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######################## Exception Start ######################## # Date: 1/4/2024 6:41:59 PM # Custom Message: Error catched in AliveFeature -> Always : PropertyManager.Alive.AliveParkingSpot # Message: Object reference not set to an instance of an object. # StackTrace: at SHVDN.ScriptDomain.ExecuteTask(IScriptTask task) at SHVDN.NativeFunc.Invoke(UInt64 hash, UInt64* argPtr, Int32 argCount) at GTA.Native.Function.Call(Hash hash, InputArgument argument0) at GTA.UI.Notification.Show(String message, Boolean blinking) at PropertyManager.CarManager.LoadCar(GarageParkingSpot spot) at PropertyManager.Alive.AliveParkingSpot.<>c__DisplayClass0_0.<.ctor>b__2() at PropertyManager.Alive.AliveFeature.Update() # Source: ScriptHookVDotNet # Sender: PropertyManager.Alive.AliveParkingSpot # Helplink: # TargetSite: Void ExecuteTask(SHVDN.IScriptTask) # TargetSite DeclaringType: SHVDN.ScriptDomain # TargetSite Name: ExecuteTask # TargetSite IsStatic: False # TargetSite IsPublic: True # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs # Line: 91 ######################### Exception End #########################
######################## Exception Start ######################## # Date: 1/4/2024 6:42:06 PM # Custom Message: None # Message: Object reference not set to an instance of an object. # StackTrace: at SHVDN.ScriptDomain.ExecuteTask(IScriptTask task) at SHVDN.NativeFunc.Invoke(UInt64 hash, UInt64* argPtr, Int32 argCount) at GTA.Native.Function.Call(Hash hash, InputArgument argument0) at GTA.UI.Notification.Show(NotificationIcon icon, String sender, String subject, String message, Boolean fadeIn, Boolean blinking) at PropertyManager.Log.AsyncFileLogger.LogException(Exception ex, String customMessage, Object sender, String filePath, Int32 lineNumber) at PropertyManager.Alive.AliveFeature.Update() at PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e) # Source: ScriptHookVDotNet # Helplink: # TargetSite: Void ExecuteTask(SHVDN.IScriptTask) # TargetSite DeclaringType: SHVDN.ScriptDomain # TargetSite Name: ExecuteTask # TargetSite IsStatic: False # TargetSite IsPublic: True # File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs # Line: 618 ######################### Exception End #########################
######################## Exception Start ######################## # Date: 1/5/2024 9:12:04 PM # Custom Message: General error in task executed by PropertyManager.Thread1 : No description # Message: Thread was being aborted. # StackTrace: at PropertyManager.Closet.OutfitManager.LoadOutfit(String playerName, String outfitName) at PropertyManager.Alive.AliveShower.<>c__DisplayClass0_4.<.ctor>b__10() at PropertyManager.Scheduled.ScheduledTaskQueue.ExecuteScheduledTasks(Vector3 currentPosition) at PropertyManager.PropertyManager.<>c.<OnTick>b__28_0() at PropertyManager.Thread1.<.ctor>b__0_0(Object sender, EventArgs args) # Source: PropertyManager # Helplink: # TargetSite: Void LoadOutfit(System.String, System.String) # TargetSite DeclaringType: PropertyManager.Closet.OutfitManager # TargetSite Name: LoadOutfit # TargetSite IsStatic: False # TargetSite IsPublic: True # File: D:\devs\Labs\gta5mods\PropertyManager\Thread1.cs # Line: 34 ######################### Exception End #########################
######################## Exception Start ######################## # Date: 1/5/2024 9:12:12 PM # Custom Message: Error while dequeuing or executing task in PropertyManager.Thread1 # Message: Object reference not set to an instance of an object. # StackTrace: at SHVDN.ScriptDomain.ExecuteTask(IScriptTask task) at SHVDN.NativeFunc.Invoke(UInt64 hash, UInt64* argPtr, Int32 argCount) at GTA.Native.Function.Call(Hash hash, InputArgument argument0) at GTA.UI.Notification.Show(NotificationIcon icon, String sender, String subject, String message, Boolean fadeIn, Boolean blinking) at PropertyManager.Log.AsyncFileLogger.LogException(Exception ex, String customMessage, Object sender, String filePath, Int32 lineNumber) at PropertyManager.Thread1.<.ctor>b__0_0(Object sender, EventArgs args) # Source: ScriptHookVDotNet # Helplink: # TargetSite: Void ExecuteTask(SHVDN.IScriptTask) # TargetSite DeclaringType: SHVDN.ScriptDomain # TargetSite Name: ExecuteTask # TargetSite IsStatic: False # TargetSite IsPublic: True # File: D:\devs\Labs\gta5mods\PropertyManager\Thread1.cs # Line: 41 ######################### Exception End #########################
