184.659
1.058
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Features
- Revamped Wanted Level to be a progressive system with extensive customization
- A more realistic and proportional police response
- Arrest Warrant system that adds new gameplay after a chase ends
- Significantly enhances the overall police gameplay
ARREST WARRANTS
Arrest Warrants are a new part of the gameplay, escaping the police isn’t enough anymore - now you must continue to avoid police or risk resuming a chase you thought you escaped. Once wanted the police can identify you and your vehicle if you let them get too close. Once you escape you will have an Arrest Warrant issued for you and/or your vehicle and police will be looking for those descriptions.
- Each character & vehicle can have their own arrest warrant. If the police identify your vehicle in a chase, escape and then get a new vehicle or risk the police recognizing it and starting the chase again.
- Change your appearance by changing clothes or painting a vehicle to make it harder for police to recognize you.
- Arrest Warrants are saved and loaded with the game.
BETTER CHASES
With Better Chases the police have a much larger range of responses based on your actions. A chase begins with a limited police response and depending how you try to evade police will determine the force used against you. Drive recklessly by hitting pedestrians or police and you will quickly find the chase has become much more serious.
- Overhauled how the wanted system progresses from 1 star to 5 stars via crimes & more.
- Extensive customization allows you to tailor your own experience.
- Build the wanted level based on crimes you commit during a police chase.
- Police aggressiveness is now controllable and proportional.
Requirements
- ScriptHookV Latest
- ScriptHookVDotNet 3.0.4
- NativeUI 1.7 - 1.9.1
Installation
- "Better Chases+.dll" & "BetterChasesConfig.xml" go in your GTAV scripts folder. If you don't have one, create it.
- "Better Chases+.pdb" is recommended but not required and goes in the same location as the same name dll file above. It helps debug issues by giving exact lines numbers during errors
- Install Stolen (optional) if you want police to react to driving stolen vehicles
Known Issues
- Police will shoot you with stun guns and not arrest you above 1 star - you must use the surrender feature because Rockstar
Other Modders
You can issue a warrant with newly public methods, example:
BetterChasesPlus.ArrestWarrants.ActiveWarrant.WantedLevel = 1;
BetterChasesPlus.ArrestWarrants.IdentifyPlayer();
BetterChasesPlus.ArrestWarrants.IssueWarrant(BetterChasesPlus.ArrestWarrants.ActiveWarrant);
Changelog
1.1.2
- Cops should no longer shoot you with the stun gun when you are on the ground, already being stunned, or sitting in a vehicle
- Changed surrender animation to one that looks more natural
- Rewrote extra bust opportunity (surrendering) so you can initiate it while on the ground or being stunned so you can get up and get busted
- Fixed a bug that would sometimes not allow you to surrender (Rockstar code says IsStunned == IsRunning for some reason so now based on player speed)
- Changed cop PED detection to type based to support addon cop peds
1.1.1
- Removed “Debug” UI being displayed
- Added SurrenderKey & SurrenderButton to the config XML file
- Prevented Reckless crime report when riding bicycle
1.1
- Completely rewrote Better Chases module
- Made almost everything customizable
- Refactored Dispatch Control to fix issues with cops disappearing and performance
- Rewrote all Crimes for customization, performance, and bug fixes
- Police Won’t Commandeer is now fully fixed
- Refactored wanted level progression
- Completely rewrote the in-game menu and used NativeUI 1.8 for increased compatibility
- Added saving and loading of Arrest Warrants, saves when warrants are issued or cleared, loads on game start or via debug menu
- Refactored Better Chases and Arrest Warrants to use in-game time instead of real world time, real world time had to be removed because it was not possible to save and load properly
- Stolen vehicle feature removed from Arrest Warrants and added to Better Chases as a crime during a chase. Use another mod like Pull Me Over to start a chase because of a stolen vehicle.
