yooo, polish this up by adding an animation going out of crouch mode.. maybe reverse the animation of going into crouch. Think imma reinstall gta v now wooohooo! C#, lua, python here I come
Release the source code please? I want to make it so that death prompts a window asking the user whether they want to restart the mission or exit. I only want to do that because AI seems to know where the player is after player respawns
yooo, polish this up by adding an animation going out of crouch mode.. maybe reverse the animation of going into crouch. Think imma reinstall gta v now wooohooo! C#, lua, python here I come
can you release the source code for this?
yoo, can you manage to fix it now?
Can you make this compatible with vanilla suppressor? Also, add w_sb_smg.ytd
Fixed my issue. VS wasn't compiling the code correctly for me.
I'm using the dotnetv3 library and the values in the ini are:
[ARMOR]
MICHAELCOMPONENTID = 8
MICHAELDRAWABLEID = 17
MICHAELCLEARDRAWABLEID = 0
FRANKLINCOMPONENTID = 8
FRANKLINDRAWABLEID = 6
FRANKLINCLEARDRAWABLEID = 14
TREVORCOMPONENTID = 8
TREVORDRAWABLEID = 8
TREVORCLEARDRAWABLEID = 14
I can't get
Function.Call(Hash.SET_PED_COMPONENT_VARIATION, (InputArgument)Game.Player.Character, (InputArgument)Helpers.Modeles[Helpers.GetPlayerID(), 0], (InputArgument)Helpers.Modeles[Helpers.GetPlayerID(), 1], (InputArgument)0);
to work with default component values in the ini
Yo, the visual body armor is working for you after the latest update?
Awesome work!
Release the source code please? I want to make it so that death prompts a window asking the user whether they want to restart the mission or exit. I only want to do that because AI seems to know where the player is after player respawns