######################## Exception Start ######################## # Date: 1/5/2024 10:34:13 PM # Custom Message: General error in task executed by PropertyManager.Thread1 : No description # Message: Thread was being aborted. # StackTrace: at PropertyManager.Closet.OutfitManager.LoadOutfit(String playerName, String outfitName) at PropertyManager.Closet.OutfitMenuManager.<>c__DisplayClass10_0.<RefreshOutfitsMenu>b__1() at PropertyManager.Thread1.<.ctor>b__0_0(Object sender, EventArgs args) # Source: PropertyManager # Helplink: # TargetSite: Void LoadOutfit(System.String, System.String) # TargetSite DeclaringType: PropertyManager.Closet.OutfitManager # TargetSite Name: LoadOutfit # TargetSite IsStatic: False # TargetSite IsPublic: True # File: D:\devs\Labs\gta5mods\PropertyManager\Thread1.cs # Line: 34 ######################### Exception End #########################
######################## Exception Start ######################## # Date: 1/5/2024 10:34:14 PM # Custom Message: Error while dequeuing or executing task in PropertyManager.Thread1 # Message: Thread was being aborted. # StackTrace: at PropertyManager.Thread1.<.ctor>b__0_0(Object sender, EventArgs args) # Source: PropertyManager # Helplink: # TargetSite: Void <.ctor>b__0_0(System.Object, System.EventArgs) # TargetSite DeclaringType: PropertyManager.Thread1 # TargetSite Name: <.ctor>b__0_0 # TargetSite IsStatic: False # TargetSite IsPublic: False # File: D:\devs\Labs\gta5mods\PropertyManager\Thread1.cs # Line: 41 ######################### Exception End #########################
######################## Exception Start ######################## # Date: 1/7/2024 12:23:37 AM # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment # Message: Object reference not set to an instance of an object. # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3() at PropertyManager.Alive.AliveFeature.Update() # Source: PropertyManager # Sender: PropertyManager.Alive.AliveEntertainment # Helplink: # TargetSite: Void <.ctor>b__3() # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0 # TargetSite Name: <.ctor>b__3 # TargetSite IsStatic: False # TargetSite IsPublic: False # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs # Line: 54 ######################### Exception End #########################
######################## Exception Start ######################## # Date: 1/7/2024 12:23:38 AM # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment # Message: Object reference not set to an instance of an object. # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3() at PropertyManager.Alive.AliveFeature.Update() # Source: PropertyManager # Sender: PropertyManager.Alive.AliveEntertainment # Helplink: # TargetSite: Void <.ctor>b__3() # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0 # TargetSite Name: <.ctor>b__3 # TargetSite IsStatic: False # TargetSite IsPublic: False # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs # Line: 54 ######################### Exception End #########################
