Selective Fire 1.2d
9.304
213
9.304
213
Added source code into ZIP upload file.
I also don't care, if you like my source code, there are prettier ones I know ;)
UPDATE 1.2d (02.08.2019):
• Bug fixes - please report issues! Also add your "ScriptHookVDotNet2.log" log file, or else I will not help and assist you.
• Added source code into ZIP upload file
UPDATE 1.2c (22.06.2019):
• Selective fire now also works in cars!
• Added source code
UPDATE 1.2b (01.02.2019):
• Added support for latest patch 1.0.1604.0
I was quite busy in real life and university - sorry, that it took me so long guys :P
• Don't forget to also update to the latest NativeUI version!
UPDATE 1.2 (25.05.2017):
• Added the ability to change the notification types inside the menu when changing firing modes. You can choose between Subtitle, Map Notification, Help text and none.
UPDATE 1.1 (15.05.2017):
• Added support for controller/gamepad.
The controller/gamepad firing switch can also be customised inside the ingame menu!
DESCRIPTION:
This mods aims for a more realistic weapon behavior by adding the ability to change the firing modes of weapons. You can select between Full/Auto (Default), Semi, and 2 different burst firing modes (The first one requires that you release the trigger after firing and the other one shoots bursts with a delay, like the FAMAS in CoD:MW2), of which you can change the number of shots fired. You even can go into safety mode and lock your gun. The key used to switch between the 5 firing modes can be customized with an ingame menu. Don't like one of the available firing firing modes, or who needs 5 firing modes anyway you are thinking right now? Well, then you can simply choose the firing modes between which you want to switch!
FEATURES LIST:
• 5 different weapon firing modes
• Firing mod customisation
• Custom burst shot count
• Ingame menu (NativeUI)
• Ingame changeable key assignment
• Ingame changeable controller assignment
• Custom notification types: Subtitle, Map Notification, Help text and none
USAGE & FEATURES:
Press the selected key(s) or controller/gamepad button(s) to switch between the firing modes you selected.
Open the menu by typing "FIREM" like a old GTA cheat (e.g. JUMPJET in San Andreas) while in the game. (This is because nearly every user has mapped some functions on every f*cking key, and after a one time configuration, you will not need the menu again)
Select between 5 firing modes:
• Safety/Lock
• Semi fire
• Full Auto (Default)
• Burst fire with trigger release
• Burst fire with delay between bursts (like Full Auto but with a delay)
Change the shot count of the burst fire inside the ingame menu. Available are 2,3,4 and 5 shot bursts.
Choose the way the game indicates the change of firing modes by notifications inside the ingame menu. Available are Subtitle, Map Notification, Help text and none.
To turn this mod and all of its features off uncheck "Mod enabled".
Save your settings, to play with the same settings on the next startup of the game, by selecting this button.
CONTROLS:
As mentioned before, the only control is the firing mode switch. The key(s) and the controller/gamepad button(s) can be changed inside the ingame menu. Just follow the steps shown on the screen. No INI needed. It can be that simple.
• Switch firing mode with keyboard (default: Capslock)
• Switch firing mode with controller/gamepad (default: A)
INSTALLATION:
This is a .NET mod!
The folder names inside the ZIP-file describe into which folder you should put which files.
REQUIREMENTS
.NET Framework
4.5.2
Visual C++
2015
ScriptHookV
Latest
ScriptHookVDotNet
Latest
Native UI for the in-game menu
THANKS & CLARIFICATION:
EnforcerZhukov has got a mod with similar functionality and some other fancy and nice features. In his mod description you can read, that I did the code of the firing mode (=Selective Fire) feature. After asking him if he wants to continue with his mod and if I should help him, we came to the conclusion, that I should continue what we started, and here is the improved version with bugfixes of it! So I want to thank him at this point for the cooperation and his works for the community.
I also don't care, if you like my source code, there are prettier ones I know ;)
UPDATE 1.2d (02.08.2019):
• Bug fixes - please report issues! Also add your "ScriptHookVDotNet2.log" log file, or else I will not help and assist you.
• Added source code into ZIP upload file
UPDATE 1.2c (22.06.2019):
• Selective fire now also works in cars!
• Added source code
UPDATE 1.2b (01.02.2019):
• Added support for latest patch 1.0.1604.0
I was quite busy in real life and university - sorry, that it took me so long guys :P
• Don't forget to also update to the latest NativeUI version!
UPDATE 1.2 (25.05.2017):
• Added the ability to change the notification types inside the menu when changing firing modes. You can choose between Subtitle, Map Notification, Help text and none.
UPDATE 1.1 (15.05.2017):
• Added support for controller/gamepad.
The controller/gamepad firing switch can also be customised inside the ingame menu!
