AIBlink[ALPHA] - NPC turn indicators 0.03A
18.128
186
18.128
186
==NOTE==
1. This file is in a very early stage. If your game stops working - disable this file.
2. ALWAYS BACKUP YOUR DATA
==DESCRIPTION==
This script will alter the AI driving behaviour to use blinkers.
As of now it uses the functionality of the game for this, so NPCs may or may not use turn indicators, actually they may do so at intersections, while swapping lanes etc.... WHEN THEY FEEL LIKE IT.
(OPTIONAL)
Files / instructions to make blinkers brighter included.
==REQUIREMENTS==
1. Up to date Script Hook ( v1.0.1032.1 or greater [http://www.dev-c.com/gtav/scripthookv/])
2. For optional brighter indicators see readme file in zip!
==Installation instruction for main file==
1. Place AIBlink.asi into the same folder as your ScriptHookV.dll
( This should be your GTA Mods folder, if you do not use any kind of mod organizer and modify the game files directly in your GTA V folder, consider using a mod organizer! )
2. For optional brighter indicators see readme file in zip!
==Known problems==
1. AI sometimes gives a f about indicating.
2. Turn indicators are as visible as a potato in a cornfield at noon time.(Without optional brighter indicators)
== CHANGELOG ==
-- v 0.03A --
Rewrote the code to fetch vehicles directly from game's vehicle pool.
Only looping actual vehiclecount, no more array copying.
-- v 0.02A --
Added support for bikes
Added optional file for brighter indicators
-- v 0.01A --
Initial release
Thanks to eddlm from gtaforums for the AI driving flags.
1. This file is in a very early stage. If your game stops working - disable this file.
2. ALWAYS BACKUP YOUR DATA
==DESCRIPTION==
This script will alter the AI driving behaviour to use blinkers.
As of now it uses the functionality of the game for this, so NPCs may or may not use turn indicators, actually they may do so at intersections, while swapping lanes etc.... WHEN THEY FEEL LIKE IT.
(OPTIONAL)
Files / instructions to make blinkers brighter included.
==REQUIREMENTS==
1. Up to date Script Hook ( v1.0.1032.1 or greater [http://www.dev-c.com/gtav/scripthookv/])
2. For optional brighter indicators see readme file in zip!
==Installation instruction for main file==
1. Place AIBlink.asi into the same folder as your ScriptHookV.dll
( This should be your GTA Mods folder, if you do not use any kind of mod organizer and modify the game files directly in your GTA V folder, consider using a mod organizer! )
2. For optional brighter indicators see readme file in zip!
==Known problems==
1. AI sometimes gives a f about indicating.
2. Turn indicators are as visible as a potato in a cornfield at noon time.(Without optional brighter indicators)
== CHANGELOG ==
-- v 0.03A --
Rewrote the code to fetch vehicles directly from game's vehicle pool.
Only looping actual vehiclecount, no more array copying.
-- v 0.02A --
Added support for bikes
Added optional file for brighter indicators
-- v 0.01A --
Initial release
Thanks to eddlm from gtaforums for the AI driving flags.
Subido por primera vez: 7 de junio de 2017
Última actualización: 9 de junio de 2017
Descarga más reciente: hace 30 minutos
37 Comentarios
==NOTE==
1. This file is in a very early stage. If your game stops working - disable this file.
2. ALWAYS BACKUP YOUR DATA
==DESCRIPTION==
This script will alter the AI driving behaviour to use blinkers.
As of now it uses the functionality of the game for this, so NPCs may or may not use turn indicators, actually they may do so at intersections, while swapping lanes etc.... WHEN THEY FEEL LIKE IT.
(OPTIONAL)
Files / instructions to make blinkers brighter included.
==REQUIREMENTS==
1. Up to date Script Hook ( v1.0.1032.1 or greater [http://www.dev-c.com/gtav/scripthookv/])
2. For optional brighter indicators see readme file in zip!
==Installation instruction for main file==
1. Place AIBlink.asi into the same folder as your ScriptHookV.dll
( This should be your GTA Mods folder, if you do not use any kind of mod organizer and modify the game files directly in your GTA V folder, consider using a mod organizer! )
2. For optional brighter indicators see readme file in zip!
==Known problems==
1. AI sometimes gives a f about indicating.
2. Turn indicators are as visible as a potato in a cornfield at noon time.(Without optional brighter indicators)
== CHANGELOG ==
-- v 0.03A --
Rewrote the code to fetch vehicles directly from game's vehicle pool.
Only looping actual vehiclecount, no more array copying.
-- v 0.02A --
Added support for bikes
Added optional file for brighter indicators
-- v 0.01A --
Initial release
Thanks to eddlm from gtaforums for the AI driving flags.
1. This file is in a very early stage. If your game stops working - disable this file.
2. ALWAYS BACKUP YOUR DATA
==DESCRIPTION==
This script will alter the AI driving behaviour to use blinkers.
As of now it uses the functionality of the game for this, so NPCs may or may not use turn indicators, actually they may do so at intersections, while swapping lanes etc.... WHEN THEY FEEL LIKE IT.
(OPTIONAL)
Files / instructions to make blinkers brighter included.
==REQUIREMENTS==
1. Up to date Script Hook ( v1.0.1032.1 or greater [http://www.dev-c.com/gtav/scripthookv/])
2. For optional brighter indicators see readme file in zip!
==Installation instruction for main file==
1. Place AIBlink.asi into the same folder as your ScriptHookV.dll
( This should be your GTA Mods folder, if you do not use any kind of mod organizer and modify the game files directly in your GTA V folder, consider using a mod organizer! )
2. For optional brighter indicators see readme file in zip!
==Known problems==
1. AI sometimes gives a f about indicating.
2. Turn indicators are as visible as a potato in a cornfield at noon time.(Without optional brighter indicators)
== CHANGELOG ==
-- v 0.03A --
Rewrote the code to fetch vehicles directly from game's vehicle pool.
Only looping actual vehiclecount, no more array copying.
-- v 0.02A --
Added support for bikes
Added optional file for brighter indicators
-- v 0.01A --
Initial release
Thanks to eddlm from gtaforums for the AI driving flags.
Subido por primera vez: 7 de junio de 2017
Última actualización: 9 de junio de 2017
Descarga más reciente: hace 30 minutos
Oooh, great idea! Little bit hesitant about the crash reports though ;)
@pumaaa This mod also AI traffic make blinker for change line on highway?
@Nafizz96 Yes, but as stated in the info, they do not always do that.(Yet)
Very nice! More visible.
this is great, especially for your first script for GTA
Love these little mods. They really make a big difference to the game.
Awesome.
@ pumaaa great job on your first gta5 script keep up the great work
Amazing mod. I was on the highway and the npc used the blink lights to switch lanes (not only for turning). So I knew I had to exit the game only to 5 star this mod.
good job
@pumaaa I think it's more realistic when NPC not use their blinkers sometimes..
What is the intention? Your mod forces ALL npc's to use their signal? Or it just alters where they use them?
Is there any script that makes some percentage of the cars or all expensive cars have xenon lights in traffic? Is it possible to make it?
@MrKote sometimes? I've never seen they use it, seriusly, never.
Great mod, realy
What have to press?
just found your mod... love it !
@pumaaa How might I make the brighter blinkers part of this mod work with the Vanillaworks extended mod? placing the brighter blinkers files in stops the extra vehicles added by vanillaworks from spawning
@pumaaa Parabéns Bom Trabalhor
they already do that ingame tho....
Hey, do adjusted blinkers affect our cars' blinkers if I use a mod?
awesome mod btw