######################## Exception Start ######################## # Date: 1/7/2024 12:23:39 AM # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment # Message: Object reference not set to an instance of an object. # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3() at PropertyManager.Alive.AliveFeature.Update() # Source: PropertyManager # Sender: PropertyManager.Alive.AliveEntertainment # Helplink: # TargetSite: Void <.ctor>b__3() # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0 # TargetSite Name: <.ctor>b__3 # TargetSite IsStatic: False # TargetSite IsPublic: False # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs # Line: 54 ######################### Exception End #########################
######################## Exception Start ######################## # Date: 1/7/2024 1:19:13 AM # Custom Message: General error in task executed by PropertyManager.Thread1 : No description # Message: Thread was being aborted. # StackTrace: at PropertyManager.Closet.OutfitManager.LoadOutfit(String playerName, String outfitName) at PropertyManager.Closet.OutfitMenuManager.<>c__DisplayClass10_0.<RefreshOutfitsMenu>b__1() at PropertyManager.Thread1.<.ctor>b__0_0(Object sender, EventArgs args) # Source: PropertyManager # Helplink: # TargetSite: Void LoadOutfit(System.String, System.String) # TargetSite DeclaringType: PropertyManager.Closet.OutfitManager # TargetSite Name: LoadOutfit # TargetSite IsStatic: False # TargetSite IsPublic: True # File: D:\devs\Labs\gta5mods\PropertyManager\Thread1.cs # Line: 34 ######################### Exception End #########################
######################## Exception Start ######################## # Date: 1/7/2024 1:19:13 AM # Custom Message: Error while dequeuing or executing task in PropertyManager.Thread1 # Message: Thread was being aborted. # StackTrace: at PropertyManager.Thread1.<.ctor>b__0_0(Object sender, EventArgs args) # Source: PropertyManager # Helplink: # TargetSite: Void <.ctor>b__0_0(System.Object, System.EventArgs) # TargetSite DeclaringType: PropertyManager.Thread1 # TargetSite Name: <.ctor>b__0_0 # TargetSite IsStatic: False # TargetSite IsPublic: False # File: D:\devs\Labs\gta5mods\PropertyManager\Thread1.cs # Line: 41 ######################### Exception End #########################
######################## Exception Start ######################## # Date: 1/7/2024 9:29:21 AM # Custom Message: None # Message: Object reference not set to an instance of an object. # StackTrace: at PropertyManager.Staff.Maid.LoadPed() at PropertyManager.PropertyFeatures.StaffFeature.<>c.<Populate>b__6_0(StaffMember member) at System.Collections.Generic.List`1.ForEach(Action`1 action) at PropertyManager.PropertyFeatures.StaffFeature.Populate() at PropertyManager.Alive.AliveStaff.<>c__DisplayClass2_0.<.ctor>b__2() at PropertyManager.Alive.AliveProperty.Load() at PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e) # Source: PropertyManager # Helplink: # TargetSite: Void LoadPed() # TargetSite DeclaringType: PropertyManager.Staff.Maid # TargetSite Name: LoadPed # TargetSite IsStatic: False # TargetSite IsPublic: True # File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs # Line: 618 ######################### Exception End #########################
######################## Exception Start ######################## # Date: 1/7/2024 10:16:30 AM # Custom Message: None # Message: Object reference not set to an instance of an object. # StackTrace: at GTA.Entity.AttachTo(EntityBone entityBone, Vector3 position, Vector3 rotation) at PropertyManager.Staff.Maid.LoadPed() at PropertyManager.PropertyFeatures.StaffFeature.<>c.<Populate>b__6_0(StaffMember member) at System.Collections.Generic.List`1.ForEach(Action`1 action) at PropertyManager.PropertyFeatures.StaffFeature.Populate() at PropertyManager.Alive.AliveStaff.<>c__DisplayClass2_0.<.ctor>b__2() at PropertyManager.Alive.AliveProperty.Load() at PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e) # Source: ScriptHookVDotNet3 # Helplink: # TargetSite: Void AttachTo(GTA.EntityBone, GTA.Math.Vector3, GTA.Math.Vector3) # TargetSite DeclaringType: GTA.Entity # TargetSite Name: AttachTo # TargetSite IsStatic: False # TargetSite IsPublic: True # File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs # Line: 618 ######################### Exception End #########################
