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  • Default

    @guadmaz when i try to save the map it says - save failed THE GIVEN KEY WAS NOT PRESENT IN THE DICTIONARY pls help

    22 de mayo de 2016
  • Default

    @map editor fan it says that the key is not in the dictionary

    21 de mayo de 2016
  • Default

    @Guadmaz i tried all of other relationship but its the same.

    17 de mayo de 2016
  • Default

    @Guadmaz when i put security at my house to protect me, they try to kill me instead of protecting me. the settings were in companian.

    17 de mayo de 2016
  • Default

    @valix thanks for the help!

    15 de mayo de 2016
  • Default

    @Guadmaz the mod isnt working here is my log

    [15:03:12] [DEBUG] Created script domain 'ScriptDomain_EAF2D162'.
    [15:03:12] [DEBUG] Loading scripts from 'C:\Users\user\Downloads\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_EAF2D162' ...
    [15:03:12] [DEBUG] Found 1 script(s) in 'Advanced Bodyguards.dll'.
    [15:03:12] [DEBUG] Found 1 script(s) in 'AnimationV.dll'.
    [15:03:13] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
    [15:03:13] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
    [15:03:13] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
    [15:03:13] [DEBUG] Found 0 script(s) in 'PDMCarShopGUI.dll'.
    [15:03:13] [DEBUG] Starting 5 script(s) ...
    [15:03:14] [DEBUG] Instantiating script 'BodyguardSquads' in script domain 'ScriptDomain_EAF2D162' ...
    [15:03:14] [DEBUG] Started script 'BodyguardSquads'.
    [15:03:14] [DEBUG] Instantiating script 'AnimationV.Main' in script domain 'ScriptDomain_EAF2D162' ...
    [15:03:14] [DEBUG] Started script 'AnimationV.Main'.
    [15:03:14] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_EAF2D162' ...
    [15:03:14] [DEBUG] Started script 'MapEditor.JavascriptHook'.
    [15:03:14] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_EAF2D162' ...
    [15:03:18] [DEBUG] Started script 'MapEditor.MapEditor'.
    [15:03:18] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_EAF2D162' ...
    [15:03:18] [DEBUG] Started script 'NativeUI.BigMessageThread'.
    [15:41:28] [DEBUG] Created script domain 'ScriptDomain_3FFA66C1'.
    [15:41:28] [DEBUG] Loading scripts from 'C:\Users\user\Downloads\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_3FFA66C1' ...
    [15:41:29] [DEBUG] Found 1 script(s) in 'Advanced Bodyguards.dll'.
    [15:41:29] [DEBUG] Found 1 script(s) in 'AnimationV.dll'.
    [15:41:29] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
    [15:41:29] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
    [15:41:29] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
    [15:41:29] [DEBUG] Found 0 script(s) in 'PDMCarShopGUI.dll'.
    [15:41:29] [DEBUG] Starting 5 script(s) ...
    [15:41:29] [DEBUG] Instantiating script 'BodyguardSquads' in script domain 'ScriptDomain_3FFA66C1' ...
    [15:41:30] [DEBUG] Started script 'BodyguardSquads'.
    [15:41:30] [DEBUG] Instantiating script 'AnimationV.Main' in script domain 'ScriptDomain_3FFA66C1' ...
    [15:41:30] [DEBUG] Started script 'AnimationV.Main'.
    [15:41:30] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_3FFA66C1' ...
    [15:41:30] [DEBUG] Started script 'MapEditor.JavascriptHook'.
    [15:41:30] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_3FFA66C1' ...
    [15:41:32] [DEBUG] Started script 'MapEditor.MapEditor'.
    [15:41:32] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_3FFA66C1' ...