DESCRIPTION:
This mods aims for a more realistic weapon behavior by adding the ability to change the firing modes of weapons. You can select between Full/Auto (Default), Semi, and 2 different burst firing modes (The first one requires that you release the trigger after firing and the other one shoots bursts with a delay, like the FAMAS in CoD:MW2), of which you can change the number of shots fired. You even can go into safety mode and lock your gun. The key used to switch between the 5 firing modes can be customized with an ingame menu. Don't like one of the available firing firing modes, or who needs 5 firing modes anyway you are thinking right now? Well, then you can simply choose the firing modes between which you want to switch!
FEATURES LIST:
• 5 different weapon firing modes
• Firing mod customisation
• Custom burst shot count
• Ingame menu (NativeUI)
• Ingame changeable key assignment
• Ingame changeable controller assignment
• Custom notification types: Subtitle, Map Notification, Help text and none
USAGE & FEATURES:
Press the selected key(s) or controller/gamepad button(s) to switch between the firing modes you selected.
Open the menu by typing "FIREM" like a old GTA cheat (e.g. JUMPJET in San Andreas) while in the game. (This is because nearly every user has mapped some functions on every f*cking key, and after a one time configuration, you will not need the menu again)
Select between 5 firing modes:
• Safety/Lock
• Semi fire
• Full Auto (Default)
• Burst fire with trigger release
• Burst fire with delay between bursts (like Full Auto but with a delay)
Change the shot count of the burst fire inside the ingame menu. Available are 2,3,4 and 5 shot bursts.
Choose the way the game indicates the change of firing modes by notifications inside the ingame menu. Available are Subtitle, Map Notification, Help text and none.
To turn this mod and all of its features off uncheck "Mod enabled".
Save your settings, to play with the same settings on the next startup of the game, by selecting this button.
CONTROLS:
As mentioned before, the only control is the firing mode switch. The key(s) and the controller/gamepad button(s) can be changed inside the ingame menu. Just follow the steps shown on the screen. No INI needed. It can be that simple.
• Switch firing mode with keyboard (default: Capslock)
• Switch firing mode with controller/gamepad (default: A)
INSTALLATION:
This is a .NET mod!
The folder names inside the ZIP-file describe into which folder you should put which files.
REQUIREMENTS
.NET Framework
4.5.2
Visual C++
2015
ScriptHookV
Latest
ScriptHookVDotNet
Latest
Native UI for the in-game menu
THANKS & CLARIFICATION:
EnforcerZhukov has got a mod with similar functionality and some other fancy and nice features. In his mod description you can read, that I did the code of the firing mode (=Selective Fire) feature. After asking him if he wants to continue with his mod and if I should help him, we came to the conclusion, that I should continue what we started, and here is the improved version with bugfixes of it! So I want to thank him at this point for the cooperation and his works for the community.
Subido por primera vez: 14 de mayo de 2017
Última actualización: 2 de agosto de 2019
Descarga más reciente: hace 1 día
134 Comentarios
More mods by Kryo4lex:
Added source code into ZIP upload file.
I also don't care, if you like my source code, there are prettier ones I know ;)
UPDATE 1.2d (02.08.2019):
• Bug fixes - please report issues! Also add your "ScriptHookVDotNet2.log" log file, or else I will not help and assist you.
• Added source code into ZIP upload file
UPDATE 1.2c (22.06.2019):
• Selective fire now also works in cars!
• Added source code
UPDATE 1.2b (01.02.2019):
• Added support for latest patch 1.0.1604.0
I was quite busy in real life and university - sorry, that it took me so long guys :P
• Don't forget to also update to the latest NativeUI version!
UPDATE 1.2 (25.05.2017):
• Added the ability to change the notification types inside the menu when changing firing modes. You can choose between Subtitle, Map Notification, Help text and none.
UPDATE 1.1 (15.05.2017):
• Added support for controller/gamepad.
The controller/gamepad firing switch can also be customised inside the ingame menu!
DESCRIPTION:
This mods aims for a more realistic weapon behavior by adding the ability to change the firing modes of weapons. You can select between Full/Auto (Default), Semi, and 2 different burst firing modes (The first one requires that you release the trigger after firing and the other one shoots bursts with a delay, like the FAMAS in CoD:MW2), of which you can change the number of shots fired. You even can go into safety mode and lock your gun. The key used to switch between the 5 firing modes can be customized with an ingame menu. Don't like one of the available firing firing modes, or who needs 5 firing modes anyway you are thinking right now? Well, then you can simply choose the firing modes between which you want to switch!
FEATURES LIST:
• 5 different weapon firing modes
• Firing mod customisation
• Custom burst shot count
• Ingame menu (NativeUI)
• Ingame changeable key assignment
• Ingame changeable controller assignment
• Custom notification types: Subtitle, Map Notification, Help text and none
USAGE & FEATURES:
Press the selected key(s) or controller/gamepad button(s) to switch between the firing modes you selected.
Open the menu by typing "FIREM" like a old GTA cheat (e.g. JUMPJET in San Andreas) while in the game. (This is because nearly every user has mapped some functions on every f*cking key, and after a one time configuration, you will not need the menu again)
Select between 5 firing modes:
• Safety/Lock
• Semi fire
• Full Auto (Default)
• Burst fire with trigger release
• Burst fire with delay between bursts (like Full Auto but with a delay)
Change the shot count of the burst fire inside the ingame menu. Available are 2,3,4 and 5 shot bursts.