- Updated mod to .Net Framework 4.8
- Update mod to ScriptHookVDotNet 3
- Started including mod .pdb file for exact line number errors
- Additional debug commands added
1.0.7
- At 1 star police now try to just arrest you without shooting at all, if in a vehicle they wait until you get out to arrest you
- Aiming at civilians in front of police now also gives lethal force authorization
- Added a new optional Better Chases menu setting called “Lethal-Force on aiming any weapon” which when enabled will authorize deadly force when you aim any weapon at anything not just police or civilians
- Cleaned up the messages when killing NPCs to make better sense
- Added a Debug menu item to the main menu to help speed up development and debugging
1.0.6
- Fixed an issue where police would not use lethal force on NPCs based on the player’s lethal force status
- Fixed an issue where sometimes a warrant would not be cleared when Wasted or Busted
- Removed the 40 meter limit for police to detect if the player killed someone, line of sight is still required
- Added assaulting police violation detection when the player harms police directly or with a vehicle
1.0.5
- Added the “Chase Time” option
- Fixed an issue where “Cop Vehicle Control” would sometimes remove a vehicle while near the player
- Fixed a few mod menu option names & descriptions that were too long
- Updated documentation
- Mod download now includes NativeUI 1.9.1
1.0.4
- “Allow extra bust opportunity” no longer allows surrendering while in swimming or falling states
1.0.3
- Fixed an issue where the Spotted Meter and chevrons about cops remained on screen when exiting a wanted vehicle
- Fixed an issue where police recognized the “flipping the bird” gesture as a deadly weapon.
- Updated the list of deadly weapons police recognize
1.0.2
- Added GUI Offset options to the mod menu
- Added public function for external use of issuing warrants and clearing them
- Fixed logic for police detecting player murders
1.0.1
- Fixed weapon detection while inside a vehicle
- Added “Recognition Settings” options
- Fixed an issue where nearby police on-foot would approach the player when not wanted with no active warrants
1.0
- Initial release
Source Code: GitHub
Subido por primera vez: 4 de octubre de 2019
Última actualización: 25 de junio de 2020
Descarga más reciente: hace 10 minutos
946 Comentarios
More mods by Daimian:
Please consider donating to support mod development, even $1 can help! Donate
Features
- Revamped Wanted Level to be a progressive system with extensive customization
- A more realistic and proportional police response
- Arrest Warrant system that adds new gameplay after a chase ends
- Significantly enhances the overall police gameplay
ARREST WARRANTS
Arrest Warrants are a new part of the gameplay, escaping the police isn’t enough anymore - now you must continue to avoid police or risk resuming a chase you thought you escaped. Once wanted the police can identify you and your vehicle if you let them get too close. Once you escape you will have an Arrest Warrant issued for you and/or your vehicle and police will be looking for those descriptions.
- Each character & vehicle can have their own arrest warrant. If the police identify your vehicle in a chase, escape and then get a new vehicle or risk the police recognizing it and starting the chase again.
- Change your appearance by changing clothes or painting a vehicle to make it harder for police to recognize you.
- Arrest Warrants are saved and loaded with the game.
BETTER CHASES
With Better Chases the police have a much larger range of responses based on your actions. A chase begins with a limited police response and depending how you try to evade police will determine the force used against you. Drive recklessly by hitting pedestrians or police and you will quickly find the chase has become much more serious.
- Overhauled how the wanted system progresses from 1 star to 5 stars via crimes & more.
- Extensive customization allows you to tailor your own experience.
- Build the wanted level based on crimes you commit during a police chase.
- Police aggressiveness is now controllable and proportional.
Requirements
- ScriptHookV Latest
- ScriptHookVDotNet 3.0.4
- NativeUI 1.7 - 1.9.1
Installation
- "Better Chases+.dll" & "BetterChasesConfig.xml" go in your GTAV scripts folder. If you don't have one, create it.