    [15:41:32] [DEBUG] Started script 'NativeUI.BigMessageThread'.
    [15:45:51] [DEBUG] Created script domain 'ScriptDomain_70340B05'.
    [15:45:51] [DEBUG] Loading scripts from 'C:\Users\user\Downloads\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_70340B05' ...
    [15:45:52] [DEBUG] Found 1 script(s) in 'Advanced Bodyguards.dll'.
    [15:45:52] [DEBUG] Found 1 script(s) in 'AnimationV.dll'.
    [15:45:52] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
    [15:45:52] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
    [15:45:52] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
    [15:45:52] [DEBUG] Found 0 script(s) in 'PDMCarShopGUI.dll'.
    [15:45:52] [DEBUG] Starting 5 script(s) ...
    [15:45:52] [DEBUG] Instantiating script 'BodyguardSquads' in script domain 'ScriptDomain_70340B05' ...
    [15:45:53] [DEBUG] Started script 'BodyguardSquads'.
    [15:45:53] [DEBUG] Instantiating script 'AnimationV.Main' in script domain 'ScriptDomain_70340B05' ...
    [15:45:53] [DEBUG] Started script 'AnimationV.Main'.
    [15:45:53] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_70340B05' ...
    [15:45:53] [DEBUG] Started script 'MapEditor.JavascriptHook'.
    [15:45:53] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_70340B05' ...
    [15:45:55] [DEBUG] Started script 'MapEditor.MapEditor'.
    [15:45:55] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_70340B05' ...
    [15:45:55] [DEBUG] Started script 'NativeUI.BigMessageThread'.
    [15:45:56] [ERROR] Caught fatal unhandled exception:
    System.MissingMethodException: Method not found: 'GTA.Native.InputArgument GTA.Native.InputArgument.op_Implicit(Byte)'.
    at MapEditor.MapEditor.OnTick(Object sender, EventArgs e)
    at GTA.Script.MainLoop()
    [16:00:52] [DEBUG] Created script domain 'ScriptDomain_9C71A239'.
    [16:00:53] [DEBUG] Loading scripts from 'C:\Users\user\Downloads\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_9C71A239' ...
    [16:00:53] [DEBUG] Found 1 script(s) in 'Advanced Bodyguards.dll'.
    [16:00:53] [DEBUG] Found 1 script(s) in 'AnimationV.dll'.
    [16:00:53] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
    [16:00:53] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
    [16:00:54] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
    [16:00:54] [DEBUG] Found 0 script(s) in 'PDMCarShopGUI.dll'.
    [16:00:54] [DEBUG] Starting 5 script(s) ...
    [16:00:54] [DEBUG] Instantiating script 'BodyguardSquads' in script domain 'ScriptDomain_9C71A239' ...
    [16:00:54] [DEBUG] Started script 'BodyguardSquads'.
    [16:00:54] [DEBUG] Instantiating script 'AnimationV.Main' in script domain 'ScriptDomain_9C71A239' ...
    [16:00:54] [DEBUG] Started script 'AnimationV.Main'.
    [16:00:54] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_9C71A239' ...
    [16:00:54] [DEBUG] Started script 'MapEditor.JavascriptHook'.
    [16:00:54] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_9C71A239' ...
    [16:00:57] [DEBUG] Started script 'MapEditor.MapEditor'.
    [16:00:57] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_9C71A239' ...
    [16:00:57] [DEBUG] Started script 'NativeUI.BigMessageThread'.
    [16:00:58] [ERROR] Caught fatal unhandled exception:
    System.MissingMethodException: Method not found: 'GTA.Native.InputArgument GTA.Native.InputArgument.op_Implicit(Byte)'.
    at MapEditor.MapEditor.OnTick(Object sender, EventArgs e)
    at GTA.Script.MainLoop()

