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  • C7fab9 ptah 01 sm
    Comentario adherido

    1.0 Progress update -

    First, in response to reported bugs - vastly improved the startup code to address known bugs and hopefuly trap others + added optional log file generation w/ start/stop + state-transtion logging to help troubleshooting, etc.

    Next - the mechanic can now repair motorcycles and quadbikes (incl. particular repair animation for them) -- AND -- can now repair helicopters and planes that are landed somewhere reachable by the mechanic (using a "fade in - fade out" transition because I can't find a good animation for this case, ha) -- and, if you use hacks to skip vehicle class check, the mechanic can also repair boats reachable by land (this case is beta and unsupported for now, but fwiw ...)

    Also: now weather and biz hours (def: 09 to 22 hrs) influences on the mechanic's service (and switched by regard; for instance: if low, the mechanic won't visit in bad weather or while off-hours). All with new settings + hacks for them, of course.

    I hope to put this though the paces and zip it up for release this weekend. Thx for your patience.

    hace 36 minutos
  • C7fab9 ptah 01 sm

    @gtavjamal Haha, if only we could - and thx for checking out my humble little mod!

    hace 1 hora
  • C7fab9 ptah 01 sm

    @kimdusics So sorry for the trouble, but thanks for letting me know about your thorough testing and results!. Fwiw right now, I've looked into it and found a few theories about the situation. Meanwhile, I've done a lot of re-working (that is, improving) of the startup code in the fothcoming 1.0 release that ought to mitigate the situation .. basically, there was a nasty race condition related to the above-reported bug that, if triggered, could cause all sorts of havoc, for instance. (I wish I could have caught it in my own pilot testing, alas... in 1.0 - coming in a few days -- I should have it fixed)

    hace 11 horas
  • C7fab9 ptah 01 sm

    @supe4dupe Glad you are enjoying it so far. Again, feel free to LMK of any issues or feature requests
    Meanwhile ... 1.0 is shaping up: that bugfix above, some new weather and biz hours behaviors, and adding the ability (with proper animations, etc) to fix motorcycles :)

    hace 13 horas
  • C7fab9 ptah 01 sm

    Okay, I believe I've found the culprit -- in any case, I put in what ought to be a fix; I'll give it further testing on my end, then it'll go out with the 1.0 release coming later this week. Sorry for the trouble, @Matthew Liddell , and I appreciate your feedback - it helps me improve this thing, ha.

    hace 16 horas
  • C7fab9 ptah 01 sm

    @Matthew Liddell - Thanks for letting me know. I'm looking into it now ... I have a few theories, I'll report back once I have something solid

    hace 16 horas
  • C7fab9 ptah 01 sm

    Haha, yeah - right on. I left a few things like that on purpose for the kicks of emergent gameplay; in the future, I may look into an option to have the mechanic use safer paths when possible ... but if the player calls them in the middle of a 6 lane highway ... wcyd, heh.

    hace 18 horas
  • C7fab9 ptah 01 sm

    @supe4dupe Thanks so much! And, hey, if you eventually find any bugs or have any suggestions on how I might improve it -- LMK, please. Meanwhile, I'm already at work on the 1.0 release including a few fixes and new features ...

    hace 19 horas
  • C7fab9 ptah 01 sm

    Thanks to all who've checked it out, and thanks in advance to any who do in the future! FYI, this is my first of perhaps a few mods, and I'll do my best to respond to questions, comments, and problems reported ... and, of course, to improve this mod as I go.

    hace 19 horas