Choose the way the game indicates the change of firing modes by notifications inside the ingame menu. Available are Subtitle, Map Notification, Help text and none.
To turn this mod and all of its features off uncheck "Mod enabled".
Save your settings, to play with the same settings on the next startup of the game, by selecting this button.
CONTROLS:
As mentioned before, the only control is the firing mode switch. The key(s) and the controller/gamepad button(s) can be changed inside the ingame menu. Just follow the steps shown on the screen. No INI needed. It can be that simple.
• Switch firing mode with keyboard (default: Capslock)
• Switch firing mode with controller/gamepad (default: A)
INSTALLATION:
This is a .NET mod!
The folder names inside the ZIP-file describe into which folder you should put which files.
REQUIREMENTS
.NET Framework
4.5.2
Visual C++
2015
ScriptHookV
Latest
ScriptHookVDotNet
Latest
Native UI for the in-game menu
THANKS & CLARIFICATION:
EnforcerZhukov has got a mod with similar functionality and some other fancy and nice features. In his mod description you can read, that I did the code of the firing mode (=Selective Fire) feature. After asking him if he wants to continue with his mod and if I should help him, we came to the conclusion, that I should continue what we started, and here is the improved version with bugfixes of it! So I want to thank him at this point for the cooperation and his works for the community.
I also don't care, if you like my source code, there are prettier ones I know ;)
UPDATE 1.2d (02.08.2019):
• Bug fixes - please report issues! Also add your "ScriptHookVDotNet2.log" log file, or else I will not help and assist you.
• Added source code into ZIP upload file
UPDATE 1.2c (22.06.2019):
• Selective fire now also works in cars!
• Added source code
UPDATE 1.2b (01.02.2019):
• Added support for latest patch 1.0.1604.0
I was quite busy in real life and university - sorry, that it took me so long guys :P
• Don't forget to also update to the latest NativeUI version!
UPDATE 1.2 (25.05.2017):
• Added the ability to change the notification types inside the menu when changing firing modes. You can choose between Subtitle, Map Notification, Help text and none.
UPDATE 1.1 (15.05.2017):
• Added support for controller/gamepad.
The controller/gamepad firing switch can also be customised inside the ingame menu!
DESCRIPTION:
This mods aims for a more realistic weapon behavior by adding the ability to change the firing modes of weapons. You can select between Full/Auto (Default), Semi, and 2 different burst firing modes (The first one requires that you release the trigger after firing and the other one shoots bursts with a delay, like the FAMAS in CoD:MW2), of which you can change the number of shots fired. You even can go into safety mode and lock your gun. The key used to switch between the 5 firing modes can be customized with an ingame menu. Don't like one of the available firing firing modes, or who needs 5 firing modes anyway you are thinking right now? Well, then you can simply choose the firing modes between which you want to switch!
FEATURES LIST:
• 5 different weapon firing modes
• Firing mod customisation
• Custom burst shot count
• Ingame menu (NativeUI)
• Ingame changeable key assignment
• Ingame changeable controller assignment
• Custom notification types: Subtitle, Map Notification, Help text and none
USAGE & FEATURES:
Press the selected key(s) or controller/gamepad button(s) to switch between the firing modes you selected.
Open the menu by typing "FIREM" like a old GTA cheat (e.g. JUMPJET in San Andreas) while in the game. (This is because nearly every user has mapped some functions on every f*cking key, and after a one time configuration, you will not need the menu again)
Select between 5 firing modes:
• Safety/Lock
• Semi fire
• Full Auto (Default)
• Burst fire with trigger release
• Burst fire with delay between bursts (like Full Auto but with a delay)
Change the shot count of the burst fire inside the ingame menu. Available are 2,3,4 and 5 shot bursts.
Choose the way the game indicates the change of firing modes by notifications inside the ingame menu. Available are Subtitle, Map Notification, Help text and none.
To turn this mod and all of its features off uncheck "Mod enabled".
Save your settings, to play with the same settings on the next startup of the game, by selecting this button.
CONTROLS:
As mentioned before, the only control is the firing mode switch. The key(s) and the controller/gamepad button(s) can be changed inside the ingame menu. Just follow the steps shown on the screen. No INI needed. It can be that simple.
• Switch firing mode with keyboard (default: Capslock)
• Switch firing mode with controller/gamepad (default: A)
INSTALLATION:
This is a .NET mod!
The folder names inside the ZIP-file describe into which folder you should put which files.
REQUIREMENTS
.NET Framework
4.5.2
Visual C++
2015
ScriptHookV
Latest
ScriptHookVDotNet
Latest
Native UI for the in-game menu
THANKS & CLARIFICATION:
EnforcerZhukov has got a mod with similar functionality and some other fancy and nice features. In his mod description you can read, that I did the code of the firing mode (=Selective Fire) feature. After asking him if he wants to continue with his mod and if I should help him, we came to the conclusion, that I should continue what we started, and here is the improved version with bugfixes of it! So I want to thank him at this point for the cooperation and his works for the community.