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    11 de mayo de 2016
  • Default

    @valix [00:04:56] [ERROR] Script 'MapEditor.MapEditor' is not responding! Aborting ...
    [00:05:03] [DEBUG] Aborted script 'MapEditor.MapEditor'.
    [00:05:29] [ERROR] Caught unhandled exception:
    System.Threading.ThreadAbortException: Thread was being aborted.
    at System.Windows.Forms.Screen.get_PrimaryScreen()
    at NativeUI.UIMenu.set_Visible(Boolean value)
    at GTA.Script.MainLoop()
    [00:05:29] [ERROR] Caught fatal unhandled exception:
    System.Threading.ThreadAbortException: Thread was being aborted.
    at GTA.Script.MainLoop()
    [16:33:00] [DEBUG] Created script domain 'ScriptDomain_BFE050D3'.
    [16:33:01] [DEBUG] Loading scripts from 'C:\Users\user\Downloads\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_BFE050D3' ...
    [16:33:02] [DEBUG] Found 1 script(s) in 'Advanced Bodyguards.dll'.
    [16:33:03] [DEBUG] Found 1 script(s) in 'AnimationV.dll'.
    [16:33:05] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
    [16:33:06] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
    [16:33:07] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
    [16:33:07] [DEBUG] Found 0 script(s) in 'PDMCarShopGUI.dll'.
    [16:33:07] [DEBUG] Starting 5 script(s) ...
    [16:33:08] [DEBUG] Instantiating script 'BodyguardSquads' in script domain 'ScriptDomain_BFE050D3' ...
    [16:33:09] [DEBUG] Started script 'BodyguardSquads'.
    [16:33:09] [DEBUG] Instantiating script 'AnimationV.Main' in script domain 'ScriptDomain_BFE050D3' ...
    [16:33:09] [DEBUG] Started script 'AnimationV.Main'.
    [16:33:09] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_BFE050D3' ...
    [16:33:09] [DEBUG] Started script 'MapEditor.JavascriptHook'.
    [16:33:09] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_BFE050D3' ...
    [16:33:15] [DEBUG] Started script 'MapEditor.MapEditor'.
    [16:33:15] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_BFE050D3' ...
    [16:33:15] [DEBUG] Started script 'NativeUI.BigMessageThread'.
    [16:49:00] [DEBUG] Created script domain 'ScriptDomain_303DEE42'.
    [16:49:00] [DEBUG] Loading scripts from 'C:\Users\user\Downloads\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_303DEE42' ...
    [16:49:00] [DEBUG] Found 1 script(s) in 'Advanced Bodyguards.dll'.
    [16:49:00] [DEBUG] Found 1 script(s) in 'AnimationV.dll'.
    [16:49:00] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
    [16:49:00] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
    [16:49:00] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
    [16:49:01] [DEBUG] Found 0 script(s) in 'PDMCarShopGUI.dll'.
    [16:49:01] [DEBUG] Starting 5 script(s) ...
    [16:49:01] [DEBUG] Instantiating script 'BodyguardSquads' in script domain 'ScriptDomain_303DEE42' ...
    [16:49:01] [DEBUG] Started script 'BodyguardSquads'.
    [16:49:01] [DEBUG] Instantiating script 'AnimationV.Main' in script domain 'ScriptDomain_303DEE42' ...
    [16:49:01] [DEBUG] Started script 'AnimationV.Main'.
    [16:49:01] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_303DEE42' ...
    [16:49:01] [DEBUG] Started script 'MapEditor.JavascriptHook'.
    [16:49:01] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_303DEE42' ...
    [16:49:04] [DEBUG] Started script 'MapEditor.MapEditor'.
    [16:49:04] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_303DEE42' ...
    [16:49:04] [DEBUG] Started script 'NativeUI.BigMessageThread'.
    [16:59:22] [ERROR] Script 'BodyguardSquads' is not responding! Aborting ...
    [16:59:22] [DEBUG] Aborted script 'BodyguardSquads'.
    [16:59:23] [ERROR] Caught fatal unhandled exception:
    System.Threading.ThreadAbortException: Thread was being aborted.
    at System.RuntimeMethodHandle.GetMethodDef(IRuntimeMethodInfo method)