######################## Exception Start ######################## # Date: 1/7/2024 10:29:51 AM # Custom Message: None # Message: Object reference not set to an instance of an object. # StackTrace: at GTA.Entity.AttachTo(EntityBone entityBone, Vector3 position, Vector3 rotation) at PropertyManager.Staff.Maid.LoadPed() at PropertyManager.PropertyFeatures.StaffFeature.<>c.<Populate>b__6_0(StaffMember member) at System.Collections.Generic.List`1.ForEach(Action`1 action) at PropertyManager.PropertyFeatures.StaffFeature.Populate() at PropertyManager.Alive.AliveStaff.<>c__DisplayClass2_0.<.ctor>b__2() at PropertyManager.Alive.AliveProperty.Load() at PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e) # Source: ScriptHookVDotNet3 # Helplink: # TargetSite: Void AttachTo(GTA.EntityBone, GTA.Math.Vector3, GTA.Math.Vector3) # TargetSite DeclaringType: GTA.Entity # TargetSite Name: AttachTo # TargetSite IsStatic: False # TargetSite IsPublic: True # File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs # Line: 618 ######################### Exception End #########################
######################## Exception Start ######################## # Date: 1/7/2024 11:46:28 AM # Custom Message: None # Message: Object reference not set to an instance of an object. # StackTrace: at PropertyManager.Staff.Maid.LoadPed() at PropertyManager.PropertyFeatures.StaffFeature.<>c.<Populate>b__6_0(StaffMember member) at System.Collections.Generic.List`1.ForEach(Action`1 action) at PropertyManager.PropertyFeatures.StaffFeature.Populate() at PropertyManager.Alive.AliveStaff.<>c__DisplayClass2_0.<.ctor>b__2() at PropertyManager.Alive.AliveProperty.Load() at PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e) # Source: PropertyManager # Helplink: # TargetSite: Void LoadPed() # TargetSite DeclaringType: PropertyManager.Staff.Maid # TargetSite Name: LoadPed # TargetSite IsStatic: False # TargetSite IsPublic: True # File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs # Line: 618 ######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/4/2024 6:41:59 PM
# Custom Message: Error catched in AliveFeature -> Always : PropertyManager.Alive.AliveParkingSpot
# Message: Object reference not set to an instance of an object.
# StackTrace: at SHVDN.ScriptDomain.ExecuteTask(IScriptTask task)
at SHVDN.NativeFunc.Invoke(UInt64 hash, UInt64* argPtr, Int32 argCount)
at GTA.Native.Function.Call(Hash hash, InputArgument argument0)
at GTA.UI.Notification.Show(String message, Boolean blinking)
at PropertyManager.CarManager.LoadCar(GarageParkingSpot spot)
at PropertyManager.Alive.AliveParkingSpot.<>c__DisplayClass0_0.<.ctor>b__2()
at PropertyManager.Alive.AliveFeature.Update()
# Source: ScriptHookVDotNet
# Sender: PropertyManager.Alive.AliveParkingSpot
# Helplink:
# TargetSite: Void ExecuteTask(SHVDN.IScriptTask)
# TargetSite DeclaringType: SHVDN.ScriptDomain
# TargetSite Name: ExecuteTask
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
# Line: 91
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/4/2024 6:42:06 PM
# Custom Message: None
# Message: Object reference not set to an instance of an object.
# StackTrace: at SHVDN.ScriptDomain.ExecuteTask(IScriptTask task)
at SHVDN.NativeFunc.Invoke(UInt64 hash, UInt64* argPtr, Int32 argCount)
at GTA.Native.Function.Call(Hash hash, InputArgument argument0)
at GTA.UI.Notification.Show(NotificationIcon icon, String sender, String subject, String message, Boolean fadeIn, Boolean blinking)
at PropertyManager.Log.AsyncFileLogger.LogException(Exception ex, String customMessage, Object sender, String filePath, Int32 lineNumber)
at PropertyManager.Alive.AliveFeature.Update()
at PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e)
