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  • Default

    Singleplayer has doors doubled up and LOD textures on the outside of buildings unfortunately :(

    2 de enero de 2021
  • Default

    I'm using a controller, are the disable third person auto centre camera options just for m&k users? (I wish you could edit posts...)

    2 de enero de 2021
  • Default

    Disabling camera auto centre in third person on foot and in vehicle doesn't work unfortunately. The mod loads up without a problem, the camera settings say "off" for both options, and the .xml has them set to "false" but it still auto centres as usual :(

    2 de enero de 2021
  • Default

    @adopcalipt All up to date I'm afraid :( I take it those 2 files are generated in the folder when the script loads and this isn't happening in my case.

    1 de enero de 2021
  • Default

    @adopcalipt Thanks for the reply, but those two files are not there in the first place and they are not in the .zip download either!

    1 de enero de 2021
  • Default

    My Scripthookdotnet.log show the following error:
    [18:13:51] [ERROR] Caught fatal unhandled exception:
    System.IO.FileNotFoundException: Could not find file 'D:\games\GTA5\Grand Theft Auto V\Scripts\NSPM\NSPMRandNum.Xml'.
    File name: 'D:\games\GTA5\Grand Theft Auto V\Scripts\NSPM\NSPMRandNum.Xml'
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path)
    at New_Street_Phone_Missions.Main.LoadRandoms(String fileName)
    at New_Street_Phone_Missions.Main.BuildRanXml(Boolean bBulid, Int32 iList, List`1 list)
    at New_Street_Phone_Missions.Main.BeaRandom(Int32 iList)
    at New_Street_Phone_Missions.Main.CypherOut(Int32 iOutput)
    at New_Street_Phone_Missions.Main.WriteXmlSet()
    at New_Street_Phone_Missions.Main.ReadXmlSet(Boolean bfirstLoad)
    at New_Street_Phone_Missions.Main.LangRewite()
    at New_Street_Phone_Missions.Main.FindaLang()
    at New_Street_Phone_Missions.Main.FubarVectors()
    at New_Street_Phone_Missions.Main.OnLoadup()
    at New_Street_Phone_Missions.Main.OnTick(Object sender, EventArgs e)
    at SHVDN.Script.MainLoop()
    [18:13:51] [ERROR] The exception was thrown while executing the script New_Street_Phone_Missions.Main.
    [18:13:52] [WARNING] Aborted script New_Street_Phone_Missions.Main.

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    1 de enero de 2021
  • Default

    Blurry.

    19 de diciembre de 2020
  • Default

    If I go to another radio station and back to this one it doesn't carry on playing, it's just silent. Is this a problem with anyone else?

    18 de diciembre de 2020
  • Default

    I wish this had an update :(

    18 de diciembre de 2020
  • Default

    Update: I managed to get it working in story mode, all it took was restarting my system! Dunno what was going on there. Anyway, great stuff!

    18 de diciembre de 2020