Trail Carry 2.1
1.075
53
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hace 11 horas
For those who have played Max Payne 3 may remember its Trail Carry feature
Which is a weapon carrying technique of putting aside a main firearm to the left-hand
Charging through enemy with sidearm while still carrying that rifle or smg
🛠️How it works:
In 2.0, Trail Carry have 3 modes, i will explain each below
OnWeaponSwap
When you swap from rifle/smg/shotgun to pistols, it will activate Trail Carry, just like the pics
OnReloadActivation
If you empty a magazine of Rifle/SMG/Shotgun, player will automatically equip a pistol
(randomly chosen from inventory OR if you use Visible Weapons, it will use whatever pistol it can find in any slot visible)
ControlYourCarry
Trail Carry will only activates when you hold a combo of buttons.
You hold E + C for ~1 sec (Look Behind and Horn key, gamepad too) and it will put whatever you use now to the left hand,
when you switch weapons, that previously saved weapon will stay there no matter what, until you press the combo buttons again.
Note:
Modes above can be switched on-off from the ini along with other optional settings
(ex: hide weapon when reload, etc)
The guns are limited to only rifles, smgs or shotguns (sniper, MG, are too big for casual carrying like this)
I will add option to use more weapons in later update if anyone requests
⚠️Requirement:
ScriptHookVDotNet3, use only the nightly version!
GTAV Enhanced is not supported (it may work, it may not, idk)
Recommended to use my Visible Weapons, now synchronizes with Trail Carry
❓How to Install:
Inside the rar there are 2 things: TrailCarry.dll, TrailCarry.ini
Put all of them into the "/scripts" folder, the usual for script mods, located in gta main folder
🐞Bugs:
Simply, the aiming looks weird (doesn't move dynamically) and i hate it.
The animation is the only way to make the player hands separated and hold the pistol one-handed.
If you are a script dev and know how to use SET_WEAPON_ANIMATION_OVERRIDE properly, please contact me.
⚔️Incompatibility:
Don't use it with Gangster Aim or any script mods that force change the aiming style, it will conflict. At least don't activate Trail Carry when the said mod is running
Changelog:
2.1 - Removed debug text (sorry), and fixed DisableOnFPV
2.0 - Added multiple modes that you can find in the .ini + Visible Weapons synchronization
1.0 - Initial Release
Subido por primera vez: 31 de marzo de 2025
Última actualización: 16 de abril de 2025
Descarga más reciente: hace 1 hora
50 Comentarios
More mods by mbahdokek:
For those who have played Max Payne 3 may remember its Trail Carry feature
Which is a weapon carrying technique of putting aside a main firearm to the left-hand
Charging through enemy with sidearm while still carrying that rifle or smg
🛠️How it works:
In 2.0, Trail Carry have 3 modes, i will explain each below
OnWeaponSwap
When you swap from rifle/smg/shotgun to pistols, it will activate Trail Carry, just like the pics
OnReloadActivation
If you empty a magazine of Rifle/SMG/Shotgun, player will automatically equip a pistol
(randomly chosen from inventory OR if you use Visible Weapons, it will use whatever pistol it can find in any slot visible)
ControlYourCarry
Trail Carry will only activates when you hold a combo of buttons.
You hold E + C for ~1 sec (Look Behind and Horn key, gamepad too) and it will put whatever you use now to the left hand,
when you switch weapons, that previously saved weapon will stay there no matter what, until you press the combo buttons again.
Note:
Modes above can be switched on-off from the ini along with other optional settings
(ex: hide weapon when reload, etc)
The guns are limited to only rifles, smgs or shotguns (sniper, MG, are too big for casual carrying like this)
I will add option to use more weapons in later update if anyone requests
⚠️Requirement:
ScriptHookVDotNet3, use only the nightly version!
GTAV Enhanced is not supported (it may work, it may not, idk)
Recommended to use my Visible Weapons, now synchronizes with Trail Carry
❓How to Install:
Inside the rar there are 2 things: TrailCarry.dll, TrailCarry.ini
Put all of them into the "/scripts" folder, the usual for script mods, located in gta main folder
🐞Bugs:
Simply, the aiming looks weird (doesn't move dynamically) and i hate it.
The animation is the only way to make the player hands separated and hold the pistol one-handed.
If you are a script dev and know how to use SET_WEAPON_ANIMATION_OVERRIDE properly, please contact me.
⚔️Incompatibility:
Don't use it with Gangster Aim or any script mods that force change the aiming style, it will conflict. At least don't activate Trail Carry when the said mod is running
Changelog:
2.1 - Removed debug text (sorry), and fixed DisableOnFPV
2.0 - Added multiple modes that you can find in the .ini + Visible Weapons synchronization
1.0 - Initial Release
Subido por primera vez: 31 de marzo de 2025
Última actualización: 16 de abril de 2025
Descarga más reciente: hace 1 hora
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@NOHABLOTAKATAKA I already replied you on my other mod tho, and no the mod should stay at 4, it's a balance between the ease of usage and customization, sorry
2 de abril de 2025 -
Okay, so next version i will bring modes that you can switch like weapon stay after weapon is empty, hide weapon when reload, disable reload feature and use weapon swap/weapon wheel to carry the gun, disable in first person and a manual mode (press a button to carry the current gun). Weapons will still limited to smg, rifle and shotguns (i may add sniper but adding heavy guns doesnt make sense those guns are too big, too unrealistic). And, of course synchronization with Visible Weapons.