Subido por primera vez: 14 de mayo de 2017
Última actualización: 2 de agosto de 2019
Descarga más reciente: hace 1 día
@TTV_Ali BTW read the description ;)
@Kryo4lex Can't seem to get the mod working on the latest patch, but I remember it fondly when it was working <3 Hopefully it can be restored :)
@Kryo4lex The script is givin me some issues too outta nowhere. It was workin fine when the latest update dropped, so I have no idea what's goin down
[00:39:49] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[00:39:49] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[00:39:49] [DEBUG] Loading scripts from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts ...
[00:39:53] [DEBUG] Successfully compiled MapAdditions.cs.
[00:39:53] [INFO] Found 1 script(s) in MapAdditions.cs resolved to API 2.10.12.
[00:39:54] [DEBUG] Successfully compiled RadarComponents.cs.
[00:39:54] [INFO] Found 1 script(s) in RadarComponents.cs resolved to API 2.10.12.
[00:39:55] [DEBUG] Successfully compiled ScenarioGroups.cs.
[00:39:55] [INFO] Found 1 script(s) in ScenarioGroups.cs resolved to API 2.10.12.
[00:39:57] [DEBUG] Successfully compiled SpecialAbility.cs.
[00:39:57] [INFO] Found 1 script(s) in SpecialAbility.cs resolved to API 2.10.12.
[00:39:57] [DEBUG] Loading assembly AimingAtDriver.dll ...
[00:39:57] [INFO] Found 1 script(s) in AimingAtDriver.dll resolved to API 2.10.12.
[00:39:57] [DEBUG] Loading assembly BennysOriginalMotorworks.dll ...
[00:39:57] [INFO] Found 2 script(s) in BennysOriginalMotorworks.dll resolved to API 2.10.12.
[00:39:57] [DEBUG] Loading assembly BetaTakedowns.dll ...
[00:39:57] [INFO] Found 2 script(s) in BetaTakedowns.dll resolved to API 2.10.12.
[00:39:57] [DEBUG] Loading assembly BigMap.dll ...
[00:39:57] [WARNING] Resolving API version 0.0.0.
[00:39:57] [INFO] Found 1 script(s) in BigMap.dll resolved to API 2.10.12.
[00:39:57] [DEBUG] Loading assembly disablehelmetequip.dll ...
[00:39:57] [INFO] Found 1 script(s) in disablehelmetequip.dll resolved to API 2.10.12.
[00:39:57] [DEBUG] Loading assembly Disarm.dll ...
[00:39:57] [WARNING] Resolving API version 0.0.0.
[00:39:57] [INFO] Found 1 script(s) in Disarm.dll resolved to API 2.10.12.
[00:39:57] [DEBUG] Loading assembly Don't_Writhe!.dll ...
[00:39:57] [INFO] Found 1 script(s) in Don't_Writhe!.dll resolved to API 2.10.12.
[00:39:57] [DEBUG] Loading assembly DropWeapons.dll ...
[00:39:57] [INFO] Found 2 script(s) in DropWeapons.dll resolved to API 2.10.12.
[00:39:57] [DEBUG] Loading assembly EnhancedMeleeCombat.dll ...
[00:39:57] [INFO] Found 16 script(s) in EnhancedMeleeCombat.dll resolved to API 2.10.12.
[00:39:57] [DEBUG] Loading assembly ExportGarage.dll ...
[00:39:57] [INFO] Found 1 script(s) in ExportGarage.dll resolved to API 3.0.2.
[00:39:57] [DEBUG] Loading assembly FlattenWater.dll ...
[00:39:58] [INFO] Found 1 script(s) in FlattenWater.dll resolved to API 2.10.12.
[00:39:58] [DEBUG] Loading assembly GlowingPickups.dll ...
[00:39:58] [INFO] Found 1 script(s) in GlowingPickups.dll resolved to API 2.10.12.
[00:39:58] [DEBUG] Loading assembly HitmanReloaded.dll ...
[00:39:58] [INFO] Found 3 script(s) in HitmanReloaded.dll resolved to API 2.10.12.
[00:39:58] [DEBUG] Loading assembly iFruitAddon2.dll ...
[00:39:58] [INFO] Found 1 script(s) in iFruitAddon2.dll resolved to API 2.10.12.
[00:39:58] [DEBUG] Loading assembly Ignition.dll ...
[00:39:58] [INFO] Found 1 script(s) in Ignition.dll resolved to API 2.10.12.
[00:39:58] [DEBUG] Loading assembly IngameScreenshot.dll ...
[00:39:58] [INFO] Found 3 script(s) in IngameScreenshot.dll resolved to API 2.10.12.
[00:39:58] [DEBUG] Loading assembly INMNativeUI.dll ...
