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@jp615 There isn't a single known fix for it. We used to think the order value meant something, I stopped changing it between mods because I realised it didn't change anything. The best thing people have found so far is to combine them into one dlc.rpf as discussed above.
@GodBlessingDH Only problem with that is that each time I release a new mod, it would be twice the work to update the pack and test etc. Maybe once things eventually wind down a little I can compile them into one.
@BIGHEAD I'm not opposed to doing more bike sounds, the main issue is finding decent sources for them.
@GodBlessingDH Is this in single player? Everything works in FiveM and the naming scheme is set up specifically to avoid these conflicts. Single player is such an annoying mess.
@Ctx_- If you can send me the sounds I can look into it for you, but no promises
@nimabi11214 Are you on the latest version of GTA? Not sure what it could be outside of that as nobody else has reported issues so far.
@jrem7315 Random conflicts in SP. All of us sound modders have tried to come up with different solutions but nothing seems to work. Sounds will randomly conflict and some will stop working, only seems to work properly in FiveM.
@Aleks125 That's just FOV. Pull the camera back then compensate by zooming in, suddenly everything looks closer together.
@Aleks125 It's one of the lookout points over the city, near the big observatory on the hill.
@A_mbien_t Conflicts just happen randomly on single player, unfortunately at this point there's nothing anyone can do about it since we've tried new naming schemes etc. The mod is set up completely fine, but sometimes certain sounds will clash and make one not work.
@JackDUpModZ Thanks, and yeah, I usually set my handling files up to be quite springy and understeery compared to vanilla. To me it feels a lot more realistic, but I don't tend to release them as I know the map isn't particularly designed for it and not everyone will like it.