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KoreaBank's Euphoria (KBE) V1.4

1.565

Go Down For Changelogs.

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( Previous versions ).


Latest version always contain older versions too. So no need to download older versions.

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( Misc ).


Please do not upload this mod to another site Without permission.

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( What i think about the mod ).


Hi, I Developed This mod Closest to Gta iv and Max Payne 3's euphoria. I guess.
This Mod Modifies The Physics from the game.
All versions have Different kind of variety,
Latest version contains fixes and improvements. maybe some glitches.
Worked on like 2 weeks for the first version. idk, but it was worth it.
I got not much else to say. but This is great af, i got surprised by myself making this.

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( Infos about files ).


physicstasks.ymt modifies the global euphoria physics. Needed if you wanna apply the mod.

Wilma_large.xml, Wilma.xml, Fred_large.xml and Fred.xml Modifies Certain bones and their angles. The mod May not work correctly if you don't install.

weapons.meta and all files inside it modifies the weapon forces and other stuff. The mod can work without it but the bullet force will be too much.

x64a.rpf physicstasks.ymt is for perfecting i guess. you can launch and play without it if you installed the first physicstasks.

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( Issues with uploading ).


OIV files got corrupted. They are gonna be able to use later when i find out how.

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( Requirements ).


Requires OpenIV and "Mods" foler.
Download OpenIV from its official site.
Create one mods folder if you don't have.

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( How to install ).

( Main file )

Choose a version to install and Install "physicstasks.ymt" into:
-OpenIV-Grand Theft Auto V-Mods-Update-Update.rpf-x64-data-tune
replace it with "physicstasks.ymt".

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( Not necessary )

Install files inside "Naturalmotion" into:
-OpenIV-Grand Theft Auto V-Mods-common.rpf-data-naturalmotion
Replace "wilma.xml, wilma_large.xml, fred.xml" and "fred_large.xml".


( Not necessary )

Install files inside "weapons.meta-mp( file name )" into:
-OpenIV-Grand Theft Auto V-Mods-update-update.rpf-dlc_packs-mp( file name )-common-data-ai
Replace with "weapon ( something )".


( Not necessary )

Install files inside "weapons.meta-mpsum2" into:
-OpenIV-Grand Theft Auto V-Mods-update-x64-dlcpacks-mpsum2-dlc.rpf-common-data-ai
Replace with "weapon_tacticalrifle.meta" and "weapon_precisionrifle.meta".


( Not necessary )

Install file inside "weapons.meta" into:
-OpenIV-Grand Theft Auto V-Mods-common.rpf-data-ai
-OpenIV-Grand Theft Auto V-Mods-update-update.rpf-common-data-ai
Replace with "weapons.meta".

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( Not necessary )

Install file inside "x64a.rpf" into:
-OpenIV-Grand Theft Auto V-Mods-x64.rpf-data-tune
Replace with "physicstasks.ymt".

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( Features ).


Brings the Closest Euphoria from max payne 3 and gta IV style rolling.
Makes the Euphoria satisfying.
Improved balancing and shots. just a little bit "unnatural".

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( Changelogs ).


( Release ).

V1.4: Added a bunch of GTA IV tasks that i confirmed working. base shot reactions are much looser and look like a mixed version of GTA IV and MP3. Fire reactions improved. Their reactions are more smoother than before. New headshot reaction, there isn't much difference but it fixes some issues that previous reactions had, and it's more looser. Added some tasks to "bodyrollup". Now ragdolls look like a little bit more balanced and GTA IV like. Max steps for every balancing and bracing tasks. decreased automatic weapons and snipers' bullet force for weapons.meta file. Falloverwall data changed, Now you will see them falling over the wall when you shoot them close to a wall they can fall over. Also fixed and improved much more but i forgot since it's been days and i was busy.

V1.3: Enhanced some shot reactions and stiffness. Big changes in falltoknees when shot, now peds will no longer raise their arms up. Fixed some stiffness for bodies. weapons.meta files' bullet forces increased. more comfortable instructions for "info and install.txt". Other various changes.

V1.2: Fixed terrible mistake for legshot that i did not find before. armshot also improved. Added weapons.meta folder so you can decrease the bullet force. Fixed balancing for gunshots, now they won't fall off while balancing, And various changes that i mostly forgot.

V1.1: Added massive amount of mp3 tasks that i don't know if those are even gonna work properly. Neckshot reaction fixed. New headshot reaction since i broke the older one somehow. Balancing indefinitely is now all set to true, they will try to balance forever ( not really ). Oh and I couldn't handle the bullet forces so you might wanna find out how to decrease them. maybe weapons.meta but i'll find it out in next version.

V1.0 RE: Fixed some of reactions from originals. Added 3 different versions available. Forcefall reaction changed a bit.

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( Beta ).