[00:39:58] [INFO] Found 1 script(s) in INMNativeUI.dll resolved to API 2.10.12.
[00:39:58] [DEBUG] Loading assembly JavelinV.dll ...
[00:39:58] [INFO] Found 1 script(s) in JavelinV.dll resolved to API 2.10.12.
[00:39:58] [DEBUG] Loading assembly Metadata.dll ...
[00:39:58] [INFO] Found 0 script(s) in Metadata.dll.
[00:39:58] [DEBUG] Loading assembly NativeUI.dll ...
[00:39:58] [INFO] Found 1 script(s) in NativeUI.dll resolved to API 2.10.12.
[00:39:58] [DEBUG] Loading assembly NoFlyingMusic.dll ...
[00:39:58] [INFO] Found 1 script(s) in NoFlyingMusic.dll resolved to API 2.10.12.
[00:39:58] [DEBUG] Loading assembly NoMoreRecording.dll ...
[00:39:58] [INFO] Found 1 script(s) in NoMoreRecording.dll resolved to API 3.0.2.
[00:39:58] [DEBUG] Loading assembly NoParachute.dll ...
[00:39:59] [INFO] Found 1 script(s) in NoParachute.dll resolved to API 2.10.12.
[00:39:59] [DEBUG] Loading assembly OnlineInteriors.dll ...
[00:39:59] [INFO] Found 3 script(s) in OnlineInteriors.dll resolved to API 2.10.12.
[00:39:59] [DEBUG] Loading assembly PacificStandard.dll ...
[00:39:59] [INFO] Found 1 script(s) in PacificStandard.dll resolved to API 2.10.12.
[00:39:59] [DEBUG] Loading assembly ParkourIV.dll ...
[00:39:59] [INFO] Found 1 script(s) in ParkourIV.dll resolved to API 2.10.12.
[00:39:59] [DEBUG] Loading assembly PlayerReliveNoResetModel.dll ...
[00:39:59] [INFO] Found 1 script(s) in PlayerReliveNoResetModel.dll resolved to API 2.10.12.
[00:39:59] [DEBUG] Loading assembly QuickParachute.dll ...
[00:39:59] [INFO] Found 1 script(s) in QuickParachute.dll resolved to API 2.10.12.
[00:39:59] [DEBUG] Loading assembly Rob_Fleeca_V2.dll ...
[00:39:59] [INFO] Found 1 script(s) in Rob_Fleeca_V2.dll resolved to API 2.10.12.
[00:39:59] [DEBUG] Loading assembly SafeCracker.dll ...
[00:39:59] [INFO] Found 1 script(s) in SafeCracker.dll resolved to API 2.10.12.
[00:39:59] [DEBUG] Loading assembly SixStarResponse.dll ...
[00:39:59] [INFO] Found 22 script(s) in SixStarResponse.dll resolved to API 2.10.12.
[00:40:00] [DEBUG] Loading assembly Stance.dll ...
[00:40:00] [INFO] Found 2 script(s) in Stance.dll resolved to API 2.10.12.
[00:40:00] [DEBUG] Loading assembly Stockade Stickups.dll ...
[00:40:00] [INFO] Found 1 script(s) in Stockade Stickups.dll resolved to API 2.10.12.
[00:40:00] [DEBUG] Loading assembly Teleportals.dll ...
[00:40:00] [INFO] Found 5 script(s) in Teleportals.dll resolved to API 2.10.12.
[00:40:00] [DEBUG] Loading assembly ToggleStuntJumps.dll ...
[00:40:00] [INFO] Found 1 script(s) in ToggleStuntJumps.dll resolved to API 2.10.12.
[00:40:00] [DEBUG] Loading assembly VCommonFunctions.dll ...
[00:40:00] [INFO] Found 2 script(s) in VCommonFunctions.dll resolved to API 2.10.12.
[00:40:00] [DEBUG] Loading assembly XInputDotNetPure.dll ...
[00:40:00] [INFO] Found 0 script(s) in XInputDotNetPure.dll.
[00:40:00] [DEBUG] Loading assembly Selective_Fire.dll ...
[00:40:00] [INFO] Found 1 script(s) in Selective_Fire.dll resolved to API 2.10.12.
[00:40:00] [DEBUG] Instantiating script ScenarioGroups.Main ...
[00:40:02] [INFO] Started script ScenarioGroups.Main.
[00:40:02] [DEBUG] Instantiating script MapAdditions.Main ...
[00:40:02] [INFO] Started script MapAdditions.Main.
[00:40:02] [DEBUG] Instantiating script AimingAtDriver.Class1 ...
[00:40:02] [INFO] Started script AimingAtDriver.Class1.
[00:40:02] [DEBUG] Instantiating script AmazingScreenshot.Freecam ...
[00:40:02] [INFO] Started script AmazingScreenshot.Freecam.
[00:40:02] [DEBUG] Instantiating script AmazingScreenshot.Main ...
[00:40:02] [INFO] Started script AmazingScreenshot.Main.
