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schio84dude
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  • 7e6587 image45s

    @mitto_backup Thanks! I'm glad you liked it :) This script is very flexible, there are so many instructions that I think I'll make a video explaining more of its current possibilities, such as:
    _if you leave a wp without a vehicle model and ped (in the ini file) it won't spawn anything there, it will only serve as a route, good for use in circuits or to avoid traffic jams in tighter places like parking lots
    _using the logic above with waiting time (last column of the wp in the ini file) you can create a starting grid full of vehicles to race together on a circuit or even on a drag race straight

    in the next update I'll upload documentation about the features and settings

    hace 1 día
  • 7e6587 image45s

    @JoyLucien good idea, I'll try to implement this with floating text indicating the wp id of that tag, all together with the current function of showing/hiding tags with ctrl+M

    hace 1 día
  • 7e6587 image45s

    @darewnoo Thanks for the idea, I'll think of some solutions to make this logic work more smoothly in the next updates. For now, to make cars park in certain WPs, you can use:
    _vehicles spawned without a ped remain stationary, leave the ped model line blank in the ini file
    _destination id a b c equal to the origin WP id in the ini file
    Now, for cars to park in a WP, you can define a time interval of, for example, 60000 (60seconds) in the last column of that WP saved in the ini file.

    hace 1 día
  • 7e6587 image45s

    @DDM take a look at the scriphookdotnet log in the GTAV folder after the game loads, there will be a line about an error loading the trafficwaypointspawner script

    hace 1 día
  • 7e6587 image45s

    @corruptdice I fixed this in version 1.3 :)

    hace 3 días
  • 7e6587 image45s

    @totolike Thanks for the support! Yes, I will, I have a lot of things in testing at the moment :)

    hace 3 días
  • 7e6587 image45s

    @Bradshaw Thank you! Your tip was essential for me to understand and finalize this logic.

    hace 3 días
  • 7e6587 image45s

    @corruptdice Did you use WEAPON_UNARMED? By default the script is to equip the ped with a pistol if the set weapon is not valid, I will change the default in the next version to WEAPON_UNARMED when the model is invalid.

    hace 8 días
  • 7e6587 image45s

    @Unsearchably I didn't understand, sorry for my bad English... it's an alternative, after making the script I thought about it too

    hace 9 días
  • 7e6587 image45s

    @William Halverd os ciindros de marcação circulos vermelhos podem ser desativados por padrão no arquivo .config deixando showMarkers=false (ctrl+C pra carregar isso ingame) alem de alternar sua a exibição com ctrl+M durante o jogo

    hace 9 días