# Source: ScriptHookVDotNet
# Helplink:
# TargetSite: Void ExecuteTask(SHVDN.IScriptTask)
# TargetSite DeclaringType: SHVDN.ScriptDomain
# TargetSite Name: ExecuteTask
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs
# Line: 618
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/5/2024 9:12:04 PM
# Custom Message: General error in task executed by PropertyManager.Thread1 : No description
# Message: Thread was being aborted.
# StackTrace: at PropertyManager.Closet.OutfitManager.LoadOutfit(String playerName, String outfitName)
at PropertyManager.Alive.AliveShower.<>c__DisplayClass0_4.<.ctor>b__10()
at PropertyManager.Scheduled.ScheduledTaskQueue.ExecuteScheduledTasks(Vector3 currentPosition)
at PropertyManager.PropertyManager.<>c.<OnTick>b__28_0()
at PropertyManager.Thread1.<.ctor>b__0_0(Object sender, EventArgs args)
# Source: PropertyManager
# Helplink:
# TargetSite: Void LoadOutfit(System.String, System.String)
# TargetSite DeclaringType: PropertyManager.Closet.OutfitManager
# TargetSite Name: LoadOutfit
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\Thread1.cs
# Line: 34
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/5/2024 9:12:12 PM
# Custom Message: Error while dequeuing or executing task in PropertyManager.Thread1
# Message: Object reference not set to an instance of an object.
# StackTrace: at SHVDN.ScriptDomain.ExecuteTask(IScriptTask task)
at SHVDN.NativeFunc.Invoke(UInt64 hash, UInt64* argPtr, Int32 argCount)
at GTA.Native.Function.Call(Hash hash, InputArgument argument0)
at GTA.UI.Notification.Show(NotificationIcon icon, String sender, String subject, String message, Boolean fadeIn, Boolean blinking)
at PropertyManager.Log.AsyncFileLogger.LogException(Exception ex, String customMessage, Object sender, String filePath, Int32 lineNumber)
at PropertyManager.Thread1.<.ctor>b__0_0(Object sender, EventArgs args)
# Source: ScriptHookVDotNet
# Helplink:
# TargetSite: Void ExecuteTask(SHVDN.IScriptTask)
# TargetSite DeclaringType: SHVDN.ScriptDomain
# TargetSite Name: ExecuteTask
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\Thread1.cs
# Line: 41
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/5/2024 10:34:13 PM
# Custom Message: General error in task executed by PropertyManager.Thread1 : No description
# Message: Thread was being aborted.
# StackTrace: at PropertyManager.Closet.OutfitManager.LoadOutfit(String playerName, String outfitName)
at PropertyManager.Closet.OutfitMenuManager.<>c__DisplayClass10_0.<RefreshOutfitsMenu>b__1()
at PropertyManager.Thread1.<.ctor>b__0_0(Object sender, EventArgs args)
# Source: PropertyManager
# Helplink:
# TargetSite: Void LoadOutfit(System.String, System.String)
# TargetSite DeclaringType: PropertyManager.Closet.OutfitManager
# TargetSite Name: LoadOutfit
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\Thread1.cs
# Line: 34
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/5/2024 10:34:14 PM
# Custom Message: Error while dequeuing or executing task in PropertyManager.Thread1
# Message: Thread was being aborted.
# StackTrace: at PropertyManager.Thread1.<.ctor>b__0_0(Object sender, EventArgs args)
# Source: PropertyManager
# Helplink:
# TargetSite: Void <.ctor>b__0_0(System.Object, System.EventArgs)
# TargetSite DeclaringType: PropertyManager.Thread1
# TargetSite Name: <.ctor>b__0_0
# TargetSite IsStatic: False
# TargetSite IsPublic: False
# File: D:\devs\Labs\gta5mods\PropertyManager\Thread1.cs
# Line: 41
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/7/2024 12:23:37 AM
# Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
# Message: Object reference not set to an instance of an object.
# StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
at PropertyManager.Alive.AliveFeature.Update()