[00:40:02] [DEBUG] Instantiating script AmazingScreenshot.Settings ...
[00:40:02] [INFO] Started script AmazingScreenshot.Settings.
[00:40:02] [DEBUG] Instantiating script BennysOriginalMotorworks.Bennys ...
[00:40:02] [INFO] Started script BennysOriginalMotorworks.Bennys.
[00:40:02] [DEBUG] Instantiating script BennysOriginalMotorworks.BennysMenu ...
[00:40:03] [INFO] Started script BennysOriginalMotorworks.BennysMenu.
[00:40:03] [DEBUG] Instantiating script BetaTakedowns.Configuration ...
[00:40:03] [INFO] Started script BetaTakedowns.Configuration.
[00:40:03] [DEBUG] Instantiating script BetaTakedowns.Main ...
[00:40:03] [INFO] Started script BetaTakedowns.Main.
[00:40:03] [DEBUG] Instantiating script RadarComponents.Main ...
[00:40:03] [INFO] Started script RadarComponents.Main.
[00:40:03] [DEBUG] Instantiating script BigMap ...
[00:40:03] [INFO] Started script BigMap.
[00:40:03] [DEBUG] Instantiating script TutorialScript.Main ...
[00:40:03] [INFO] Started script TutorialScript.Main.
[00:40:03] [DEBUG] Instantiating script Disarm.Main ...
[00:40:03] [INFO] Started script Disarm.Main.
[00:40:03] [DEBUG] Instantiating script Dont_Writhe ...
[00:40:03] [INFO] Started script Dont_Writhe.
[00:40:03] [DEBUG] Instantiating script DropWeapons.Main ...
[00:40:03] [INFO] Started script DropWeapons.Main.
[00:40:03] [DEBUG] Instantiating script DropWeapons.Settings ...
[00:40:03] [INFO] Started script DropWeapons.Settings.
[00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.Block ...
[00:40:03] [INFO] Started script EnhancedMeleeCombat.Block.
[00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.BlockHitHandler ...
[00:40:03] [INFO] Started script EnhancedMeleeCombat.BlockHitHandler.
[00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.BlockNPC ...
[00:40:03] [INFO] Started script EnhancedMeleeCombat.BlockNPC.
[00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.Configuration ...
[00:40:03] [INFO] Started script EnhancedMeleeCombat.Configuration.
[00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.Counters ...
[00:40:03] [INFO] Started script EnhancedMeleeCombat.Counters.
[00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.Crowd ...
[00:40:03] [INFO] Started script EnhancedMeleeCombat.Crowd.
[00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.DodgeTimer ...
[00:40:03] [INFO] Started script EnhancedMeleeCombat.DodgeTimer.
[00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.Foetal ...
[00:40:03] [INFO] Started script EnhancedMeleeCombat.Foetal.
[00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.Gore ...
[00:40:03] [INFO] Started script EnhancedMeleeCombat.Gore.
[00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.GroundTackle ...
[00:40:03] [INFO] Started script EnhancedMeleeCombat.GroundTackle.
[00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.KnifeTackle ...
[00:40:03] [INFO] Started script EnhancedMeleeCombat.KnifeTackle.
[00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.Knockout ...
[00:40:03] [INFO] Started script EnhancedMeleeCombat.Knockout.
[00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.Main ...
[00:40:03] [INFO] Started script EnhancedMeleeCombat.Main.
[00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.MeleeSound ...
[00:40:03] [INFO] Started script EnhancedMeleeCombat.MeleeSound.
[00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.NPCTakedowns ...
[00:40:03] [INFO] Started script EnhancedMeleeCombat.NPCTakedowns.
[00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.Stance ...
[00:40:03] [INFO] Started script EnhancedMeleeCombat.Stance.
[00:40:03] [DEBUG] Instantiating script VehicleMission.VehicleExportMissions ...
[00:40:03] [INFO] Started script VehicleMission.VehicleExportMissions.
[00:40:03] [DEBUG] Instantiating script FlattenWater.Main ...
[00:40:03] [INFO] Started script FlattenWater.Main.
[00:40:03] [DEBUG] Instantiating script GlowingPickups.GlowingPickups ...
[00:40:05] [INFO] Started script GlowingPickups.GlowingPickups.
[00:40:05] [DEBUG] Instantiating script Hitman.HitmanMission ...
[00:40:05] [INFO] Started script Hitman.HitmanMission.
[00:40:05] [DEBUG] Instantiating script Hitman.HitmanMod ...
[00:40:05] [INFO] Started script Hitman.HitmanMod.
[00:40:05] [DEBUG] Instantiating script Hitman.iFruitHitman ...
[00:40:05] [INFO] Started script Hitman.iFruitHitman.
[00:40:05] [DEBUG] Instantiating script iFruitAddon2.iFruitAddon2 ...
[00:40:05] [INFO] Started script iFruitAddon2.iFruitAddon2.
[00:40:05] [DEBUG] Instantiating script Ignition ...