    at Microsoft.CSharp.RuntimeBinder.SymbolTable.<>c__DisplayClass7.<BuildDeclarationChain>b__6(MethodInfo m)
    at System.Linq.Enumerable.WhereArrayIterator`1.MoveNext()
    at Microsoft.CSharp.RuntimeBinder.SymbolTable.BuildDeclarationChain(Type callingType)
    at Microsoft.CSharp.RuntimeBinder.SymbolTable.LoadSymbolsFromType(Type originalType)
    at Microsoft.CSharp.RuntimeBinder.SymbolTable.GetConstructedType(Type type, AggregateSymbol agg)
    at Microsoft.CSharp.RuntimeBinder.SymbolTable.LoadSymbolsFromType(Type originalType)
    at Microsoft.CSharp.RuntimeBinder.SymbolTable.AddMethodToSymbolTable(MemberInfo member, AggregateSymbol callingAggregate, MethodKindEnum kind)
    at Microsoft.CSharp.RuntimeBinder.SymbolTable.AddPredefinedMethodToSymbolTable(AggregateSymbol type, Name methodName)
    at Microsoft.CSharp.RuntimeBinder.Semantics.PredefinedMembers.LoadMethod(AggregateSymbol type, Int32[] signature, Int32 cMethodTyVars, Name methodName, ACCESS methodAccess, Boolean isStatic, Boolean isVirtual)
    at Microsoft.CSharp.RuntimeBinder.Semantics.PredefinedMembers.LoadMethod(PREDEFMETH method)
    at Microsoft.CSharp.RuntimeBinder.Semantics.PredefinedMembers.GetMethod(PREDEFMETH method)
    at Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionTreeRewriter.VisitBOUNDLAMBDA(EXPRBOUNDLAMBDA anonmeth)
    at Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionTreeRewriter.Dispatch(EXPR expr)
    at Microsoft.CSharp.RuntimeBinder.Semantics.ExprVisitorBase.Visit(EXPR pExpr)
    at Microsoft.CSharp.RuntimeBinder.RuntimeBinder.CreateExpressionTreeFromResult(IEnumerable`1 parameters, ArgumentObject[] arguments, Scope pScope, EXPR pResult)
    at Microsoft.CSharp.RuntimeBinder.RuntimeBinder.BindCore(DynamicMetaObjectBinder payload, IEnumerable`1 parameters, DynamicMetaObject[] args, DynamicMetaObject& deferredBinding)
    at Microsoft.CSharp.RuntimeBinder.RuntimeBinder.Bind(DynamicMetaObjectBinder payload, IEnumerable`1 parameters, DynamicMetaObject[] args, DynamicMetaObject& deferredBinding)
    at Microsoft.CSharp.RuntimeBinder.BinderHelper.Bind(DynamicMetaObjectBinder action, RuntimeBinder binder, IEnumerable`1 args, IEnumerable`1 arginfos, DynamicMetaObject onBindingError)
    at Microsoft.CSharp.RuntimeBinder.CSharpInvokeMemberBinder.FallbackInvokeMember(DynamicMetaObject target, DynamicMetaObject[] args, DynamicMetaObject errorSuggestion)
    at System.Dynamic.DynamicMetaObjectBinder.Bind(Object[] args, ReadOnlyCollection`1 parameters, LabelTarget returnLabel)
    at System.Runtime.CompilerServices.CallSiteBinder.BindCore[T](CallSite`1 site, Object[] args)
    at System.Dynamic.UpdateDelegates.UpdateAndExecute1[T0,TRet](CallSite site, T0 arg0)
    at NativeUI.UIMenuListItem.Draw()
    at NativeUI.UIMenu.Draw()
    at NativeUI.MenuPool.Draw()
    at BodyguardSquads.OnTick(Object sender, EventArgs e)
    at GTA.Script.MainLoop()

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    9 de mayo de 2016
  • Default

    @valix [00:04:56] [ERROR] Script 'MapEditor.MapEditor' is not responding! Aborting ...
    [00:05:03] [DEBUG] Aborted script 'MapEditor.MapEditor'.
    [00:05:29] [ERROR] Caught unhandled exception:
    System.Threading.ThreadAbortException: Thread was being aborted.
    at System.Windows.Forms.Screen.get_PrimaryScreen()
    at NativeUI.UIMenu.set_Visible(Boolean value)
    at GTA.Script.MainLoop()
    [00:05:29] [ERROR] Caught fatal unhandled exception:
    System.Threading.ThreadAbortException: Thread was being aborted.
    at GTA.Script.MainLoop()

    8 de mayo de 2016
  • Default

    @valix their is a error while loading this map

    8 de mayo de 2016
  • Default

    @valix in the game its says -THERE IS AN ERROR IN XML DOCUMENT(32894,8).please help

    7 de mayo de 2016