# Source: PropertyManager
# Sender: PropertyManager.Alive.AliveEntertainment
# Helplink:
# TargetSite: Void <.ctor>b__3()
# TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
# TargetSite Name: <.ctor>b__3
# TargetSite IsStatic: False
# TargetSite IsPublic: False
# File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
# Line: 54
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/7/2024 12:23:38 AM
# Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
# Message: Object reference not set to an instance of an object.
# StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
at PropertyManager.Alive.AliveFeature.Update()
# Source: PropertyManager
# Sender: PropertyManager.Alive.AliveEntertainment
# Helplink:
# TargetSite: Void <.ctor>b__3()
# TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
# TargetSite Name: <.ctor>b__3
# TargetSite IsStatic: False
# TargetSite IsPublic: False
# File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
# Line: 54
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/7/2024 12:23:38 AM
# Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
# Message: Object reference not set to an instance of an object.
# StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
at PropertyManager.Alive.AliveFeature.Update()
# Source: PropertyManager
# Sender: PropertyManager.Alive.AliveEntertainment
# Helplink:
# TargetSite: Void <.ctor>b__3()
# TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
# TargetSite Name: <.ctor>b__3
# TargetSite IsStatic: False
# TargetSite IsPublic: False
# File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
# Line: 54
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/7/2024 12:23:38 AM
# Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
# Message: Object reference not set to an instance of an object.
# StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
at PropertyManager.Alive.AliveFeature.Update()
# Source: PropertyManager
# Sender: PropertyManager.Alive.AliveEntertainment
# Helplink:
# TargetSite: Void <.ctor>b__3()
# TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
# TargetSite Name: <.ctor>b__3
# TargetSite IsStatic: False
# TargetSite IsPublic: False
# File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
# Line: 54
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/7/2024 12:23:38 AM
# Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
# Message: Object reference not set to an instance of an object.
# StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
at PropertyManager.Alive.AliveFeature.Update()
# Source: PropertyManager
# Sender: PropertyManager.Alive.AliveEntertainment
# Helplink:
# TargetSite: Void <.ctor>b__3()
# TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
# TargetSite Name: <.ctor>b__3
# TargetSite IsStatic: False
# TargetSite IsPublic: False
# File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
# Line: 54
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/7/2024 12:23:39 AM
# Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
# Message: Object reference not set to an instance of an object.
# StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
at PropertyManager.Alive.AliveFeature.Update()
# Source: PropertyManager
# Sender: PropertyManager.Alive.AliveEntertainment
# Helplink:
# TargetSite: Void <.ctor>b__3()
# TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
# TargetSite Name: <.ctor>b__3
# TargetSite IsStatic: False
# TargetSite IsPublic: False
# File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
# Line: 54
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/7/2024 12:23:39 AM
# Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
# Message: Object reference not set to an instance of an object.
# StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
at PropertyManager.Alive.AliveFeature.Update()
# Source: PropertyManager
# Sender: PropertyManager.Alive.AliveEntertainment
# Helplink:
# TargetSite: Void <.ctor>b__3()
# TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
# TargetSite Name: <.ctor>b__3
# TargetSite IsStatic: False
# TargetSite IsPublic: False
# File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
# Line: 54
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/7/2024 12:23:39 AM
# Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
# Message: Object reference not set to an instance of an object.
# StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
at PropertyManager.Alive.AliveFeature.Update()
# Source: PropertyManager
# Sender: PropertyManager.Alive.AliveEntertainment
# Helplink:
# TargetSite: Void <.ctor>b__3()
# TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
# TargetSite Name: <.ctor>b__3
# TargetSite IsStatic: False
# TargetSite IsPublic: False
# File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
# Line: 54
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/7/2024 1:19:13 AM
# Custom Message: General error in task executed by PropertyManager.Thread1 : No description
# Message: Thread was being aborted.
# StackTrace: at PropertyManager.Closet.OutfitManager.LoadOutfit(String playerName, String outfitName)
at PropertyManager.Closet.OutfitMenuManager.<>c__DisplayClass10_0.<RefreshOutfitsMenu>b__1()
at PropertyManager.Thread1.<.ctor>b__0_0(Object sender, EventArgs args)
