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  • @Chiheb-Bacha Thanks mate!

    hace 20 horas
  • @Chiheb-Bacha hello, I'm trying to create a mod that allow to load loose files located in the mods folder so we treat folders as rpf files. I only was able to load the dlclist.xml and other files as loose files ( files like pausemenu.xml and hucolor.dat didn't load as loose files) and i'm struggling to move forward to add compatibility to all of the loose/raw files. I added more detailed log to see which files are being called but still didn't help. Do you have any idea on how to do it ? Btw i'm using your wonderful open source code : ) I'm basically trying to create a real working version of this mod " https://www.gta5-mods.com/tools/simple-mods-loader-enhanced " instead of caching rpf files in the tmp folder.

    hace 1 día
  • @NativeCoder can I add my custom hudcolor.dat to update.rpf/common/data/ui ? it doesn't seem to work on my side. Can you check if it works on your side or if I'm doing something wrong ?

    hace 1 día
  • Didn't expect it be this good! Nice work, keep it up!

    hace 4 días
  • Can you open source it if you don't mind please ? I want to rework it for the Legacy if possible.

    hace 4 días
  • @lelac14 I apologize for the harsh tone in my last reply. I’ve been under a lot of pressure balancing this project with my engineering exams. I appreciate you being here since the start, even when we didn't see eye-to-eye. I’ve pushed some stability fixes for the display resets, and I hope they work better for you. Take care.

    6 de abril de 2026
  • @twelvemidnight12 Let me try again, Regarding 'not working': My engine supports standard http, https, absolute local paths C:\, and file:/// URIs. If you see a blank screen, it is a syntax error in your URL or a port conflict on your local host. Ensure ShowOnStart is true in your INI or you won't see anything until you hit the toggle key.

    5 de abril de 2026
  • @lelac14 I am well aware that a localhost URL isn't globally accessible—I am asking for the string format to check for protocol mismatches (e.g., http:// vs file:///), port conflicts, or malformed syntax in the settings.ini. If you don't understand that basic troubleshooting involves verifying local endpoints and CORS headers, you shouldn't be lecturing me on what is 'impossible.'

    Regarding the 'crash': I have already addressed the DirectX swap chain instability in 0.2.4.2. When you probably spam-switched resolutions during runtime, you are forcing a buffer re-initialization that exceeds standard WDDM (Windows Display Driver Model) recovery times. On my 'potato' laptop, I optimize for real-world gameplay stability, not for users trying to break the engine by stress-testing the graphics driver's limits.

    5 de abril de 2026
  • @twelvemidnight12 Hello, can you share the url you used? also can you check the local website if he is really working by accessing it through you normal browser ? also make sure that your html script is named "index.html".
    Also You can try pasting the file path directly in the url and you can load it locally.

    5 de abril de 2026
  • Comentario adherido

    If you encountered any crashes please downgrade to the previous stable version until I release a patch ASAP 🙏

    2 de abril de 2026