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@Krlos_Rokr So I just tried this out, and I have to admit that the fake phone menu is annoying.
I go to access my real phone and it just pops up, no matter where I am. As I navigate the GTA phone, I see cords at the bottom of the screen. At times the phone from the mod will pop up, and can crash the real phone. Then my character is stuck looking at the real phone and I can't make it go away.
If the MP map is crashing your game, you need a new gameconfig.
Even if you don't use the MP map, but get crashes with it from your add ons, I recommend installing a new gameconfig so you can play longer than an half an hour to an hour without crashing.
@MAFINS Glad to see your back.
There is one little feature I was wondering you could add. When you put an icon.png in a folder, it will display when you hover over the folder.
It would be super cool because I have all of my add on cars sorted by manufacturer. It would be really neat when I hover over the dealer, I see their logo.
On a side note, I probably would put my Corvettes in another sub directory so you see their emblem. Not sure how I will do the RAM trucks.
@Krlos_Rokr Nice work man. Have you thought about doing the office too?
@Alex106 What did you use to decompile the GFX file?
@ikt I'm a dumb ass. I meant to put D-Pad left and copied the wrong ID. I apologize for the false alarm.
@Alex106 Looks pretty neat. I wanted to add this functionality to the Online Interiors update. Where are you finding the ID's for this?
@ikt I set controller open binds in the ini (using the number id's) and it doesn't seem to work. Any idea why? Here is what I got.
ControllerButton1 = 206
ControllerButton2 = 190
@Killatomate I sure hope that you update this mod. It massively enhances the game. Rockstar added a few vehicles in the Doomsday update that I would love to have realistic handling for.
@Krlos_Rokr For first person view, you may be able to swap the names in the meta files. Only problem is, there are different ones for each of the updates.
Editing those files is how I fixed the issue. Only thing is, if you edit the initial one with the SP characters, it messes it up for the character you are using.
Now for the character swap, I don't think you will need to do it for money pickups. If your mod which displays money can detect the money pickups, that will work. The money value change can be reflected when Character Swap is active. You can set zones for the shops. That one may not lag as much. I am not sure about it searching for vending machines and telescopes.
Hopefully someone finds out how to initialize SP money for different characters.
Another idea I was thinking about that UnknownModder may be able to pull off is to crack into some of the MP natives which check if you are in a game session. If you could somehow force them to be true, you may find that more MP functionality may be present. Lets just hope that the MP game play downgrades don't show up as a result.