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@CAbbate91 seems most of the old timers no longer mod games anymore... any idea how can i find those groups?
@Dennissaurus bro, i have model files that date back from 2007 with this car... it has parts from NFS shift if i remember correctly, engine modeled by wired and a few guys that used to mod GTASA on ascendence.net and gtaworldmods.de , plus if im not mistaken its got an updated interior from assetto corsa. i just thaught to release this car since its been such a nostalgic thing in my head, my last gta mod that i never released... never heard someone called jiri, and i definatley did not use his model.. just google my user name on google with the keyword gemballa and you'll find plenty of pages with this car.
@kizacudo thanks, will be appreciated
@Dennissaurus what exactly needs explaining?
Managed to replace the dominator2, with all the PARTS/MODS working.
1. rename .yft and .ytd files to dominator2 and replace the files x64w>dlcpacks>spupgrade>dlc.rpf>x64>levels>gta5>upgradevehicles.rpf
2. open mgt_mods.rpf and add all the tuning parts without renaming them (mgt_...) to the dominator2_mods.rpf located in x64w>dlcpacks>spupgrade>dlc.rpf>x64>levels>spupgrade>vehiclemods
3. Open carcols.meta that came with the mustang and copy the lines that are between "<visibleMods>" and "</visibleMods>", then open carcols.meta located in x64w>dlcpacks>spupgrade>dlc.rpf>common>data and replace the DOMINATOR2 lines with the ones you have.
4. Do the same with the vehicles.meta and handling.meta (note when editing the vehicles.meta make sure the first 5 lines (<modelName>, <txdName>,...,<vehicleMakeName> remain and not to be replaced bt the MGT data, only replace from <expressionDictName>)
5. also copy the texture files to \update\x64\dlcpacks\patchday1ng\dlc.rpf\x64\txd_patches.rpf and replace the dominator2 texture file there aswell.
6. VOILA!