- "Better Chases+.pdb" is recommended but not required and goes in the same location as the same name dll file above. It helps debug issues by giving exact lines numbers during errors
- Install Stolen (optional) if you want police to react to driving stolen vehicles
Known Issues
- Police will shoot you with stun guns and not arrest you above 1 star - you must use the surrender feature because Rockstar
Other Modders
You can issue a warrant with newly public methods, example:
BetterChasesPlus.ArrestWarrants.ActiveWarrant.WantedLevel = 1;
BetterChasesPlus.ArrestWarrants.IdentifyPlayer();
BetterChasesPlus.ArrestWarrants.IssueWarrant(BetterChasesPlus.ArrestWarrants.ActiveWarrant);
Changelog
1.1.2
- Cops should no longer shoot you with the stun gun when you are on the ground, already being stunned, or sitting in a vehicle
- Changed surrender animation to one that looks more natural
- Rewrote extra bust opportunity (surrendering) so you can initiate it while on the ground or being stunned so you can get up and get busted
- Fixed a bug that would sometimes not allow you to surrender (Rockstar code says IsStunned == IsRunning for some reason so now based on player speed)
- Changed cop PED detection to type based to support addon cop peds
1.1.1
- Removed “Debug” UI being displayed
- Added SurrenderKey & SurrenderButton to the config XML file
- Prevented Reckless crime report when riding bicycle
1.1
- Completely rewrote Better Chases module
- Made almost everything customizable
- Refactored Dispatch Control to fix issues with cops disappearing and performance
- Rewrote all Crimes for customization, performance, and bug fixes
- Police Won’t Commandeer is now fully fixed
- Refactored wanted level progression
- Completely rewrote the in-game menu and used NativeUI 1.8 for increased compatibility
- Added saving and loading of Arrest Warrants, saves when warrants are issued or cleared, loads on game start or via debug menu
- Refactored Better Chases and Arrest Warrants to use in-game time instead of real world time, real world time had to be removed because it was not possible to save and load properly
- Stolen vehicle feature removed from Arrest Warrants and added to Better Chases as a crime during a chase. Use another mod like Pull Me Over to start a chase because of a stolen vehicle.
- Updated mod to .Net Framework 4.8
- Update mod to ScriptHookVDotNet 3
- Started including mod .pdb file for exact line number errors
- Additional debug commands added
1.0.7
- At 1 star police now try to just arrest you without shooting at all, if in a vehicle they wait until you get out to arrest you
- Aiming at civilians in front of police now also gives lethal force authorization
- Added a new optional Better Chases menu setting called “Lethal-Force on aiming any weapon” which when enabled will authorize deadly force when you aim any weapon at anything not just police or civilians
- Cleaned up the messages when killing NPCs to make better sense
- Added a Debug menu item to the main menu to help speed up development and debugging
1.0.6
- Fixed an issue where police would not use lethal force on NPCs based on the player’s lethal force status
- Fixed an issue where sometimes a warrant would not be cleared when Wasted or Busted
- Removed the 40 meter limit for police to detect if the player killed someone, line of sight is still required
- Added assaulting police violation detection when the player harms police directly or with a vehicle
1.0.5
- Added the “Chase Time” option
- Fixed an issue where “Cop Vehicle Control” would sometimes remove a vehicle while near the player
- Fixed a few mod menu option names & descriptions that were too long
- Updated documentation
- Mod download now includes NativeUI 1.9.1
1.0.4
- “Allow extra bust opportunity” no longer allows surrendering while in swimming or falling states
1.0.3
- Fixed an issue where the Spotted Meter and chevrons about cops remained on screen when exiting a wanted vehicle
- Fixed an issue where police recognized the “flipping the bird” gesture as a deadly weapon.
- Updated the list of deadly weapons police recognize
1.0.2
- Added GUI Offset options to the mod menu
- Added public function for external use of issuing warrants and clearing them
- Fixed logic for police detecting player murders
1.0.1
- Fixed weapon detection while inside a vehicle
- Added “Recognition Settings” options
- Fixed an issue where nearby police on-foot would approach the player when not wanted with no active warrants
1.0
- Initial release
Source Code: GitHub
Subido por primera vez: 4 de octubre de 2019
Última actualización: 25 de junio de 2020
Descarga más reciente: hace 10 minutos
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now IMAGINE if you could be wanted by the LSPD, BUUUUT the LSSD didn't lol . kinda like escaping to mexico in the movies XD
26 de enero de 2024 -
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Would love to find a way to remove the massive notification text that gets me murdered every single time, i disabled both the notifications options in the native ui menu but it still pops up, its a great mod but its unplayable with that.
