Le gustan 0 archivos
40 comentarios
0 vídeos
0 subidas
0 seguidores
Never made Big Daddy.
@jakeryan17 OpenIV>GTA V>mods>update>x64>dlcpacks>thebatmob>dlc.rpf>data>handling.meta
I set the mass to the following;
<fMass value="9400.000000" />
This mass allows the vehicle to ram, and even PIT other cars, without instantly exploding them like most of the Batman vehicles do. Adjust it higher at your own discretion.
@jakeryan17 It is likely your gameconfig file. You require certain gameconfigs when adding in content beyond a certain point for peds, vehicles, props, weapons, et cetera. You can try this config file here, or search one of your own; https://www.gta5-mods.com/misc/kryst4lclr-s-gameconfig-updated-regularly
For the issues I mentioned on the download;
I resolved the appearance complaints by using this visual mod file https://www.gta5-mods.com/player/the-batman-2022-retexture
I resolved the abysmal vehicle mass by editing it in the vehicle handling meta.
I resolved the boost effect, and lack of functionality with JulioNIB's Batman mod, but simply giving it a copy of the Tumbler config within the Batman vehicle config folder in place 11.
Neat. Any plans for a future food/thirst meter?
I hope one day someone sees this comment and chooses to update this non-functional reskin.
A banned Vlad certainly won't be doing it.
The bike is mediocre, admittedly - but the batmobile is pretty darn good. It is unfortunately undone by three glaring issues.
The hubcaps are the wrong color, and can't be altered. The mass of the vehicle is that of a paper plate meaning you can't ram anything. The boost has no visual thruster effects.
@GrOoVy PaCe It seems the vehicles were pulled from this pack, but the description was never updated.
You can locate the vehicles here; https://www.gta5-mods.com/vehicles/the-batman-2022-vehicle-pack
The names to spawn them after adding them in are;
batbike
thebatmob
Lastly; If you encounter any issues with your cape also going haywire in vehicles post-install, a simple sloppy solution is to edit your suit ini files in the scripts folder and set the capes from ''true'' to ''false'' under; bHideBatcapeInVehicles=False
Good luck to you.
@GrOoVy PaCe I did for the peds - but input spawning was unsuccessful. I did not locate anything for the vehicles.
So what I ended up doing was locating the installed folder within the dlcpacks list, and ripping the names and files from there. I then placed them into my addonped folder like any normal addon, and made appropriate suit files for NIB in the script folder of my main GTA V directory.
However, after the install, all of my Batman peds began having deployed cape wings while in any vehicle. I can't definitively say it was tied to this mod, and even using a known-to-work backup mod folder didn't resolve the problem. Coincidence? Cause? I can't be sure.
The names are as follows;
The_Batman_2022(BAK)_MT
The_Batman_2022(BAK)_Unmasked_MT
The_Batman_2022(BAK)_Rain_MT
The_Batman_2022_FinalFight(BAK)_MT
The_Batman_2022_Dirt(BAK)_MT
The_Batman_2022ComicEyes(BAK)_MT
@MTN_TDK What are the model names for the ped, the bike, and the batmobile?
Seems like a staggering oversight to not include those.
I don't think you know the Amendments.