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This looks interesting.
We could have a more advanced vehicle modification system for performance parts with this, rather than the dumbed down one GTA has. You could do a whole bunch of engine mods like in Forza, as well as tuning.
@cp702 I know. The illusion only works since they're windowless for the vehicle interiors.
If the yacht one could be spawned dynamically via memory editing, it'd mean that we could make those yachts drivable, and still have a MLO interior. Interior wouldn't move, and the yacht exterior would need to be static when you're inside.
You know Rockstar hit the ball out of the park with the 2019 Diamond Casino DLCs when there is a large community effort to recreate the content in SP.
@SkylineGTRFreak Looks pretty neat.
As for interiors, it's a shame that there isn't a way you can spawn an MLO instance dynamically. It'd be a cool way to make the yachts be drivable, and when you enter it with a script, it'll spawn the interior at the position/orientation of the yacht. But if the submarine from the Doomsday Heist were made drivable, I'd make a script for it so you can enter the interior at the hatch, walk to the bridge, and enter a marker to drive it. It'd sorta mimic the Terabyte, MOC, and Avenger in GTA Online.
@BTTF V Team Very neat. Also, I think GTA V has natives you can use to override cars in the cargens. Might be able to use all the drip feed cars from GTA Online to make the cargens era appropriate.
@danistheman262 @HeySlickThatsMe Nice work!
Any chance that you guys might make the Arcade and casino functional in the future?
I wonder if there is a way to make the character use a passenger animation when the engine is off. Something I thought of for a mod which would add autopilot to the Coil Raiden.
@ikt Glad to see this get updated.
Also, it's resurrection gives me another idea. Mafia 1 style exit/entry.
-When entering a vehicle, your character won't start the car, till you press the accelerator.
-When exiting a vehicle, press exit once to turn off the engine, press it again to exit, or press accelerator to start the engine back up.
-It'd be cool if there was an option for each mod to keep the same effect for aircraft.
-Not sure if this one was in Mafia 1, but holding the button makes your character exit without turning off the engine.
@BigShaqNOKetchup Love the house man. I'm happy to see a large modern luxury mansion which isn't a map editor, or a ymap, but rather a proper MLO. You've done an amazing job.
I do have some recommendations for later builds.
1. Make the Mc Donald's be a Burger Shot or Up and Atom. Something which is lore friendly. Though I'd make the Mc Donald's you have now be a optional, sorta like the red version of the house.
2. It'd be cool if there was a dock.
3. Any chance the house could be moved back? It looks like it'd fit if it were to be moved north, where the road is that goes off the highway. This would blend the house in with the other houses, and it won't block the beach. You'd likely need to change up the driveway for it to fit, but Smallo's map tools should help it be easy as far as all the placements go. This may resolve the issues you're facing with water quads preventing the pool from working.
I watched the video and as someone who owns a Dodge Charger in real life, I hate to say it, but it does not sound like one at all. You need something with a V8 rumble. If you're going for a Hellcat, you'd also want to have super charger whine in there. Winsor audio would work better for an Audi or Mercedes Benz.
If you're sticking to vanilla audio, the Buffalo, or Dominator would be more accurate.
But for true sounds, you may wanna use them from Froza.
I'm not sure how flexible V is with engine sounds, or how much they are shared. If the turbo sounds are separate, they'd be useful for getting the super charger whine. That way when you use the turbo, it'll sound like a Hellcat, but without it, it'll sound more like an RT or a 392.