1 de febrero de 2024 -
@drifter109 in the config file there are AWshard and BCshard, set them to false
7 de febrero de 2024 -
@skamarks actually found this back on the same day, in the config. there is a second "big notifications" section which i set to false, not sure if your talking about the same thing but yea, mod works great once you do that.
8 de febrero de 2024 -
@drifter109 yeah sorry the one I said was for better chases + arrest warrant mod, the outdated one. but i think you can change it ingame with f7
9 de febrero de 2024 -
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Not working for me. I put the things in the scripts, but won't work. Any idea?
27 de abril de 2024 -
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The "Stolen" mod seems to not work with this mod, or at least i don't get any warning or anything. The mod itself works fine tho.
30 de mayo de 2024 -
This mod is great and I love the phases, it definitely makes chases a lot easier to get out of which, honestly, is really nice. It goes really well with Cops on Patrol found in Pull me Over.
18 de junio de 2024 -
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It barely works. I even tested it as the sole mod and it baaarely works. The mechanics are not consistent but the script text works. I had a gang shooting at me in the police station and the cops cowered in fear. As soon as I start shooting, I get a star and they all start blasting at me... lol it's a funny story but surely a "wtf" moment at the time.
10 de julio de 2024 -
For the people that does not work the mod for them. It works you just need to install the night build of SHDV.
6 de agosto de 2024 -
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@Ercan_3078 I add that it is imperative to delete all old scripthook files, otherwise it will not work.
9 de agosto de 2024 -
i make it so lethal autherize is on with *aiming* and it dosent work when i aim at cops they still taser me not shoot
19 de agosto de 2024 -
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I got this mod and the LSPD popups shown are not in my game, and i seen a comment or 2 about a menu, where may i get that?
26 de septiembre de 2024
Plans for this mod for the new 2-4 weeks...
I will be working on a 1.1.2 fix release to address some of the bugs you guys have found first, that should be done sometime this week.
1.2 work is about to begin which will take about 2-3 weeks, maybe less. Why so quick, you might ask - well in 2-3 weeks I am set to begin working with the RDE team on integrating this mod with RDE 4.0 which is nearing completion.
So what will 1.2 look like? Well I could use your thoughts and ideas on that but here is my basic outline:
4 Phases to identify a person or a vehicle with the first phase being very easy or instant for police to gain, but each phase after requires better LOS to gain. The last (4th) phase is when the person's name or vehicle's license plate (think identity) is gained an a true warrant is issued after escaping a chase. Prior to the last phase where you are identified, instead of a "warrant" being issued an "APB" will be issued based on the description the police managed to get (identity phase).
Person Identity Phases:
1. Race & Gender (White Male)
2. Clothing (Gray Suite)
3. Height & Weight (5' 11" 195lbs)
4. Name (Michael De Santa)
Vehicle Identity Phases:
1. Color & Class (Red Sports Car)
2. Make (Grotti)
3. Model (Carbonizzare)
4. Plate (888VEH) - possibly tail number for aircraft???
For phase 1-3 an "APB" will be issued and police will follow you when you match it, for example if you drive by a random police car they will try to causally follow you for awhile, but won't start a chase or "recognize" you - so you just need to not cause trouble and get a wanted level until they lose interest in you (based on how close you match the APB).
For phase 4 a "Warrant" will be issued and police will act more like they do now, they will approach/follow you based on how close you match the last description (identified phase) and once they get close enough they will identify you and a chase will resume.
Other changes:
* Police cannot identify you (phase 4) if you are wearing a mask (change license plate for vehicles)
* Each identity phase will have config settings to adjust the "difficulty" of the mod
* Player character config settings in XML for name, height, weight, race, and gender for when you play as a ped other than the 3 main story characters.