[00:40:05] [INFO] Started script Ignition.
[00:40:05] [DEBUG] Instantiating script INMNativeUI.BigMessageThread ...
[00:40:05] [INFO] Started script INMNativeUI.BigMessageThread.
[00:40:05] [DEBUG] Instantiating script JavelinV.JavelinV ...
[00:40:05] [INFO] Started script JavelinV.JavelinV.
[00:40:05] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
[00:40:05] [INFO] Started script NativeUI.BigMessageThread.
[00:40:05] [DEBUG] Instantiating script No_Parachute.Main ...
[00:40:05] [INFO] Started script No_Parachute.Main.
[00:40:05] [DEBUG] Instantiating script NoFlyingMusic.ScriptMain ...
[00:40:05] [INFO] Started script NoFlyingMusic.ScriptMain.
[00:40:05] [DEBUG] Instantiating script Main ...
[00:40:05] [INFO] Started script Main.
[00:40:05] [DEBUG] Instantiating script OfficeAssistant ...
[00:40:05] [INFO] Started script OfficeAssistant.
[00:40:05] [DEBUG] Instantiating script OnlineInteriors.OnlineInteriors ...
[00:40:05] [INFO] Started script OnlineInteriors.OnlineInteriors.
[00:40:05] [DEBUG] Instantiating script OnlineInteriorsProps ...
[00:40:05] [INFO] Started script OnlineInteriorsProps.
[00:40:05] [DEBUG] Instantiating script PacificStandard.Main ...
[00:40:05] [INFO] Started script PacificStandard.Main.
[00:40:05] [DEBUG] Instantiating script ParkourIV.Main ...
[00:40:05] [INFO] Started script ParkourIV.Main.
[00:40:05] [DEBUG] Instantiating script PlayerReliveNoReModel.ReliveNoReModel ...
[00:40:05] [INFO] Started script PlayerReliveNoReModel.ReliveNoReModel.
[00:40:05] [DEBUG] Instantiating script QuickParachute.QuickParachute ...
[00:40:05] [INFO] Started script QuickParachute.QuickParachute.
[00:40:05] [DEBUG] Instantiating script RobFleeca ...
[00:40:05] [INFO] Started script RobFleeca.
[00:40:05] [DEBUG] Instantiating script SafeCrack ...
[00:40:05] [INFO] Started script SafeCrack.
[00:40:05] [DEBUG] Instantiating script Selective_Fire ...
[00:40:06] [INFO] Started script Selective_Fire.
[00:40:06] [DEBUG] Instantiating script BetterChases ...
[00:40:06] [INFO] Started script BetterChases.
[00:40:06] [DEBUG] Instantiating script BetterChasesMessageQueue ...
[00:40:06] [INFO] Started script BetterChasesMessageQueue.
[00:40:06] [DEBUG] Instantiating script BetterChasesUI ...
[00:40:06] [INFO] Started script BetterChasesUI.
[00:40:06] [DEBUG] Instantiating script BetterChasesWantedLevelInstantCopHandler ...
[00:40:06] [INFO] Started script BetterChasesWantedLevelInstantCopHandler.
[00:40:06] [DEBUG] Instantiating script EntityGetter ...
[00:40:07] [INFO] Started script EntityGetter.
[00:40:07] [DEBUG] Instantiating script IncidentManager ...
[00:40:07] [INFO] Started script IncidentManager.
[00:40:07] [DEBUG] Instantiating script SixStar_AI_Buzzard ...
[00:40:07] [INFO] Started script SixStar_AI_Buzzard.
[00:40:07] [DEBUG] Instantiating script SixStar_AI_Generic_Chopper ...
[00:40:07] [INFO] Started script SixStar_AI_Generic_Chopper.
[00:40:07] [DEBUG] Instantiating script SixStar_AI_Generic_Ground ...
[00:40:07] [INFO] Started script SixStar_AI_Generic_Ground.
[00:40:07] [DEBUG] Instantiating script SixStar_AI_Generic_Jet ...
[00:40:07] [INFO] Started script SixStar_AI_Generic_Jet.
[00:40:07] [DEBUG] Instantiating script SixStar_AI_Hydra ...
[00:40:07] [INFO] Started script SixStar_AI_Hydra.
[00:40:07] [DEBUG] Instantiating script SixStar_AI_Lazer ...
[00:40:07] [INFO] Started script SixStar_AI_Lazer.
[00:40:07] [DEBUG] Instantiating script SixStar_AI_Lewd ...
[00:40:07] [INFO] Started script SixStar_AI_Lewd.
[00:40:07] [DEBUG] Instantiating script SixStar_AI_Lewdad ...
[00:40:07] [INFO] Started script SixStar_AI_Lewdad.
[00:40:07] [DEBUG] Instantiating script SixStar_AI_MountedGunners ...
[00:40:07] [INFO] Started script SixStar_AI_MountedGunners.
[00:40:07] [DEBUG] Instantiating script SixStar_AI_Rhino ...