So, this will take times as i don't want to fuck up Visible Weapons and want to deliver proper mod without feature creeps (too many feature). The goal of this mod is still and will be to deliver just trail carry from max payne 3 and will be nothing more except for QoL features. I aim to deliver quality not quantity. Sorry if not all your requests are answered.
3 de abril de 2025 -
Trail Carry 2.0 Update is done, but there is GTAV update for the Legacy version, so if you're wondering the Trail Carry release will be delayed until i can make sure it can run on the latest game. Thanks
10 de abril de 2025 -
DisableOnFPV and ControlYourCarry don't seem to work even when set to = True - Guns still have weird animations/missaligned sights in fp and E + C doesn't do anything?
15 de abril de 2025 -
@User20192910291 Sorry i mistype the description, E + C need to held down around 1 second, as for DisableOnFPV can you send me your config looks like? just write the values here but sort it just like the ini. (example: true, true, false) I will test it on my end see if i miss something
16 de abril de 2025 -
[Config]
// Swapping from Rifles/SMGs/Shotguns to Pistols will activates Trail Carry.
EnableOnWeaponSwap = False// If activated will keep Trail Carry even after reloading your pistol (manually change weapon to deactivate)
// HideCarriedOnReload will only hide when reloading, the weapon will return if KeepWeaponAfterReload is True
KeepCarryAfterReload = False// This is to be used with EnableOnWeaponSwap, this will disable "if magazine empty then swap to pistol" mechanism
// Activating this without EnableOnWeaponSwap will entirely deactivates the mod
DisableOnReloadActivation = False// Trail Carry activation will only rely on your control (press button to carry the current weapon, press it again to delete)
// Button: Hold the Look Behind + Horn key (E + C Keyboard, Left-Stick + Right-Stick Gamepad)
ControlYourCarry = True// If you hate the animation/sight inaccuracy in first-person.
DisableOnFPV = True// Hide the carried firearm when reloading current weapon. Irrelevant when KeepWeaponAfterReload is False
// Default is True, cuz I don't want the guns to kiss each other when reloading (reloading requires 2 hands, remember?)
HideCarriedOnReload = True// NOTE:
// If ControlYourCarry is active, EnableOnWeaponSwap and ReloadActivation will be ignored16 de abril de 2025 -
Alright. ControlYourCarry works but it shows what I assume is debug text "LASTWEAPON=SG_XX" and DisableOnFPV seems to only semi work - > Character seems "frozen" when aiming and shooting weapons and sights are missaligned @mbahdokek
16 de abril de 2025 -
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@mbahdokek Don't wanna annoy you but it seems to still be "broken" I will try to record it -
Mod on: https://streamable.com/o11yd4
Mod off: https://streamable.com/848i7f16 de abril de 2025 -
@User20192910291 Ah okay its not exactly broken but my script reverts the animation to default (vanilla game) i suspect you are using custom/modded weapon metas. So, i need you on the discord, I'll need to find if we can fix this (will probably need you to test a beta version) and also save some space for other people to comment here. Just add me, I'm on 5mods discord server
16 de abril de 2025 -
Brilliant mod! This is unrelated, but in GTA V, if you shoot a ped in the head, they die instantly, but if a ped shoots another ped in the head, they don't necessarily die depending on how much health they have - NPC vs. NPC headshots are often not fatal. Would it be possible to make NPCs kill each other instantly with headshots? I think it would really add to immersion!
23 de abril de 2025 -
@CoronaPrime I might, lemme finish Dual Wield update first. It is possible but i just worry about the performance side on scanning all npc in combat
26 de abril de 2025 -
@mbahdokek if it isnt too much to ask, would you consider uploading the source code to this?
4 de mayo de 2025 -
Very cool mod - I'm having a problem tho, it might not work on legacy version 3274.0
Error:
[11:36:44] [ERROR] Caught unhandled exception:
System.MissingMethodException: Method not found: 'Boolean GTA.ClipSet.Request(Int32)'.
at TrailCarry.Main.OptionalPassiveMode()
at TrailCarry.Main.OnTick(Object sender, EventArgs e)
at SHVDN.Script.DoTick()
[11:36:44] [ERROR] The exception was thrown while executing the script TrailCarry.Main from "D:\SteamLibrary\steamapps\common\Grand Theft Auto V LCPP\scripts\TrailCarry.dll".
[11:36:44] [WARNING] Aborted script TrailCarry.Main.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()hace 4 días -
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@YHWHDios im having the same issue, the mod still works but im unsure if its to its fullest extent.
hace 1 día -
@talibanmassa @YHWHDios No worry guys, for now please install ScriptHookVDotNet-v3.7.0-nightly.25 or older, do not use 26.
hace 11 horas
Attention!! For users who are updating or installing ScriptHookVDotNet.Nightly. Please do not update to ScriptHookVDotNet-v3.7.0-nightly.26 if you still want to use this mod, as this is incompatible with this mod for now. Update will be addressed but i still got to finish Dual Wield Reboot big update.