# Source: PropertyManager
# Helplink:
# TargetSite: Void LoadOutfit(System.String, System.String)
# TargetSite DeclaringType: PropertyManager.Closet.OutfitManager
# TargetSite Name: LoadOutfit
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\Thread1.cs
# Line: 34
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/7/2024 1:19:13 AM
# Custom Message: Error while dequeuing or executing task in PropertyManager.Thread1
# Message: Thread was being aborted.
# StackTrace: at PropertyManager.Thread1.<.ctor>b__0_0(Object sender, EventArgs args)
# Source: PropertyManager
# Helplink:
# TargetSite: Void <.ctor>b__0_0(System.Object, System.EventArgs)
# TargetSite DeclaringType: PropertyManager.Thread1
# TargetSite Name: <.ctor>b__0_0
# TargetSite IsStatic: False
# TargetSite IsPublic: False
# File: D:\devs\Labs\gta5mods\PropertyManager\Thread1.cs
# Line: 41
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/7/2024 9:29:21 AM
# Custom Message: None
# Message: Object reference not set to an instance of an object.
# StackTrace: at PropertyManager.Staff.Maid.LoadPed()
at PropertyManager.PropertyFeatures.StaffFeature.<>c.<Populate>b__6_0(StaffMember member)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at PropertyManager.PropertyFeatures.StaffFeature.Populate()
at PropertyManager.Alive.AliveStaff.<>c__DisplayClass2_0.<.ctor>b__2()
at PropertyManager.Alive.AliveProperty.Load()
at PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e)
# Source: PropertyManager
# Helplink:
# TargetSite: Void LoadPed()
# TargetSite DeclaringType: PropertyManager.Staff.Maid
# TargetSite Name: LoadPed
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs
# Line: 618
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/7/2024 10:16:30 AM
# Custom Message: None
# Message: Object reference not set to an instance of an object.
# StackTrace: at GTA.Entity.AttachTo(EntityBone entityBone, Vector3 position, Vector3 rotation)
at PropertyManager.Staff.Maid.LoadPed()
at PropertyManager.PropertyFeatures.StaffFeature.<>c.<Populate>b__6_0(StaffMember member)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at PropertyManager.PropertyFeatures.StaffFeature.Populate()
at PropertyManager.Alive.AliveStaff.<>c__DisplayClass2_0.<.ctor>b__2()
at PropertyManager.Alive.AliveProperty.Load()
at PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e)
# Source: ScriptHookVDotNet3
# Helplink:
# TargetSite: Void AttachTo(GTA.EntityBone, GTA.Math.Vector3, GTA.Math.Vector3)
# TargetSite DeclaringType: GTA.Entity
# TargetSite Name: AttachTo
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs
# Line: 618
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/7/2024 10:29:51 AM
# Custom Message: None
# Message: Object reference not set to an instance of an object.
# StackTrace: at GTA.Entity.AttachTo(EntityBone entityBone, Vector3 position, Vector3 rotation)
at PropertyManager.Staff.Maid.LoadPed()
at PropertyManager.PropertyFeatures.StaffFeature.<>c.<Populate>b__6_0(StaffMember member)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at PropertyManager.PropertyFeatures.StaffFeature.Populate()
at PropertyManager.Alive.AliveStaff.<>c__DisplayClass2_0.<.ctor>b__2()
at PropertyManager.Alive.AliveProperty.Load()
at PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e)
# Source: ScriptHookVDotNet3
# Helplink:
# TargetSite: Void AttachTo(GTA.EntityBone, GTA.Math.Vector3, GTA.Math.Vector3)
# TargetSite DeclaringType: GTA.Entity
# TargetSite Name: AttachTo
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs
# Line: 618
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/7/2024 11:46:28 AM
# Custom Message: None
# Message: Object reference not set to an instance of an object.
# StackTrace: at PropertyManager.Staff.Maid.LoadPed()
at PropertyManager.PropertyFeatures.StaffFeature.<>c.<Populate>b__6_0(StaffMember member)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at PropertyManager.PropertyFeatures.StaffFeature.Populate()
at PropertyManager.Alive.AliveStaff.<>c__DisplayClass2_0.<.ctor>b__2()
at PropertyManager.Alive.AliveProperty.Load()
at PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e)
# Source: PropertyManager
# Helplink:
# TargetSite: Void LoadPed()
# TargetSite DeclaringType: PropertyManager.Staff.Maid
# TargetSite Name: LoadPed
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs
# Line: 618
######################### Exception End #########################