Vehicle Maintenance 1.2


This mod adds the option to pay regularly for the vehicle maintenance. If you do not pay over the next ten seconds after the notice, your vehicle's engine will be progressively drained. There is no degradation if you are parked. Provided that the health of the engine is below five hundred you can improve that health if you stop the vehicle for a while. Health will only recover up to half. You will need to pay for maintenance to fix it completely. If the vehicle starts to burn, you can cool it down and improve the health of the engine if you stop in time.
The maximum speed changes depending on the state of the vehicle.
The cost of the repair depends on the damages.
You will not be able to repair the vehicle if your location is Grand Senora Desert or Sandy Shores. You should watch the maintenance if you do not want to have a breakdown in the middle of the desert.
Each vehicle has its own characteristics of reliability. The rate of degradation of the engine is different depending on its quality.
Maintenance is only available for cars and motorcycles.
The mod manages the maintenance of the current vehicle; if you change it the settings restart and the new current vehicle is set.

- Added persistent vehicles option to .ini file.
- Changed max speed system.
- Variable values adjustment.

- Copy VehicleMaintenance.dll and VehicleMaintenance.ini to \Grand Theft Auto V\scripts

Default key:
F7 to pay for maintenance.

Configuration options:
- Maintenance time interval (three minutes by default).
- Engine health notifications (on by default).
- Persistent vehicles (off by default).
Edit "VehicleMaintenance.ini" file to configure.

.NET Framework 4.5.2
Visual C++ Redistributable Package for Visual Studio 2013 (x64)
Script Hook V
Script Hook V .NET


- Added persistent vehicles option to .ini file.
- Changed max speed system.
- Variable values adjustment.
- Max speed reset fix.
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Subido por primera vez: 19 de septiembre de 2018
Última actualización: 21 de septiembre de 2018
Descarga más reciente: hace 6 días

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 1.2 (current)

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21 de septiembre de 2018


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20 de septiembre de 2018

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