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My man, if you don't mind me asking, what tools would I need to convert some clothing from GTAO to SP characters?
I've been wanting to edit the prices of things you can buy on GTA, like weapons and clothing. Do you know what files I should be looking for in order to do that? Thanks!
You did all of these using Menyoo alone?
@Dollie really? I'll try it out and I'll get back to you. Thanks!
MP player can't be barefeet. If you could make a barefeet mod, I'm pretty sure that'd be very helpful to lots of players. :)
@bibos having the same issue here. Did you figure this out by now?
I love this mod!
You seem to be experienced with editing car features, so let me ask you this. I want to change the seats color of the the Carbonizzare, which can not be done through Benny's. Do you know how I could do that?
@Euz in order to do that, you'll need to open (with Winrar) the "RealisticDrivingV_2.5_Scaled_Topspeed.oiv" or the "RealisticDrivingV_2.5_Real_Topspeed.oiv" package. In it, you'll find a "handling.meta" file, which is where all the modded handling data of the vanilla vehicles is located. So, let's say you want to apply a modded handling to a Ferrari Portofino add-on, for example. What you'll need to do is:
1. Figure out which vanilla car is the closest in comparison to the add-on you're trying to edit. In this case, it is the Grotti Carbonizzare.
2. Go to https://gta.fandom.com/wiki/Vehicles_in_GTA_V, search for "Carbonizzare" and locate its handling name. On that link that I provided, the handling name of any vehicle is always located under "Miscellaneous Information".
3. Once you have that handling name (which in this case is "carboniz"), right click on the "handling.meta" provided within Realistic Driving V mod, select "Edit with Notepad" and search for "carboniz".
4. Once you find it, copy everything from <fInitialDragCoeff all the way down to </SubHandlingData>.
5. With OpenIV, open the folder containing your add-on dlc.rpf file and go to dlc.rpf/data/handling.meta
6. Right click on "handling.meta", select "Edit" and paste all the data your previously copied from <fInitialDragCoeff all the way down to </SubHandlingData>. Save it!
If you do this process correctly, you'll have your Ferrari Portofino driving with the Carbonizzare handling. It sound complicated at first, but it's the same process for any other add-on. Once you do this a few times, it gets easier.
Let me know if you have any doubts. :)
I use Realistic Driving V as standard handling for all of my add-ons, and for this vehicle I tried to use both the Cyclone's and Voltic's handling, but neither of them worked. The car won't go faster then 25 miles per hour for some reason. Do you know how this issue could be be solved?
Thanks in advance!