@rhcnxfj13 Sorry just saw your comment :S
No I don't. Still there should be any carbine rifle already being an Add-On uploaded somewhere in the site. All you'd need to do is see how's it built and create your own based on it but with the weapon you want to convert to Add-On. After that, trial-error method until you get it working.
@kagikn I suppose that it's just a game problem that even if this extends the modkit ID's limit there are some which still can't be used for unknown reasons then
@Alex01 I wasn't even asking for support though, was just explaining the issue I found and which I didn't know if was due to the script needing an update (which would made sense to post here as feedback for the creator), an issue on my end or something else. Whatever the problem is I'll figure it out myself by trial and error method.
@kagikn Well I know that but the problem I'm facing is that even thought I'm using values higher than 1000 as modkit ID's and I have this script correctly installed the tuning parts of the vehicle mods are still not working. I am not sure if all the available ID between 800 to 65536 are really usable or there's any conflict with them :/
@kagikn but then if the script by default extends the limits to 65536 modkit ID's I should be fine using, idk, any ID between... let's say 1000 and 65536 that the tuning parts should load in-game, no? Or am I confused?
@Tanuki I believe the script needs to be updated to work in the latest game version. Does not seem to be loading for me with it as the SHV .log does not have any entry about it but other .asi scripts load just fine.
Love it! <3
Great work!
@rhcnxfj13 Sorry just saw your comment :S
No I don't. Still there should be any carbine rifle already being an Add-On uploaded somewhere in the site. All you'd need to do is see how's it built and create your own based on it but with the weapon you want to convert to Add-On. After that, trial-error method until you get it working.
Looks awesome. Please add full LODs to it :/
This car needs full LODs to become a featured masterpiece ^^
Excellent!
@kagikn I suppose that it's just a game problem that even if this extends the modkit ID's limit there are some which still can't be used for unknown reasons then
@Alex01 I wasn't even asking for support though, was just explaining the issue I found and which I didn't know if was due to the script needing an update (which would made sense to post here as feedback for the creator), an issue on my end or something else. Whatever the problem is I'll figure it out myself by trial and error method.
@kagikn Well I know that but the problem I'm facing is that even thought I'm using values higher than 1000 as modkit ID's and I have this script correctly installed the tuning parts of the vehicle mods are still not working. I am not sure if all the available ID between 800 to 65536 are really usable or there's any conflict with them :/
@kagikn but then if the script by default extends the limits to 65536 modkit ID's I should be fine using, idk, any ID between... let's say 1000 and 65536 that the tuning parts should load in-game, no? Or am I confused?
@Tanuki I believe the script needs to be updated to work in the latest game version. Does not seem to be loading for me with it as the SHV .log does not have any entry about it but other .asi scripts load just fine.