City-Driving Handling Mod for Porche 911 Turbo-S Cabriolet 1.0
3.087
10
3.087
10
This mod is meant to be used while driving in FPS mode !!!
What does this mod bring new to the game?
- reworked suspensions to simulate the car's feeling on the road
- reworked breaking system
- reworked traction on all axes, especially lateral / sideways.
- reworked acceleration / top speed and gear shifting to better simulation of driving in the city.
- reworked car velocity and aerodynamics.
Hello guys, first of all, you should know that this is a realistic handling mod for those who drive this car in FPS mode. I created this handling to give you the sense of control and true feeling of the car, NOT SPEED. Driving this car through the crowded city , alongside with other cars is just a beauty. You can control your car very easy without going to 100 km/h too fast.
Now, there is a reason I've set the car's max speed to 100 km/h. In my experience of editing handling for gtav, I've came to the conclusion that if you want 1st person driving in this game you cant go beyond lets say 120-130 (and thats a bit of stretch already). If you drive too fast in this game, you will not be able to get the true feeling of the car.
Installation Instructions:
1. You need the car:
https://www.gta5-mods.com/vehicles/2016-porsche-911-turbo-s-cabriolet-991-2
2. Replace the handling.meta found in:
update / x64 / dlcpacks / 911tbs / dlc.rpf / data
with my handling.meta
3. I have included the vehicles.meta in order to change the sound of the car. The default one is nice, but it doesn't really suit the City-Driving Mod. If you want this, also replace vehicles.meta in the same location as handling.meta.
If you have any suggestions, leave it in the comments below.
Remember that this is meant for people that want to drive this car in the city having somehow a true feeling. It's not for people who want to fly off the map.
If you find this mod enjoyable, you can contact me and I can help you with any other cars, as long as you want them to be driven in FPS mode.
What does this mod bring new to the game?
- reworked suspensions to simulate the car's feeling on the road
- reworked breaking system
- reworked traction on all axes, especially lateral / sideways.
- reworked acceleration / top speed and gear shifting to better simulation of driving in the city.
- reworked car velocity and aerodynamics.
Hello guys, first of all, you should know that this is a realistic handling mod for those who drive this car in FPS mode. I created this handling to give you the sense of control and true feeling of the car, NOT SPEED. Driving this car through the crowded city , alongside with other cars is just a beauty. You can control your car very easy without going to 100 km/h too fast.
Now, there is a reason I've set the car's max speed to 100 km/h. In my experience of editing handling for gtav, I've came to the conclusion that if you want 1st person driving in this game you cant go beyond lets say 120-130 (and thats a bit of stretch already). If you drive too fast in this game, you will not be able to get the true feeling of the car.
Installation Instructions:
1. You need the car:
https://www.gta5-mods.com/vehicles/2016-porsche-911-turbo-s-cabriolet-991-2
2. Replace the handling.meta found in:
update / x64 / dlcpacks / 911tbs / dlc.rpf / data
with my handling.meta
3. I have included the vehicles.meta in order to change the sound of the car. The default one is nice, but it doesn't really suit the City-Driving Mod. If you want this, also replace vehicles.meta in the same location as handling.meta.
If you have any suggestions, leave it in the comments below.
Remember that this is meant for people that want to drive this car in the city having somehow a true feeling. It's not for people who want to fly off the map.
If you find this mod enjoyable, you can contact me and I can help you with any other cars, as long as you want them to be driven in FPS mode.
Subido por primera vez: 15 de julio de 2016
Última actualización: 15 de julio de 2016
Descarga más reciente: hace 5 horas
3 Comentarios
More mods by ValkyriePC:
This mod is meant to be used while driving in FPS mode !!!
What does this mod bring new to the game?
- reworked suspensions to simulate the car's feeling on the road
- reworked breaking system
- reworked traction on all axes, especially lateral / sideways.
- reworked acceleration / top speed and gear shifting to better simulation of driving in the city.
- reworked car velocity and aerodynamics.