[00:40:07] [INFO] Started script SixStar_AI_Rhino.
[00:40:07] [DEBUG] Instantiating script SixStar_AI_Submarine ...
[00:40:07] [INFO] Started script SixStar_AI_Submarine.
[00:40:07] [DEBUG] Instantiating script SixStar_AI_Valkyrie ...
[00:40:07] [INFO] Started script SixStar_AI_Valkyrie.
[00:40:07] [DEBUG] Instantiating script SixStar_DeleteQueue ...
[00:40:07] [INFO] Started script SixStar_DeleteQueue.
[00:40:07] [DEBUG] Instantiating script SixStar_EntityMonitor ...
[00:40:07] [INFO] Started script SixStar_EntityMonitor.
[00:40:07] [DEBUG] Instantiating script SixStar_SpawnQueue ...
[00:40:07] [INFO] Started script SixStar_SpawnQueue.
[00:40:07] [DEBUG] Instantiating script SixStarResponse ...
[00:40:07] [INFO] Started script SixStarResponse.
[00:40:07] [DEBUG] Instantiating script Stance.Main ...
[00:40:07] [INFO] Started script Stance.Main.
[00:40:07] [DEBUG] Instantiating script Stance.StanceSettings ...
[00:40:07] [INFO] Started script Stance.StanceSettings.
[00:40:07] [DEBUG] Instantiating script Main ...
[00:40:07] [INFO] Started script Main1.
[00:40:07] [DEBUG] Instantiating script SpecialAbility.Main ...
[00:40:07] [INFO] Started script SpecialAbility.Main.
[00:40:07] [DEBUG] Instantiating script Teleportals.KeyHandling ...
[00:40:08] [INFO] Started script Teleportals.KeyHandling.
[00:40:08] [DEBUG] Instantiating script Teleportals.Preselection ...
[00:40:08] [INFO] Started script Teleportals.Preselection.
[00:40:08] [DEBUG] Instantiating script Teleportals.Rendering ...
[00:40:08] [INFO] Started script Teleportals.Rendering.
[00:40:08] [DEBUG] Instantiating script Teleportals.TeleportalNameDisplay ...
[00:40:08] [INFO] Started script Teleportals.TeleportalNameDisplay.
[00:40:08] [DEBUG] Instantiating script Teleportals.Teleporter ...
[00:40:08] [INFO] Started script Teleportals.Teleporter.
[00:40:08] [DEBUG] Instantiating script ToggleStuntJumps.ToggleStuntJumps ...
[00:40:08] [INFO] Started script ToggleStuntJumps.ToggleStuntJumps.
[00:40:08] [DEBUG] Instantiating script Cyron43.GtaV.Common.NotificationTask ...
[00:40:08] [INFO] Started script Cyron43.GtaV.Common.NotificationTask.
[00:40:08] [DEBUG] Instantiating script Cyron43.GtaV.Common.PerFrameFunctions ...
[00:40:08] [INFO] Started script Cyron43.GtaV.Common.PerFrameFunctions.
[00:40:09] [ERROR] Caught fatal unhandled exception:
System.DllNotFoundException: Unable to load DLL 'XInputInterface': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at XInputDotNetPure.Imports.XInputGamePadGetState(UInt32 playerIndex, RawState& state)
at XInputDotNetPure.GamePad.GetState(PlayerIndex playerIndex, GamePadDeadZone deadZone)
at XInputDotNetPure.GamePad.GetState(PlayerIndex playerIndex)
at Selective_Fire.createControlPattern()
at Selective_Fire.processControllerInput()
at Selective_Fire.OnTick(Object sender, EventArgs e)
at SHVDN.Script.MainLoop()
[00:40:09] [ERROR] The exception was thrown while executing the script Selective_Fire.
[00:40:09] [WARNING] Aborted script Selective_Fire.
@NaijaMango you didn'T install it correctly. Please redownload it and put all the files, where they should be (according to as how described inside the download "put my content into scripts", "put my content into the main game folder")
@Kryo4lex Yea I saw, sorry bout that 😁
I downloaded everything and the menu won't pop up when I put the cheat in
@animegod4life same
work for all guns?
broken
it doesn't work
Nvm it do work
Amazing. Works great with no crashes and haven't experienced any bugs and opening the menu is such and smart and cool way and the customization is also great.
Unfortunately it doesn't work. No menu pops up after putting in the cheat code.
@MRDotted be sure to put in firem not fivem i was doing that until i realized it
love this mod, well incorporated to work with all the guns, i especially appreciate the semi auto for the guns, especially for pistols, it used to just shoot until i stopped holding the fire button
well, one day later now, I ran into an issue where while driving, the only way for the aiming dot to be there after firing, is when it's full auto
I'm unable to get the menu to pop up after typing "FIREM". Is this mod still working?
@ethan919 doesn't seem like it. It's not working for me either, so I guess GTA updates have broken it :/
mod works, just remember to switch off burst mode when using explosive or throwing weapons ...
Menu doesn't pop up