V12: Fixed issue when you crash through windscreen with cars or bikes, Characters did not roll as they should. Headshot force decreased 2.68 to 2.5. and pretty much forgotten things.

V11.5: Added more weights to the body. Impulse reduce per shot value changed 2.5 to 3.0. Minimum shot reaction time decreased, And some stuff i forgot.

V11: Improved Neckshot reactions. Gravity changes for rollings and falls. More forces for running against bullet. Added V8 and V8.5 into Old Versions.zip for x64a foler and originals. Fixes and improvements for base shot reactions.

V10.5: Increased headshot impulse. bracing changes. Increased Max impulse for Optional instant drop for shotgun. Moved V7 and 7.5 to old versions.zip for x64a foler.

V10: Minor Stiffness changes for bracing, shots and ragdolls. Brought back some old version of shot reactions (Not much). Improved Pushing and bracing for impact, Now they will balance indefinitely. headshot force increased. more bracing for legshot, now peds won't fall almost instantly. Added more chance of balancing for arm and shoulder shots. Moved V7-7.5 into Old Versions.zip, You can find them and use them. Added compatible mods folder. Added optional folder that brings more writhy and twitchy shot reaction for peds. and added Max Payne 3 styled shotgun reactions for Optionals. They won't balance much but It's satisfying. Looseness Changes for Original V10.

V9.5: Now peds will fall more fast when falling to knees. neckshot issue fixed. small changes.

V9: Improved Shot reactions. Max steps for every balancing tasks and messages increased. Headshot force decreased a little, unnoticeable change. Fixed and improved some legshot reactions. Added optionals that adds some features. Removed KBEV- from every files because those were pretty annoying to install. Added every versions to x64a.rpf and added V6-V6.5 to old versions.zip. You can use them anytime.

V8.5: Changed shot reactions as always. bracing changes. fixed peds falling to knees after getting hit by cars. shock spin values changed. added optional 2x bullet forces. Added InjuredOnGround status. More like "Alive" status. They will be alive few seconds after falling to the ground.

V8: Changed General shot reactions. bullet force slightly increased. new headshot reactions. now they will fall more smooth. and rarely balance when headshot.

V7.5 Hotfix: Fixed headshot grabbing when shot for all alternatives. changed no wound reach for headshot reactions. now they won't grab their head when dropped.

V7.5: Small shot base changes. optional no headshot balancing, similar to V2 alternative. balancing indefinitely values changed. Little bit of bullet force increase.

V7 Fixed: Added chooseable bullet force between 0.25 to 1.0 in optional folder.

V7: Major gunshot reaction changes. Headshot perfected, shot impulse refined. decreased amount of air resistance and spin reducing messages. now you will almost fly when rolling fast. Peds twitching decreased. Alternative version is out. lastly, Readme.txt file has been updated to make people easy to understand. kinda.

V6.5: Made peds able to push around with cars and on foot. Small behaviour changes.

V6: Headshot impulse increased. increased balancing for armshot.

V5.5: A brand new bullet Impulse reactions. now peds will mostly stay balanced, you can push peds slightly. completely removed "armswindmill" that i forgot in previous versions. now peds will react smoothly and almost same way to max payne 3.

V5: General Gunshot reaction changes.

V4.5: Minor bullet force decreases, peds will stay balanced for the most times when they are shot. added naturalmotions folder that will modify behaviours. Small changes of Explosion reactions.

V4: Global Fixes and improvements for Flinch reactions. it's melee reactions if you don't know. like fists, knives and bats. also some Alternative versions are out that doesn't really bother the gameplay but some small features you can check out.

V3.5: Fixed Bullet forces issue, New legshot reactions. and some unnoticeable changes.

V3: Changed global shot reactions.

V2.5: Fixed and Removed some tasks named "Armswindmill" so peds won't swing their arms when they get headshot.

V2: Improved neck shot, added Alternative version that changes headshot reactions and some bugs.

V1.5: Little bit improvement on balancing, fire reactions and some things i forgot.

V1: First version of the mod. Improved Shot reactions, falling and rolls.

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( Bugs and glitches ).


Peds will sometimes go through the floor and start to glitch when they are on the floor. ( Unfixable but rarely happens )
Peds will still use pointgun even while they are dead sometimes. ( Fixed in V1.3 )
Peds will have weird reaction when you shoot their heads from behind or shoot their head while falling to knees. ( Fixed in V1.4 )
Broken reaction when you catch on fire. ( V1.4 )


These Issues May be fixed soon.

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( Compatible mods ).


This mod is based on original bullet forces but every mod that effects bullet forces are compatible with this mod. Personally recommend to use immersive combat.

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Subido por primera vez: 11 de enero de 2023
Última actualización: hace 7 días
Descarga más reciente: hace 2 horas

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 V1.4 (current)

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