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I know this is a dead mod, but I noticed that when setting a savepoint the mod will overwrite any cellphone save areas, which I don't think is right. I figured out you can fix this by editing the function sh.loading_screen(sptype, array) in savehouse_mod.lua by deleting the character garage spawn coordinates, then change the sh.spawnplayer() line to this to choose to load the spawn at the safehouse you picked by pressing PGUP: if loading_limbo and (get_key_pressed(33)) then loading_limbo = false sh.spawnplayer() end
this enables you to both load from a cellphone save spot or the safehouse
Great mod, a little too overwhelming with the amount of ped interactions and ambushes though. I think it would be better if it was simpler. The Stash conversion mechanic is a little confusing and felt unneeded as well.
The floor and walls don't load, please take down
Great home, no problems loading. I would have added a bathroom on the top floor instead of a gym though.
Overall amazing mod. I love the edition that you can create a save point/houses anywhere as well, opens up the mod to any house you want in the city or even modded houses. There is a horrible optimization problem with the Map Editor portion of the mod though, I believe it's throwing errors. I had drops of 40-60 FPS using the Map Editor part of the mod. After deleting the Map Editor files, the mod seems to be working perfect with no optimization issues.
Extremely well made mod. It has made my bank heists so much more fun to play. Also very realistic and the default numbers seem great. This is how GTA 5 should have released.
Phenomenal Heists. I just wish they had a little more randomness to them, like police arrival time and police entering the banks.
When I buy the arcade and then enter it, I just fall through the ground off the map.