Selecciona una de las siguientes categorías para empezar a explorar los últimos mods para GTA 5 en PC:
@FiB0111 It turns out to be an issue with RPH. They released an updated version in their Discord.
@briancatmaster Yes, I can also confirm this. It causes the game to froze then crash to desktop.
@FiB0111 Sorry for another pin. Actually you are right. This plugin among a few others broke after the update; the root cause might be RPH, but the plugin itself probably also having issues. Sorry for the misinformation.
@FiB0111 But any plugins that are inside the RPH "plugin" folder will crash randomly, other plugin developers mentioned this as well; unless this is the only plugin you've installed.
@FiB0111 The cause of the crash is RPH or RageNativeUI related, not this plugin itself.
A possible bug report: When using the keyboard, pressing "S" on foot will turn on the player's vehicle's brake light.
It would be a great idea to make the lottery key customizable, such as adding an option to change the keys in .ini, that will also resolve the problem of taking cover via the "Q" key.
In version 3.4, the lods of the building near Rockford Hill are buggy, they flicker "on" and "off" depending on the player's distance: https://imgur.com/ZwIfaeb https://imgur.com/u3w5Ncx (note that my GTA V graphic settings are maxed out, and there are no other mods that would conflict with the lods in this mod.)
Does the latest version still have the feature of "Leave Brake Lights On After Exiting Vehicle With Engine Still On?"
@w.. I found the comment:"@Bob_Hunt you're supposed to use it IN GAME, not fiddle with the model in OpenIV. Works fine if used correctly." You did not mention this in the description, and your point is flawed: You are not justifying or proving any explanations for why the model causes OpenIV to crash. You're simply "attacking the source(the person who pointed out the issue, apparently I'm the second one)" by capitalizing "IN GAME" to avoid addressing the OpenIV crash. Remember that we're not here to be a jerk or criticize your hard work. Also, viewing models in OpenIV when installing a new mod is what every experienced modder does. We are not stupid and having fun with OpenIV instead of playing the damn GAME. I suppose we should keep our mouth shut if we ever suspected any possible/obvious "issues" with any "creative" mods.