Hello guys, first of all, you should know that this is a realistic handling mod for those who drive this car in FPS mode. I created this handling to give you the sense of control and true feeling of the car, NOT SPEED. Driving this car through the crowded city , alongside with other cars is just a beauty. You can control your car very easy without going to 100 km/h too fast.
Now, there is a reason I've set the car's max speed to 100 km/h. In my experience of editing handling for gtav, I've came to the conclusion that if you want 1st person driving in this game you cant go beyond lets say 120-130 (and thats a bit of stretch already). If you drive too fast in this game, you will not be able to get the true feeling of the car.
Installation Instructions:
1. You need the car:
https://www.gta5-mods.com/vehicles/2016-porsche-911-turbo-s-cabriolet-991-2
2. Replace the handling.meta found in:
update / x64 / dlcpacks / 911tbs / dlc.rpf / data
with my handling.meta
3. I have included the vehicles.meta in order to change the sound of the car. The default one is nice, but it doesn't really suit the City-Driving Mod. If you want this, also replace vehicles.meta in the same location as handling.meta.
If you have any suggestions, leave it in the comments below.
Remember that this is meant for people that want to drive this car in the city having somehow a true feeling. It's not for people who want to fly off the map.
If you find this mod enjoyable, you can contact me and I can help you with any other cars, as long as you want them to be driven in FPS mode.
What does this mod bring new to the game?
- reworked suspensions to simulate the car's feeling on the road
- reworked breaking system
- reworked traction on all axes, especially lateral / sideways.
- reworked acceleration / top speed and gear shifting to better simulation of driving in the city.
- reworked car velocity and aerodynamics.
Hello guys, first of all, you should know that this is a realistic handling mod for those who drive this car in FPS mode. I created this handling to give you the sense of control and true feeling of the car, NOT SPEED. Driving this car through the crowded city , alongside with other cars is just a beauty. You can control your car very easy without going to 100 km/h too fast.
Now, there is a reason I've set the car's max speed to 100 km/h. In my experience of editing handling for gtav, I've came to the conclusion that if you want 1st person driving in this game you cant go beyond lets say 120-130 (and thats a bit of stretch already). If you drive too fast in this game, you will not be able to get the true feeling of the car.
Installation Instructions:
1. You need the car:
https://www.gta5-mods.com/vehicles/2016-porsche-911-turbo-s-cabriolet-991-2
2. Replace the handling.meta found in:
update / x64 / dlcpacks / 911tbs / dlc.rpf / data
with my handling.meta
3. I have included the vehicles.meta in order to change the sound of the car. The default one is nice, but it doesn't really suit the City-Driving Mod. If you want this, also replace vehicles.meta in the same location as handling.meta.
If you have any suggestions, leave it in the comments below.
Remember that this is meant for people that want to drive this car in the city having somehow a true feeling. It's not for people who want to fly off the map.
If you find this mod enjoyable, you can contact me and I can help you with any other cars, as long as you want them to be driven in FPS mode.
Subido por primera vez: 15 de julio de 2016
Última actualización: 15 de julio de 2016
Descarga más reciente: hace 5 horas
This model is ultra detailed and that's one of the reasons I've chosen it for my handling mods. Another reason is the fact that 2 weeks ago I decided to create handling mods for convertibles (since it's summer). I made a few so far and this will probably be the last convertible for now at least (unless a new crazy model pops out). Be careful, since the speedometer doesn't accurately show the real speed of the car. Besides that, the model is astounding in all regards. Enjoy.
P.S As I mentioned in step 3 of the installation, I replaced the car's original sound because it wasn't suited for driving in traffic (it was way too noisy). However, if you still want the original sound, skip step 3 (don't install the vehicles.meta file).
@ValkyriePC
You have free time to test a graffiti texture mod made by me? I want to release as soon as possible.
@Krazy
Right now I really can't since I am working on a handling mod and on my other PC I am rendering 2 videos. You can send it to me and I will test it in the next few hours.