FFC66D76430
    LOADER: Loading *.asi plugins
    ASI: Loading "D:\Steam\steamapps\common\Grand Theft Auto V\shadows.asi"
    "shadows.asi" => 00007FFC65F50000
    ASI: Loading "D:\Steam\steamapps\common\Grand Theft Auto V\TrainerV.asi"
    "TrainerV.asi" => 00007FFC440F0000
    LOADER: Finished loading *.asi plugins"

    24 de enero de 2018
  • Chop2

    @_CP_ I don know what i do, because now this "bug" shows on new and old shadows.asi but only when i turn on high beams and i leave car with running engine end turned on high beams.

    24 de enero de 2018