Yo, I believe the vehicle surrender feature is causing my partner (LSPDFR) to freak out while they are riding passenger with me… think it’s due to me me pointing my weapon for a split second due a controls conflict issue while using handbrake during high speed situations or because I’m driving dangerously and using horn/siren?
I would say euphoria bullet reactions too as there was a script doing this (I still have it thankfully) but the author took in down for some reason and disappeared. Crying shame.
Fantastic, well done! I suggested looking into this back in the day— hopefully you get reactions to vehicles working and love to see Player enter injured state (basically a continuation of JediJosh’s last stand mode but with standing animation too when they hold their chest/arm) with writhe at low health.
Unfortunately this trainer still messes with lspdfr stuff (STP units not spawning in correctly and other instabilities)… ‘Bermuda triangle’ bug makes it unplayable.
Great work, certainly enriches the experience. Could you look into getting peds to become agitated with one another like they do with the Player? NPCs already greet/insult each other on the street so perhaps tap into that and use shove animation too. You could even take it a step further and have emotional states/personality types (could work off meta files) that influences a given outcome to stimuli… fight or flight, that sort of thing. Doesn’t necessarily need to end in violence. Basically Watch Dogs 2.
@aterikasedi enb doesn’t function without it. I checked in-game. The scripthook error with rph says game version is compatible on latest update (chopshop)
Please come back and fix NPCs going ragdoll when exiting vehicles! Really annoying when playing LSPDFR.
Yo, I believe the vehicle surrender feature is causing my partner (LSPDFR) to freak out while they are riding passenger with me… think it’s due to me me pointing my weapon for a split second due a controls conflict issue while using handbrake during high speed situations or because I’m driving dangerously and using horn/siren?
Also flinch reaction to being actively shot at like NPCs
I would say euphoria bullet reactions too as there was a script doing this (I still have it thankfully) but the author took in down for some reason and disappeared. Crying shame.
Fantastic, well done! I suggested looking into this back in the day— hopefully you get reactions to vehicles working and love to see Player enter injured state (basically a continuation of JediJosh’s last stand mode but with standing animation too when they hold their chest/arm) with writhe at low health.
Unfortunately this trainer still messes with lspdfr stuff (STP units not spawning in correctly and other instabilities)… ‘Bermuda triangle’ bug makes it unplayable.
But yeah, tightening up the joints (degree of rotation) would go a long way.
Wow, actually does feel like gta 4 (with SO’s ERO?; got that weightiness that I’ve never really seen translated before.. Well done!
Great work, certainly enriches the experience. Could you look into getting peds to become agitated with one another like they do with the Player? NPCs already greet/insult each other on the street so perhaps tap into that and use shove animation too. You could even take it a step further and have emotional states/personality types (could work off meta files) that influences a given outcome to stimuli… fight or flight, that sort of thing. Doesn’t necessarily need to end in violence. Basically Watch Dogs 2.
Watch this; really insightful: https://m.youtube.com/watch?v=HTK-bVRzp5k
@aterikasedi enb doesn’t function without it. I checked in-game. The scripthook error with rph says game version is compatible on latest update (chopshop)